Hobie-wan Posted January 26, 2018 Share Posted January 26, 2018 (edited) Last night after the update and still after the 22.10.1 hotfix, bullet jumping sometimes didn't work. Was maybe a 5% failure rate and usually happened twice in a row. I was playing with my maxed Nova Prime with no mods that affect bullet jumping installed. When it failed I'd just do a little bunny hop that seemed shorter than a normal single jump off the ground. Usually this was when I was stopped and attempting to jump fairly vertically. *edit* I do have crouch set to a thumb button (number 4 or 5 I can't remember offhand) on my mouse, but that wasn't having an issue and hitting space to jump always did something. So not an issue with the actual input itself. Just adding this tidbit in case non-default controls contributed to the issue for possible replication. *one year anniversary* Edited January 28, 2019 by Hobie-wan still broken Link to comment Share on other sites More sharing options...
Branner Posted January 26, 2018 Share Posted January 26, 2018 Same here. Bullet jump feels broken. Especially for upwards, vertical jumps: it seems as if I have to hold crouch for a rather long time before pressing jump, and even that doesn't always result in successful bullet jump. Also reported here: Link to comment Share on other sites More sharing options...
Hobie-wan Posted January 26, 2018 Author Share Posted January 26, 2018 Whew, I'm not alone. Another thought, I do have the 'use mouse thumb button is back' also turned on as well. It's all been working fine since I started playing aside from me accidentally crouching as I leave consoles or the ducat kiosk if I get a little click happy. Link to comment Share on other sites More sharing options...
Branner Posted January 26, 2018 Share Posted January 26, 2018 1 час назад, Hobie-wan сказал: Another thought, I do have the 'use mouse thumb button is back' also turned on as well. It's all been working fine since I started playing aside from me accidentally crouching as I leave consoles or the ducat kiosk if I get a little click happy. I don't think this has anything to do with it. Seems that toggle sprint is the real reason: I toggle sprint on, I have problem jumping. I toggle sprint off, I bullet jump normally. Link to comment Share on other sites More sharing options...
Hobie-wan Posted January 26, 2018 Author Share Posted January 26, 2018 Yeah, toggle sprint on here too and since that's the thing that got a change, it's the most likely cause. Last night I was having to fight not automatically hitting sprint again after firing a gun or opening a locker. Just trying to provide as much info to my current settings as possible just in case. Link to comment Share on other sites More sharing options...
Elycion Posted January 27, 2018 Share Posted January 27, 2018 I was having the same problem. Bullet jump was failing to execute (especially when starting from a stationary crouch) and I was getting just a normal jump instead. After reading this thread I found the "Toggle Sprint" option and turned it off and the issue seems to be resolved now. It's a shame because the sprint toggle sounds handy, but not at the cost of breaking one of the most important movement skills in the game. Link to comment Share on other sites More sharing options...
LSG501 Posted January 27, 2018 Share Posted January 27, 2018 The 'fix' for toggle sprint has in turn broken bullet jumping (most notably vertically) for me too. While I don't want to lose toggle sprint it would be nice to actually bullet jump upwards, like we used to be able to do before the 'fix', rather than doing a cute little hop. I use ctrl for crouch and space for jump (default iirc). The issue is 'intermittent' so I'm not exactly sure what does and doesn't stop it from working but I do know it's very very annoying. I do know that it's not my hardware (ie keyboard) because ctrl and space work fine when doing a void dash with the operator. Link to comment Share on other sites More sharing options...
zackharius Posted January 27, 2018 Share Posted January 27, 2018 I'm having the same problem. Don't want to hold a button to run because it's more difficult to press other buttons at the same time. Really annoying bug. Link to comment Share on other sites More sharing options...
Xexshion Posted January 27, 2018 Share Posted January 27, 2018 Have the same problem - bullet jumping with sprint/sprint toggle on just occasionally stops working and you do a regular jump instead. Have to de-toggle sprint off or pause while crouched for more than a second, then the bullet jump might work. It's a game breaker for me since I rely on bullet jumping working 100% like it did before this last patch. Wake me up when the patch is patched. Link to comment Share on other sites More sharing options...
SenseOffense Posted January 27, 2018 Share Posted January 27, 2018 Hopefully this issue will get addressed sooner rather than later; it's been a real pain in the rear and I would also consider it a game breaker. I've had to find staircases to run up because I cannot get the bullet jump to execute. Link to comment Share on other sites More sharing options...
Astral5896 Posted January 27, 2018 Share Posted January 27, 2018 Same problem here, i noticed it after the latest update...Cannot bullet jump vertically most of the time, and when i do manage to finally bullet jump the range is shorter and slower than usual, having a hard time reaching high places. Link to comment Share on other sites More sharing options...
Branner Posted January 27, 2018 Share Posted January 27, 2018 Same topic on reddit: Link to comment Share on other sites More sharing options...
Pain-Giver Posted January 27, 2018 Share Posted January 27, 2018 I think this is happening because sprint toggle prevents you from crouch walking. Doing a stationary crouch and jumping without tapping any direction keys works, but hitting a direction while crouching causes you to stand up, thus making you do a regular jump. It is subtle, but can seem to "randomly" mess up bullet jumps. Link to comment Share on other sites More sharing options...
