So, most of us Condition Overload lovers know that Blast procs are split into two different Status effects: the "marker proc"-- i.e. the marker that shows up by the enemy's name, lasting for 2.0 seconds but having no other effect the "knockdown proc"-- i.e. the actual knockdown effect, lasting until the enemy stands back up (however short or long that may be) But right now, if an enemy has the "marker proc" active, then any Blast procs that you land will not cause the knockdown