ScorchedIce Posted February 6, 2018 Share Posted February 6, 2018 Can the Argonak get any buffs? If feels very underwelming without a riven. Link to comment Share on other sites More sharing options...
(XBOX)NeutralSilence Posted February 6, 2018 Share Posted February 6, 2018 A little salty about the Akmagnus nerf but I like the Vasto Prime buff and the Mara Detron buff. Very interested to see the Beam Weapon changes, they might make me actually wanna buy the Synoid Gammacor. Link to comment Share on other sites More sharing options...
FireSegment Posted February 6, 2018 Share Posted February 6, 2018 1 hour ago, [DE]Rebecca said: Drakgoon Mastery Rank increased from 3 to 5 Quick shot damage increased from 35 to 40 (per pellet) Status chance increased from 10% to 23% (charged) Increased Projectile Speed Reduced charge time from 1 to .5 secs Projectile lifetime reduced from 4 secs to 2 Damage of charged shot decreased from 90 to 70 (per pellet) As someone who love the Drakgoon dearly, and used it since update 13, i strongly suggest against some of those changes ... PLS DON'T make the projectile go faster or make it fade/disappear faster. If you guys have to due to gameplay balance, PLS keep the paths that the pellets disperse stay on screen longer,seeing where the pellets went is part of the fun for drakgoon Link to comment Share on other sites More sharing options...
Spite Posted February 6, 2018 Share Posted February 6, 2018 Awesome changes overall!! What seems out of place is the Pandero nerf and no buffs to Ballistica Prime? It's an ok weapon as it is, but couldn't we please have one secondary bow-type weapon that performs at top level? It has drawbacks in its bullet travel time, charge rate and ammo-economy, couldn't it at least have comparable damage output to other top-tier weapons? Link to comment Share on other sites More sharing options...
AlphaData Posted February 6, 2018 Share Posted February 6, 2018 Now I'm just happy I picked up Vectis Prime when I did. It's one of the first weapons I decided to spring for the Primed version on and it is one of my favorites, I'm happy that it's getting a buff. Link to comment Share on other sites More sharing options...
Plushy Posted February 6, 2018 Share Posted February 6, 2018 I don't get the akzani change. Its my favorite secondary so I'm a little concerned here. It's still not going to have good status or crit but less damage when it doesn't have a lot to begin with feels wrong. And after all that it isn't even getting the buff it needs most... Ammo! Link to comment Share on other sites More sharing options...
dudefaceguy Posted February 6, 2018 Share Posted February 6, 2018 Wow ... holy crap ... I don't even know what to say. This is bonkers. Thank you! Link to comment Share on other sites More sharing options...
Karonuva Posted February 6, 2018 Share Posted February 6, 2018 2 hours ago, [DE]Rebecca said: Dual Toxocyst Mastery Rank increased from 8 to 11 Damage increased from 70 to 75 Status chance increased from 35% to 37% Frenzy buff on headshot can now be refreshed while it’s active Frenzy buff duration decreased from 6 to 2 secs I'm a little worried about how short the buff is on paper now, I imagine it will be hard to maintain it before it runs out. 4 seconds feels like it'd be a better spot! Link to comment Share on other sites More sharing options...
Shifted Posted February 6, 2018 Share Posted February 6, 2018 Mostly good stuff, aside for one thing: Slow reloads are not fun. I don't care how pretty the animation is. I need bullets now, 4 seconds is eternity. Link to comment Share on other sites More sharing options...
MunsuLight Posted February 6, 2018 Share Posted February 6, 2018 I love pretty much all of these changes.. Except for the Pandero one.. RIP Pandero Link to comment Share on other sites More sharing options...
IrisuKyouko Posted February 6, 2018 Share Posted February 6, 2018 10 minutes ago, spirit_of_76 said: the Attica was mediocre, a sidegrade to the boltor Attica and Zhuge count as bows and are silent, that alone makes them a different weapon type entirely. One is crossbows, other is rifles. Link to comment Share on other sites More sharing options...
(PSN)FinaLLanceR Posted February 6, 2018 Share Posted February 6, 2018 Most of these look like great changes. Kinda sad to see a pandero nerf. Most strong weapons got moved into higher MR brackets or slightly touched but this looks like a big hit. Any chance you'd reconsider bumping up the MR instead? Other than that though I'm really excited to rebuild a lot of these guns and try them out again. Link to comment Share on other sites More sharing options...
TALISMAN_XVII Posted February 6, 2018 Share Posted February 6, 2018 That Tiberon buff.. caught me at the wrong time, just shat my bed. Link to comment Share on other sites More sharing options...
spirit_of_76 Posted February 6, 2018 Share Posted February 6, 2018 @IrisuKyouko it is a full auto projectile weapon that was good at its MR Link to comment Share on other sites More sharing options...
RayWyvern Posted February 6, 2018 Share Posted February 6, 2018 18 minutes ago, (PS4)Ghost--00-- said: Link to comment Share on other sites More sharing options...
DeMonkey Posted February 6, 2018 Share Posted February 6, 2018 1 hour ago, Morgawse said: Increased? DE don't understand how to word reload times. The speed of the reload has increased, resulting in a decreased reload time. However DE don't state this, they state ''Reload speed increased from 2.37 secs to 1.8 secs'' which is arguably nonsense. When you state how long your journey home took this time, you don't state ''Car went 15mph faster from 40 minutes to 30.'' Reload mods work under the same principle. Link to comment Share on other sites More sharing options...
