CatKicka Posted February 6, 2018 Share Posted February 6, 2018 I'm super excited to dust off or re-craft some old favorites that are getting a boost! Hello again, Burston Prime, Stradavar, and Dex Furis! Link to comment Share on other sites More sharing options...
CheezyBroc Posted February 6, 2018 Share Posted February 6, 2018 Why does Pandero need a nerf when it only really compares to Lex prime? It's still under akstiletto primes in terms of DPS and its far less popular. Please leave my baby alone. Just up the MR requirement to MR10 or something and it'll be absolutely fine. it's a completely unnecessary nerf which is sad because there are a lot of people who like Pandero. Link to comment Share on other sites More sharing options...
TALISMAN_XVII Posted February 6, 2018 Share Posted February 6, 2018 Just now, CheezyBroc said: Why does Pandero need a nerf when it only really compares to Lex prime? It's still under akstiletto primes in terms of DPS and its far less popular. Please leave my baby alone. Just up the MR requirement to MR10 or something and it'll be absolutely fine. it's a completely unnecessary nerf which is sad because there are a lot of people who like Pandero. It doesn't need a nerf, I honestly don't get it. Link to comment Share on other sites More sharing options...
Ghettogasm Posted February 6, 2018 Share Posted February 6, 2018 A lot of excellent changes in this list, I'm really happy to see a lot of older or unloved weapons get some good buffs. However, as someone who loves the pandero, I'm not really happy with those changes. If you could leave the crit chance the same at 30% but keep the other changes, I'd be happy. Link to comment Share on other sites More sharing options...
Santana722 Posted February 6, 2018 Share Posted February 6, 2018 I love most of the changes, but the Akmagnus reload nerf just seems uncalled for. Can that maybe be reconsidered? It's still gonna be a mile behind the Aklex in damage, it doesn't need to reload much slower as well. Link to comment Share on other sites More sharing options...
(XBOX)Errik Posted February 6, 2018 Share Posted February 6, 2018 Thank you so much for grandfathering the now reracked high MR weapons currently in my lowly MR6 hands. Was about to lose my Tigris, Magnus, Lex Prime ... Now not! Yay! Link to comment Share on other sites More sharing options...
TheArQu Posted February 6, 2018 Share Posted February 6, 2018 eh, and now all relevant weapons are hybrid... so booooring... intstaed of having some weapons excell in crit, other in damage, making pure damage builds relevant again, everyhing is exaclty the same, eh Link to comment Share on other sites More sharing options...
(PSN)TheHypothes Posted February 6, 2018 Share Posted February 6, 2018 Loving almost all of this. My one personal critique: I'd rather you reduce Cernos Prime's reload speed over its charge rate if I had to choose between the two. That's always been the thing holding me back from really loving it. Link to comment Share on other sites More sharing options...
Dr.Evergreen Posted February 6, 2018 Share Posted February 6, 2018 As a Latron lover I welcome your general plans DE. finally Latron Prime and other ARs will take their cuts, Bows will be more agile. I eagerly waited this time. I feel frustrated because I can't express my feelings with my poor English. I agree with your balanding directions - make us to use unused guns - BUT I wonder why Soma Prime takes no buff at all? In my experience, the Soma Prime is weaker than Tenora and Zenith in high tier-ed missions even now, because Soma Prime has only 10% proc and low base damage, have 200/800 ammo pool - was the biggest, now mediocre - and the gap between other decent ARs and Soma Prime will be wider, according to your post. Strun Wraith is strong enough now, good ammo efficiency, and will get another buff. Vulkar Wraith and Vectis Prime, are enough to use, will get another buff. Gorgon series, Tetra series, Supra series will be a decent AR, then why not Soma Prime? even the others have fair Riven dispositions - 2.5 to 4 - but Soma Riven has the lowest disposition of all weapons. This is literally unfair I think. I believe you missed out some of your patch notes. (actually the Riven disposition is very unfair, because DE gifts tons of Soma Primes to new players, so its disposition remain ridiculously low. this isn't because Soma Prime has supreme firepower. there's too much stocks of Soma Prime like AK-74. so many freshmen are just throw away Soma Prime when they get some experience and used to Warframe enough.) I do want that I can use Gorgon, Tetra, Supra, and Soma equally in missions, not to throw away Soma Prime and instead use Supra Vandal and Bolter Prime. A small buff to base damage and proc would be enough to be in line with other ARs. I do know that rifles won't have a banalce pass like this again in the years ahead. if you willing to devote some love to Soma Prime, MR should be much higher and no one will make protest about it. So please reconsider about Soma Prime. Link to comment Share on other sites More sharing options...
