Chatv71e Posted January 26, 2018 Share Posted January 26, 2018 (edited) So with a new patch 22.10.0 DE states 'We've done a general intelligence pass on their proficiency with Weapons' I really don't know what was done, but here is a list of some wepons that didn't work properly and still don't work. Just in case someone would want to fix that. Pox. Pox is still manualy detonated by specters as if it was castanas. This causes gas clouds to dissapear and generaly reduces weapon damage to almost zero. Bows. All bows has no benefit of fire rate. This is true to almost all charged weapons. Despite the high fire rate specter will hold the charge for a fixed amount of time before firing. Ogris. The best of two worlds. It has same problem as bows, but on top of that it has a limited range for some reason. Specter will not fire it till they get close, or in case if they can't, they will not fire it at all. Redeemer and Sarpa with Bullet Dance either not fire any bullets or said bullets do no damage. I assume that gunblade shot is counted as special ability (similar to Sancti Magistar healing on charged attack that also doesn't work in hands of Specter) and Specters can't have those. Some other irritating things about AI Double reload. If animation of gunfire is too fast (for example if you mod certain weapons for high fire rate) after reloading Specter will fire weapon faster than reload animation finishes. This will cause it to go on a second cycle of reload animation, doubling the reload time. Attempts to hit unexisting body parts. Specter will always make shots trying to hit upper and lower body parts that some enemies might not even have. Best seen whien using Quanta. On top of that the firing pattern will not be changed if target is knocked down, essentially making Specter unload their weapon into air. This makes blast status really bad when using specters. Weapons that grants buffs on hit (for example Lesion) will not buff specter itself, instead will redirect buff to your warframe. Same is true for some arcanes Edited July 25, 2018 by Chatv71e Link to comment Share on other sites More sharing options...
Chatv71e Posted February 9, 2018 Author Share Posted February 9, 2018 22.11.2 still not fixed Here is some more. Got my Sicarus Prime today, was very excited to try it out on Specter. 2-3 reloads and it jams and Specter will not be able to fire it ever again. Will just aim and reload. I figured it out only after 4 formas... Link to comment Share on other sites More sharing options...
Elysx Posted February 10, 2018 Share Posted February 10, 2018 I'm having a similar problem here :< my Duality-EquisSpecter will make my Mutalist Quanta sort-of home towards the closest enemy (even if it's not in the line of sight). I THINK the problem with specters is that they don't follow normal A.I. like how most enemies work (line-of-sight, tracking, chasing etc.) and just simply follow the "shoot-nearest-target and die. I think D.E. needs to address this issue because it makes the Supra, Mutalist Quanta, the Detrons, and other projectile/energy based weapons useless on specters. Link to comment Share on other sites More sharing options...
Chatv71e Posted February 21, 2018 Author Share Posted February 21, 2018 (edited) 22.13.3 is here and everything listed above is still not fixed. Now lets talk about beam weapons. They all have the same problem. Specters completely ignore the range stat of the weapon and will try to shot far away targets with it. Not so noticable in tight hallways, but in open areas (like plains) it is noticable. That is odd because some weapons ARE range capped (like ogris. For unknown reason) Edited February 21, 2018 by Chatv71e Link to comment Share on other sites More sharing options...
Samayla Posted February 25, 2018 Share Posted February 25, 2018 Specters also still reload the flux rifle. Link to comment Share on other sites More sharing options...
Chatv71e Posted June 12, 2018 Author Share Posted June 12, 2018 (edited) Beasts of the Sanctuary: Hotfix 22.20.9.1 Fixes: Fixed Specters with some projectile weapons (Supra and Paracyst in particular) shooting bullets that curve towards the player's target. No Zorg ZF1 allowed....yet.. Nice to see that some of this is getting fixed. Yes other listed weapons remains same broken. Really wish to see to pox fix. Also here is another weapons that is not working - Ferrox. With Ferrox in hand specter will just run around doing nothing. Sicarus Prime also has a problem where after killing few enemies it fails to reload since there are some ammo leftovers in the magazine, trapping specter in confused state of not able to fire or reload. It's unable to fire the burst because there are not enough bullets for full burst, and unable to reload because there are still bullets. Edited June 21, 2018 by Chatv71e Link to comment Share on other sites More sharing options...
Chatv71e Posted June 21, 2018 Author Share Posted June 21, 2018 Hotfix 23.0.4 Pyrana Prime special effect occurs on specters a visual (Spectral Pyrana appears) but doesn't do anything above that. No fire rate added, no extra ammo. Link to comment Share on other sites More sharing options...
Chatv71e Posted July 15, 2018 Author Share Posted July 15, 2018 The Sacrifice: Hotfix 23.0.8 All above is not fixed. Link to comment Share on other sites More sharing options...
Chatv71e Posted July 25, 2018 Author Share Posted July 25, 2018 Hotfix 23.1.2 After few tests I can pretty much confirm that all homing bullets bugs has been removed. Cheers DE! Lanka Hema Mutalist Quanta Supra Mara Detron Tetra Paracyst Are now properly functioning in specters hands. So I remove them from the list. Would love to see Pox fix soon plox Link to comment Share on other sites More sharing options...
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