Dioxety Posted February 6, 2018 Share Posted February 6, 2018 Please don’t touch the pandero. My baby was the only weapon that was actually nerfed :( #SaveThePandero Link to comment Share on other sites More sharing options...
ADirtyMonk Posted February 6, 2018 Share Posted February 6, 2018 Im honestly a little shocked. Almost 5 years of next to nothing and then this hits. Better late than never though. Between the warframe reworks and this you guys have 2018 off to a great start. Keep on trucking. Personally, I would be completely happy with 0 new stuff for the next month or 2 or 3 if it means the rest of the weapons, rivens, extractors, landing craft powers, pets, focus, archwing, loadout/arcane/syndicate sigil/focus swapping, enemy AI/scaling, get their due as well. The past few weeks having pretty much only reworks certainly hasnt stopped me from throwing money at this game. Edit: I do appreciate a lot of the new special properties weapons will have. Here are a few things that still should be addressed. For self damage weapons: They should always do base damage to the player. Not modded damage. After a certain point even the weakest of these weapons becomes an instant self kill too all non-invincible warframes and that is not fun despite deaths currently being very cheap. For buffed on headshot weapons (toxocyst, knell, etc): they should be buffed when weak spots are shot as well. Knell especially is currently unusable against many bosses/boss type enemies because the weak spot is not the head. Cernos Prime: Spread shot as base has been asked to be moved to single shot as base with split shot on secondary for a long time. OR the damage needs to be per arrow instead of per shot. Special properties I would like to see in game: Base armor/shield/INVINCIBILITY penetration should be a special property. Energy steal should be a special property (currently unique to syndicate procs which are unreliable and kuva scepter albeit in a completely impractical form) more weapons could use health steal I'd still like to see a combo meter on burst weapons, or the conclave +% damage on last bullet kind of deal. Rivens: Since you guys apparently have your own DPS sheet now, I would like to see riven dispo to be based on that instead of popularity since it skews strangely when you hit low MR weapons which dont have all that much DPS but are still "popular" since there are so many more players that have access to nothing else. Unfortunately this means that variants of weapons (vandals, wraiths, primes, syndicate, etc) will have to independently get dispositions since otherwise they will become inordinately powerful. Melee: Channeling needs to have some form of base lifesteal built in. Not having any reliable way to heal HP was very frustrating for me as a new player even though death is cheap. Please have at least one sword/heavy sword that grows a giant energy blade with extended range and shockwaves when channeled. (please make it the Gram). I'll use nothing else. Link to comment Share on other sites More sharing options...
xXDeadsinxX Posted February 6, 2018 Share Posted February 6, 2018 Love all the changes to the weapons! Thanks DE! Link to comment Share on other sites More sharing options...
Soongr Posted February 6, 2018 Share Posted February 6, 2018 Goodbye my sweet opticor :( Link to comment Share on other sites More sharing options...
Hybrid_Havoc Posted February 6, 2018 Share Posted February 6, 2018 Nice job. I'm excited to see how this changes some of these weapons! Link to comment Share on other sites More sharing options...
Airwolfen Posted February 6, 2018 Share Posted February 6, 2018 3 minutes ago, Soongr said: Goodbye my sweet opticor :( How so. Its Mr is going up a bit thats all. And if you have it you will still have it and will be able to keep using it. Link to comment Share on other sites More sharing options...
(XBOX)TheMadCash Posted February 6, 2018 Share Posted February 6, 2018 2 hours ago, PsiWarp said: Nice :D Noteworthy buffs: Don’t forget about the Boltor Prime, Supras & possibly the Gorgons. Link to comment Share on other sites More sharing options...
Guest Posted February 6, 2018 Share Posted February 6, 2018 2 hours ago, [DE]Rebecca said: Stradavar Status chance increased from 5% to 12% (Auto) Critical chance increased from 15% to 24% (Auto) Status chance increased from 15% to 16% (Semi Auto) Critical chance increased from 20% to 28% (Semi Auto) Decreased automatic recoil Grinlok Mastery Rank increased from 5 to 7 Damage increased from 120 to 187 Critical damage increased from 2x to 2.5x Mag size increased from 6 to 9 Reload speed increased from 2.1 secs to 1.7 secs Increased accuracy while aiming Javlok Mastery Rank increased from 6 to 7 Damage increased from 185 to 230 (primary fire) Reload speed increased from 2.2 secs to 1.9 secs Secura Penta Status chance increased from 10% to 26% Critical chance increased from 10% to 26% Damage decreased from 375 to 300 Ammo capacity decreased from 30 to 28 Lato Status chance increased from 3% to 6% Critical damage increased from 1.75x to 1.8x Despair Mastery Rank increased from 0 to 4 Status chance increased from 2.5% to 16% Critical chance increased from 2.5% to 16% Critical damage increased from 1.5 to 1.6x Damage increased from 55 to 58 Sancti Castanas Mastery Rank increased from 6 to 10 Damage increased from 115 to 300 Status chance increased from 15% to 34% Critical chance increased from 10% to 23% Critical damage increased from 1.5x to 2x Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 12 Dread Mastery Rank increased from 0 to 5 Charge speed increased from 1 to 0.5 secs YES. Thank you so much. I got some builds to change and rivens to roll now. Link to comment Share on other sites More sharing options...
(XBOX)KongoKennedy Posted February 6, 2018 Share Posted February 6, 2018 What about the strangely low 9% crit chance on auto fire mode for the Argonak. Really seems like this should be 19% Link to comment Share on other sites More sharing options...
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