Emberstone Posted February 6, 2018 Share Posted February 6, 2018 3 hours ago, Budumpshh said: Still no Skana Prime buff? :( 3 hours ago, [DE]Rebecca said: This might be the longest list in Dev Workshop history, so we'll give some quick explanations and let you un-spoil CTRL+F your favourite weapons (Melee + Beam currently not included) to see what's coming. Link to comment Share on other sites More sharing options...
youjohneh Posted February 6, 2018 Share Posted February 6, 2018 General impressions: + Buffing low rank weapons makes the game more approachable to new players. ++ Overall buffs to a lot of weapons. - Lots of weaker weapons getting nothing or very underwhelming buffs. IE; The Convectrix is such a cool weapon and deserves better than this. ? Multiple shifts up in required rank with few shifts down for some weapons reduces pool of weapons that players can use to go up in mastery rank. Most likely a non-problem but still something to think about. ??? Buffing already highly viable weapons, while minor in some cases, seems overkill. IE: Baza, Tenora, Prisma Grakata, Ferrox, etc. ??? Link to comment Share on other sites More sharing options...
Rekalty Posted February 6, 2018 Share Posted February 6, 2018 I'm guessing someone at DE doesn't like the Pandero for whatever reason, seeing as it's being nerfed so much. Currently, it competes nicely with great secondaries, with that nerf, it's going to be MR Fodder at best. I find it somewhat amusing that they're buffing the Lato Prime again though, I'm guessing rubbing salt in the wound wasn't enough. Why not just make it require MR30 and make it godlike, its MR Req wouldn't matter anyway, since anyone that "has it already" will not lose the ability to use it. Link to comment Share on other sites More sharing options...
Almagnus1 Posted February 6, 2018 Share Posted February 6, 2018 18 minutes ago, TheGrimCorsair said: It's getting a pretty huge buff. You're more likely to proc the element(s) you've built for it, crit has gone up to 30% base, and it's nearly charge rate is dramatically faster than it currently is on live. Losing 80 base damage is peanuts in comparison to those buffs. With the changes, and the following build, Daikyu is going to be a top tier sniper weapon. I think it's got enough crit that you can basically ignore Argon Scope, and build for MOAR DAMAGE! http://warframe-builder.com/Primary_Weapons/Builder/Daikyu/t_30_20000000_128-4-3-132-1-5-137-0-10-140-2-5-159-3-5-784-5-10-847-7-5-868-6-5_137-7-132-15-140-9-159-9-128-7-784-16-868-9-847-9/en/2-0-72 Link to comment Share on other sites More sharing options...
DawnFalcon Posted February 6, 2018 Share Posted February 6, 2018 I think you're making a mistake here with "raw damage" weapons like the Supra. It was fine they did raw damage, rather than have crit/status. It's not every weapon, sure, but a few weapons which focus purely on raw damage is fine and should be preserved. (Not everything CAN be crit, for instance you can't crit on your own antimatter drops...) edit - Also I feel it does feel that it engages in a bit pg "genericide" of special characteristics of some weapons - for instance, the Sobek's looong reload gave it tactical limits which could be compensated for in other ways (notably, the very powerful acid shells mod!) Same for i.e. Seer Zoom. Dual Tox frenzy (2s? Really? Too short!). Also I question amo reductions for castanas, angstrum (especially since the aimed fire consumes many rockets!), kulstar, talons) - you seem to be forcing only carrier usage.You can leave the damage lower, tbh, especially for weapons limited to 5 deployed shots anyway! As for bows - I think it'll make them all feel like the Rakta Cernos, which to me is a "light" bow. Not convinced that's a good thing, as it feels considerably different to other bows with their guaranteed crits. I would perhaps instead boost other bows crit multiples. Link to comment Share on other sites More sharing options...
