naappalmi Posted August 7, 2013 Share Posted August 7, 2013 (edited) Introductions:So, for the uneducated who end up reading this and for the sake of conversation.HUD = head-up display which basicly shows your ammo, shield, health and more.My experience during combat:So, I'm on the thick of combat killing infested that keep on pouring in, trying to make my shots count.Naturally my eyes are focused on the crosshair and enviroment but everytime I want to check how my shield, health or ammo management is doing, my eye has to go all the way to bottom right and then top right.I would like all the neccesary info to be "within the corner of my eye" so I can focus shooting the bad guys.Some skills would be great if they came with their own little bars that show how they are doing, like rhino's iron skin and an active timer for skills like roar/stomp so it's easily visible when it wears off.Would love to make the minimap bigger too.These are rough ideas and personal preferences and I have already gotten S#&$ from these :DJust to give a general idea what I would like to see implimented and how.You can kinda see the evolution, I think it's starting to look reasonable.First design.http://postimg.org/image/s5enloqnr/New better design.http://postimg.org/image/7abrd8kcx/Refined even better version.http://postimg.org/image/938518e6r/Simple versionhttp://postimg.org/image/7ovz2prf5/I hope this reaches the devs and feel free to post your own feedback here too. Edited August 8, 2013 by naappalmi Link to comment Share on other sites More sharing options...
Cryp2Nite Posted August 7, 2013 Share Posted August 7, 2013 I think DE knows that their HUD sucks bad. It's hard to read, non intuitive and looks like it was made back in the 1990's. (Same for the whole UI, only worse.) The question is: where is the new one? Link to comment Share on other sites More sharing options...
Askobin Posted August 7, 2013 Share Posted August 7, 2013 Introductions: So, for the uneducated who end up reading this and for the sake of conversation. HUD = head-up display which basicly shows your ammo, shield, health and more. My experience during combat: So, I'm on the thick of combat killing infested that keep on pouring in, trying to make my shots count. Naturally my eyes are focused on the crosshair and enviroment but everytime I want to check how my shield, health or ammo management is doing, my eye has to go all the way to bottom right and then top right. I would like all the neccesary info to be "within the corner of my eye" so I can focus shooting the bad guys. Some skills would be great if they came with their own little bars that show how they are doing, like rhino's iron skin and an active timer for skills like roar/stomp so it's easily visible when it wears off. Would love to make the minimap bigger too. First design. http://postimg.org/image/s5enloqnr/ New better design. http://postimg.org/image/7abrd8kcx/ I hope this reaches the devs and feel free to post your own feedback here too. DE knows ther hud sucks balls. but your idea is way worse! wtf. hahaha ofc Focus Shooting the bad guys whilst the half Screen is covered with number hahaha... you Need 0.2 seconds or less to look from the bottom to the top of the Screen and catch all the informations. if not, consult a doctor. Link to comment Share on other sites More sharing options...
naappalmi Posted August 7, 2013 Author Share Posted August 7, 2013 DE knows ther hud sucks balls. but your idea is way worse! wtf. hahaha ofc Focus Shooting the bad guys whilst the half Screen is covered with number hahaha... you Need 0.2 seconds or less to look from the bottom to the top of the Screen and catch all the informations. if not, consult a doctor. This is something along the lines how I would make mine look. There's plenty of room for aiming the numbers are just closer. I made it with paint and it's that big for presentation purposes. You could give your oppinion more constructively other than "lol, numbers, you lazy, go see a doctor" Would you want to divide the energy meter and stamina meter to the bottom left corner, so that it only takes you 0,2 seconds more? Link to comment Share on other sites More sharing options...
DaJetLife Posted August 7, 2013 Share Posted August 7, 2013 dude all i got to say is that HUD is horrible looking and i hope they dont base theyre opinions off this idea. Link to comment Share on other sites More sharing options...
naappalmi Posted August 7, 2013 Author Share Posted August 7, 2013 (edited) Made a simple version.Just basicly crammed everything to one corner without any fancy stuff.I still prefer my earlier design personally :D Edited August 7, 2013 by naappalmi Link to comment Share on other sites More sharing options...
naappalmi Posted August 8, 2013 Author Share Posted August 8, 2013 Made a more refined version that takes less space and is designed to have the chat always visible. Link to comment Share on other sites More sharing options...
RationalPi Posted August 8, 2013 Share Posted August 8, 2013 I would actually like something similar to dead space. In almost everyway, in fact I wonder if the minimap is needed if we had a similar system to dead space. As in you hit a button and a line on the ground tells you where to go and of course their could be other lines that lead to your teammates. That said it probably wont happen for one reason or another. So I did a quick sketch here:http://i.imgur.com/t8Jimxq.jpg I really dislike the glance dance and I also dislike big displays, they are not needed. This here is just an example with the health, stam, ect wrapped around the reticule. Of course I'll post something a bit better this was just a quick paint job. Personally I'd probably tilt the reticule towards the player so the info would bleed towards them. Link to comment Share on other sites More sharing options...
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