Deger27 Posted February 4, 2018 Share Posted February 4, 2018 Operator walking animation seems rather stiff while walking on the orbiter. It's only after you slide with your operator and then keep walking that he/she seems to have the correct walking animation. As soon as you stop then start walking again the animation reverts back to being stiff. Link to comment Share on other sites More sharing options...
Nesskun Posted April 20, 2018 Share Posted April 20, 2018 I am having the same issue :( Link to comment Share on other sites More sharing options...
Deger27 Posted August 8, 2018 Author Share Posted August 8, 2018 bump Link to comment Share on other sites More sharing options...
(XBOX)RedShinigami83 Posted August 20, 2018 Share Posted August 20, 2018 (edited) Bump. I have the same problem. I've noticed that the operator appears to start running, but slows to an odd, rushed walk. The starting animation seems similar to the animations I have when I meet with the Quills. This is remedied by sliding, as mentioned above by OP. Also, jumping fixes it, too. Edited August 20, 2018 by (XB1)RedShinigami83 Link to comment Share on other sites More sharing options...
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