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Rescue Missions Aren't Any Fun. Delete Rescue Instead Of Raid.


Aspari
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The AI you have to cart around with you can't do anything but get in the way of enemy fire or get caught by chargers. I have to find a way to glitch the AI into staying in one place where enemies won't bother it so I won't get a fission mailed. If the hostage was actually smart and tried to stay away from combat I'd probably enjoy the mission a ton more but as it is now I'd rather Rescue be deleted instead of Raid.

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They're making rescue less of a chore (I don't know specifics). And Raid is essentially a Capture mission with an artifact instead of a person.

except the artifact doesnt get stuck in random places then killed then you fail the mission. We need to de-rez them like capture missions so they are "protected". Why cant we de-rez a hostage!?

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except the artifact doesnt get stuck in random places then killed then you fail the mission. We need to de-rez them like capture missions so they are "protected". Why cant we de-rez a hostage!?

If I remember correctly, instead of taking a hostage with you via follow or de-rez, they will be launched out of the station via an escape pod immediately. Afterwards, you'll just have to go to the extraction. There may be more, and I may be incorrect here, but if memory serves this is what DE has in mind.

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If I remember correctly, instead of taking a hostage with you via follow or de-rez, they will be launched out of the station via an escape pod immediately. Afterwards, you'll just have to go to the extraction. There may be more, and I may be incorrect here, but if memory serves this is what DE has in mind.

if they can launch out of a pod why cant we! :p

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They're making rescue less of a chore (I don't know specifics). And Raid is essentially a Capture mission with an artifact instead of a person.

No one likes poorly made escort missions though.

 

To really make rescue good you would need a reason to actually care about the hostage. We get no intel on them, they don't talk to us, and they have terrible pathing. The result is guide the dumb puppy/race to the finish mission that you have no reason to care about.

 

From an improvement standpoint its a no brainer, delete Rescue, make Raid more fun cause its far easier to improve. Both in injecting lore and improving how it plays.

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No one likes poorly made escort missions though.

 

To really make rescue good you would need a reason to actually care about the hostage. We get no intel on them, they don't talk to us, and they have terrible pathing. The result is guide the dumb puppy/race to the finish mission that you have no reason to care about.

 

From an improvement standpoint its a no brainer, delete Rescue, make Raid more fun cause its far easier to improve. Both in injecting lore and improving how it plays.

If we can digitalize capture target, why cannot we rescue?

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also, the hostage has a gun but doesn't use it -_-

 

Always found it funny that he runs out of captivity with a loaded pistol...

Yeah Rescue missions could disappear altogether for all I care.  The AI is horrible, and I'm tired of failing them.

 

Super agile run and gun space ninja shock troopers...but here lets prod along at a snails pace because we're rescuing some person who can't navigate a hallway.

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He many times get stuck somewhere and Can't unlock him, oh well I will go forward I go forward 2 minutes later MASSION FAILED ......GOD Fu*king sh*t!!

My team mates go forward something like rush, I kill group of mobs, and that hostage follow them -_- and he get killed on the way by other group of mobs. It is hard to realize that he somewhere is downed...some seconds later, MISSION FAILED....o_O WHAT THE FU*K HOW??!?!?! WHERE??!!?!? bullsh*t.

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Always found it funny that he runs out of captivity with a loaded pistol...

Yeah Rescue missions could disappear altogether for all I care.  The AI is horrible, and I'm tired of failing them.

 

Super agile run and gun space ninja shock troopers...but here lets prod along at a snails pace because we're rescuing some person who can't navigate a hallway.

 

The rescue missions remind me of something Claptrap says near the beginning of the BL2 tutorial:

"CONGRATULATIONS, MINION! Your ability to walk short distances without dying will surely be Handsome Jack's downfall!"

 

*shaking my head sadly*

Seriously, the worlds' most annoying robot valet has better pathing than the rescue target, and he's less pathetic, even when you have to deal with the VERY depressing birthday party mission, which is 3 minutes of standing around, watching Clappy be an oblivious little twat.

Edited by Operator_Error
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  • 1 month later...

Whoever put these damn escort missions in the game needs to be taken out back and beaten with a rusty spoon!

WHAT PART OF 'ESCORT MISSIONS ARE BAD' DID THE DEVELOPERS NEVER UNDERSTAND!?

Jeez, have they EVER played any other escort missions in their life!?

 

Please remove escort missions (aka 'rescue').  They won't be missed.

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