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Dev Workshop: Warframes Revisited


[DE]Connor
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31 minutes ago, [DE]Connor said:

Conversely, when a Warframe doesn’t do enough, players may simply choose a “better” frame, sacrificing personalization and diversity for efficiency. Neither of these situations are ideal, so let’s shake things up!

This is scary. Everyone plays in either side of this, sometimes they cross and it makes for "fun" experience, whatever it is for you. Aim for this, not the nerfhammer on one of the sides, which seems to be towards the efficiency side of things, again. 

On specific note on banshee - RIP farming quake, cool stuff for cc quake, fair enough but not something you guys should be practicing all the time, it needs another look.

Edit: now that I saw quake has duration - RIP augment.

Edited by Sempiterra
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19 minutes ago, [DE]Connor said:

EMBER

World On Fire - 5 seconds after casting, a percentage will begin counting up on the ability icon. As this percentage scales from 0% to 100% over 10 seconds, the ability’s energy cost and damage dealt both grow to double, while the ability radius shrinks to half.
 

Ember is the original damage caster frame, offering low survivability in exchange for high offense. Her ultimate, World on Fire, is unmatched in terms of widespread lethality - while many Warframes specialize in certain mission types, Ember’s specialty is “anything under level 30”. By simply bullet jumping through levels with World on Fire active, enemies become a non-factor, making Ember a ubiquitous pick across most of the Star Chart. Like a mobile Resonating Quake, this monopoly on kills can leave squadmates struggling to keep up, in an attempt to see the enemy before they melt. These changes increase lethality at higher levels, while addressing the ability’s huge range.

World on Fire will continue working similarly to how it does now, but with changing effects over time. The gradually increasing energy cost should encourage most players to toggle the ability when needed, instead of the current “set and forget” approach. Players who can afford to run the ability at max charge may need to get more up close and personal, but the increased damage should help Ember out against higher level enemies.  World on Fire is still very capable of clearing rooms and sweeping hallways, but should now be applied more deliberately!

Yeah, no. You don't use "Ember is god in anything lower than level 30", because even Braton is king in anything lower than 30.

Let's say I bring her to level 70 sortie: What you're doing is basically making Ember sucks in first 10 secs, and then making her totally useless because ability radius shrinked.

ps: in case you miss the meta, nobody use Ember for damage in level 50 and above. They use Ember's WoF for CC with augment mod.

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