KingTaro Posted August 6, 2013 Share Posted August 6, 2013 (edited) As far as I know, we got 37 melee weapons. And 10 weapons are swords. I'm not including the dual weapons or weapons with a different animations, such as the Machete. I mean more than 25% of all melee weapons are swords with the same animations. It wouldn't be bad if there were like 4 or 5 melee weapon types, but having so many melee types, the distribution is quite bad. And the cause of this problem is, most likely, because the DE didn't have the time or the tools to work on new weapon types back during the Close Beta phase. With a limitted team, they didn't have much choice but to "reskin" an existing weapon when it came down to releasing new weapons. That being said, I'd like to suggest to convert some of the swords into the other weapon types that we've got ingame, while having the option to use those converted swords as skins for the remaining swords. So, what does that mean? "Pangolin Sword", would become, for example, "Pangolin Fists" (alternative for the Kogake). But the "Pangolin Sword" will be available as a skin for, for example, the Cronus Sword. Heat Sword, becomes Heat Hammer (alternative for the Fragor). And the "Heat Sword" will be available as a skin for the Dark Sword. These are just some examples to give you guys an idea. Keep in mind that skins do change the stats of the weapons, and looking at the current sword assortiment, some swords have such a small difference in stats that they could just be a skin, rather then a separate weapon. I mean, when was the last time you saw someone with a Mire or a Jaw Sword? When was the last time you saw anyone running around with a single Sword? Except for the people that aim for the high mastery rank and the beginniners that run around with the Skana, I don't really see anyone else using those. Also, I'd like to add that I don't think anyone wants another melee weapon, as we already got almost 40. So converting might be the better option. I mean, there is no need for new animations. The "Pangolin Fists" will be the same as the Kogake, just with different stats. Edited August 6, 2013 by KingTaro Link to comment Share on other sites More sharing options...
Khaos_Zand3r Posted August 6, 2013 Share Posted August 6, 2013 Only one weapon is justifiable as a skin currently: Machete. It has the exact same stats as the Skana, except for the mutihit granted by it's unique animation. Link to comment Share on other sites More sharing options...
KingTaro Posted August 6, 2013 Author Share Posted August 6, 2013 Machete is actually the only sword that shouldn't be a skin. It doesn't qualify based on the current skin system. A skin does not change the animations, it only chages the stats. The fact that Machete has "the same stats" and different animations, not to mention the multihit, makes it perfect to be a seperate weapon. Link to comment Share on other sites More sharing options...
Shion963 Posted August 6, 2013 Share Posted August 6, 2013 (edited) Change Pangolin into a fast-attacking Rapier. That's a single-target fast-attack melee weapon I'd be into. Edited August 6, 2013 by Shion963 Link to comment Share on other sites More sharing options...
Ganpot Posted August 6, 2013 Share Posted August 6, 2013 While some of the swords are more or less redundant, DE shouldn't change them into other weapon types. All DE should do is change up the stats on those weapons to make them more unique. If players want a fist weapon, they can use one of the 3 existing ones (including Kogake). If players want to use a fiery hammer, all they have to do is equip a fire damage mod onto their Fragor. Link to comment Share on other sites More sharing options...
JerichoFayne Posted August 7, 2013 Share Posted August 7, 2013 I don't see this solving the problem so much as redistributing it. I've never heard anyone complain that there were TOO MANY SWORDS in a ninja game before....but I suppose you're entitled to your own opinion. Link to comment Share on other sites More sharing options...
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