8bitzombie Posted December 25, 2012 Share Posted December 25, 2012 (edited) First off; I would like to say that these are fantastic ideas and starts to make Corpus levels feel different from their infected and Grineer counterparts. There are a few things that are a bit annoying about them... 1. They can only take damage when active, this is a pain. I can understand for the turrets because they have an armored enclosure that they retract into, but for the cameras there is simply no reason for this. You should be able to enter a room, look for cameras, shoot them out and then safely progress through any of the doors without worry about lasers. *Edit* This may have just been a glitch, since I was able to shoot unactive cameras during a seperate mission. 2. Camera detection needs to be fixed, I can walk passed a camera once and have it do nothing but if I turn around and walk passed it again it suddenly activates. This level of inconsistancy can be incredibly frustrating, especially while in a heated battle. 3. It seems like cameras respawn, which they shouldn't. I was a recently playing a match where I took out the cameras to a room, ran through the newly opened door took out the cameras in the next room got cornered by a bunch of walkers and went to run back to the last room to find that the doors were once again covered by lasers. I can only assume this means that the cameras must have respawned which makes very little sense. 4. Please make cameras/turrets hackable, this would make the series of terminals located through out the stations a lot more useful outside of objective based missions. Even if it means seeking out a control room, or hacking them on a room by room basis it would give more options for players. Edited December 25, 2012 by 8bitzombie Link to comment Share on other sites More sharing options...
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