Raatv Posted January 27, 2018 Share Posted January 27, 2018 This seems to only happen when there is nearby over-head cover. I did think my keyboard was taking a dump so I'm a little relieved. Link to comment Share on other sites More sharing options...
Branner Posted January 27, 2018 Share Posted January 27, 2018 31 минуту назад, Raatv сказал: This seems to only happen when there is nearby over-head cover. I did think my keyboard was taking a dump so I'm a little relieved. Not for me. I tested it on the plains, it's the same: sometimes with sprint toggled on bullet jump works, but most then it just breaks and I start hopping around. Link to comment Share on other sites More sharing options...
Branner Posted January 27, 2018 Share Posted January 27, 2018 1 час назад, Pain-Giver сказал: I think this is happening because sprint toggle prevents you from crouch walking. Doing a stationary crouch and jumping without tapping any direction keys works, but hitting a direction while crouching causes you to stand up, thus making you do a regular jump. It is subtle, but can seem to "randomly" mess up bullet jumps. This might be a very good explanation, actually. Link to comment Share on other sites More sharing options...
Snib Posted January 28, 2018 Share Posted January 28, 2018 Highly annoying considering how important movement is in the game. Should be top priority to fix. Link to comment Share on other sites More sharing options...
Odjur Posted January 28, 2018 Share Posted January 28, 2018 Just figured out why it happens. 100% of the time you cannot do an aerial slide after jumping from a dead standstill, which means you cannot do a bullet jump after jumping from a dead standstill. The easiest alternatives that you have until they fix this is to never jump from a standstill or do a buffer aerial slide before the bullet jump. I should also mention that this issue is not exclusive to toggle sprint. Link to comment Share on other sites More sharing options...
Kaminarion Posted January 28, 2018 Share Posted January 28, 2018 Same. Notice us [DE] sempai! 1 Link to comment Share on other sites More sharing options...
xiaodenden Posted January 28, 2018 Share Posted January 28, 2018 Oh wow, I'm so glad that I'm not the only one who is having trouble with vertical jump from dead standstill after the latest update. At first SO suspected maybe the crouch animation need to be completed before the jump but doesn't seem like it. I tried crouching for a few seconds before attempting a vertical jump and more often than not, I get a tiny hop. Jumps need to be super reliable and consistent, and right now it's not. :( Link to comment Share on other sites More sharing options...
PlagueOfGripes Posted January 29, 2018 Share Posted January 29, 2018 Same. Want to make this more visible, as this impacts a vast majority of the game, and some people may never even notice it. Bullet jumping is sometimes rendered impossible to perform if you have auto-run toggled to on. It simply results in a normal jump. This also affects Operators, from what I can tell. Link to comment Share on other sites More sharing options...
Taperz Posted January 29, 2018 Share Posted January 29, 2018 Please fix this bug DE. It is killing my enjoyment of the game. Ever since the last update, everyone I ask in game has had bullet jumping issues as described above. Why is it not acknowledged or fixed yet? It's more annoying than the sentinel vacuum bug. Link to comment Share on other sites More sharing options...
Sushi_Desires Posted January 29, 2018 Share Posted January 29, 2018 I have just experienced this issue again ingame. At first, it was like others described, it just seemed to occasionally not work and felt "sluggish" or "uncertain". It began occurring in missions just after the wave of most recent patches, and it was becoming extremely frustrating, especially in fast missions with lots of jumps and maneuvering. In this current spy mission, I finally realized it's because of the new changes to the toggled sprint mode (great QoL needed for a long time, btw). Stepping forward while crouched cancels the crouch until it is activated again. This is repeatable with both the normal press-to-hold (I use L shift) and toggle key (v). I will be literally standing straight up, while the press to crouch button is being held if move in any direction. It's like the game stops giving the command after it is interrupted. I thought it might have been because of the fact that I use mouse2 to move forward (this breaks the orbiter decoration mode also), but I used the up arrow to test it also (still broken). This same thing used to happen to me with simply moving forward since it is bound to my mouse. Sometimes pressing move backward would "override" the move forward command, and once the move back key was released, move forward would not re-engage the move forward command, like it had been overridden and/or interrupted permanently. (most WASD players wouldn't end up pressing the move forward and backward keys at the same time because it's on the same finger). This has lead to frustration in the past where I would find I lost my momentum because the game was no longer registering my "move forward" click. This is a pretty bad one, guys. Hopefully it isn't buried so deep in the code it can't be easily fixed. While I would prefer to never have to press the "toggle sprint" ever again, I would not trade the "confidence" that my jump will be the type I intended for that feature. Te fact that this is definitely tied to the new changes is probably good, because it can be rolled back if it needs to be; at least we know what we are dealing with here. Link to comment Share on other sites More sharing options...
LSG501 Posted January 29, 2018 Share Posted January 29, 2018 Noticed the issue seems to happen more when I'm stationary, crouched and trying to vertically bullet jump. Vertical bullet jumping while moving doesn't seem to have the issue or at least not as often. Link to comment Share on other sites More sharing options...
Chronometria Posted January 29, 2018 Share Posted January 29, 2018 Having the same problem myself. When there is some movement, it works ok, but from a standstill it just doesn't function. Link to comment Share on other sites More sharing options...
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