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Ride a Kubrow on the plains


(XBOX)DarkNyt ZA
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Why? I legit can't think of a reason to go, at best, half the speed of even chaining bullet jumps, or Void Dash, or a fraction of the speed of an Itzal. Plus there is no frame that is the right size, so this would leave you as the Operator and next to no health.

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It would be extremely complicated as not all size of Kubrow would be able to carry all of the warframes, not to mention some of those frames are weighing some hefty tons looks at Rhino. 

If we were to limit the riding to operators, which are humans so have pretty normalized weights, it would be already easier, but, if DE are to ever let those characters be more customisable as they swear they'll become some will inevitably age a lot compared to the base look, becoming way closer to adults in physical appearance, which in term would as well hinder the riding, as new body types would be needed.

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ideas for DE on how to implement

1. make the reload and weapon swap keys pet attacks

2. the number keys / ability buttons for mods like Sharpened Claws, Savagery, Howl, and hunt and other mods that preform specific actions each will drain from the energy bar mentioned in line 3

3. give pet their own recharging energy bar similar to that of operators have which is only active while you'r riding them 

4. put some mods in the game for things like faster energy recharge and maximum an small shield similar to that of the shelter mod but instead of a bubble a two sided wall with roughly a 135* degree angle each side hanging 50% of your operators mounted hit box over the side and small flap at the top for style and terrain differences or a semi-sphere casting will drain energy

5. increase the minimum size of kubrows 

6. operators will take 25-50% of the pets shields not only will this help with dying but it would be a much bigger deal for those who do not have the additional health from vazarin or the armor from unairu 

7. make pack leader have 50% effectiveness on damage dealt with operator amps

8. operators can use all of their abilities void mode and void dash will still function as normal crouching and jumping while doing so, E/melee button for void blast and left click / fire button for void beam/amp

9. give pets the ability to preform stealth and ground finishers  

10. all action mods referred to in line 2 will need their own energy drain values this will require balance testing 

11. all action mods referred to in line 2 will need their own unique ability icons

specific notes on miscellaneous things

1. due to the fact that there is no cap on the number of action preforming mods you can equip with the addition of more such mods could cause problems notably in the Kavats who can already have 4 equipped at one time 

2. when it comes to the smeeta kavat's charm mod there are two options in my option you could do nothing and leave it a passive or make it castable ability with 100% chance for a buff but it gives you  a 60-90 second debuff that prevents passive casting  

3.it would be a nice touch if we the sahasa kubrow's ferocity failed to kill an enemy you were knocked off or you could also punch the target in the face maybe use void blast and prevent your kubrow from being knocked down

 

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  • 5 years later...

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