RevenantPhoenix Posted February 6, 2018 Share Posted February 6, 2018 Well this is a pleasant surprise. A lot of weapons I like but don't use because of lackluster stats are being improved. Thanks! I'm looking forward to seeing what you do for the Skana Prime. It could use the help. Link to comment Share on other sites More sharing options...
UnguidedSALTW Posted February 6, 2018 Share Posted February 6, 2018 Why'd Drakgoon get nerfed? Its quality was already a source of debate among players. Link to comment Share on other sites More sharing options...
IrisDragoon Posted February 6, 2018 Share Posted February 6, 2018 3 hours ago, [DE]Rebecca said: Primary Rifles Hide contents Buzlok Mastery Rank increased from 9 to 11 Increased projectile speed for primary and secondary fire Decreased recoil while aiming can i get the ability to stick the dart to any surface again? i liked being able to trickshot with it. also with the increased speed of the tracking rounds, did you increase how aggressive it is at tracking? would hate to have the rounds miss the target because im firing at a wierd angle and the round doesnt have enough time to adjust its trajectory. Burston Prime Mastery Rank increased from 0 to 12 Status chance increased from 15% to 30% Critical chance increased from 5% to 18% Critical damage increased from 1.5x to 1.8x Damage decreased from 39 to 36 *Scratches Head* does this weapon really need the nerf to its damage? its already a weird and inferior weapon compared to other burst weapons. im fine with this thing staying at MR 0, really wont impact gameplay that much for Low MR peeps. Tiberon Mastery Rank increased from 4 to 10 Status chance increased from 2.5% to 16% Critical chance increased from 5% to 26% Critical damage increased from 2x to 2.4x Damage decreased from 60 to 44 ...do we really need another crit based weapon? i loved my tiberon when i was a low MR noob and i can say it stuck with me throughout my trek through the starchart. although i like the changes i really dont think turning it into a MR10 locked crit weapon is a good direction. Shotguns Hide contents Arca Plasmor Mag size increased from 6 to 10 its powerful enough without those 4 extra rounds... leave it alone. Secondaries Hide contents Mastery Rank 0-3 Seer Status chance increased from 10% to 13% Critical chance increased from 0% to 5% Critical damage increased from 0 to 1.5x Reduced Aimed Zoom from 5x to 3.5x these changes kinda remove the uniqueness of the weapon... yeah it finally makes it usable but still... AkLato Mastery Rank increased from 0 to 3 Status chance increased from 3% to 6% Critical damage from 1.75x to 1.8x Fire rate decreased why is the firerate getting reduced? its a lato, cmon it needs all the DPS it can get. Vasto Mastery Rank increased from 0 to 4 Status chance increased from 5% to 8% Critical chance increased from 15% to 20% Critical damage increased from 1.5 to 1.8x Damage increased from 50 to 58 Pandero Damage increased from 76 to 86 Status chance decreased from 15% to 14% Crit chance decreased from 30% to 26% Crit Damage decreased from 2.5x to 2x this almost seems like a knee-jerk reaction to how effective this gun is VS eidolons with a decent riven equiped... AkVasto Mastery Rank increased from 0 to 8 Damage increased from 50 to 58 Status chance increased from 5% to 12% Critical chance increased from 15% to 16% Critical damage increased from 1.5x to 1.8x Reload speed decreased from 3 to 3.4 secs Fire rate decreased just wondering, but why are you reducing its firerate? why is just about every Akimbo weapon getting a nerf to its firerate? AkMagnus Mastery Rank increased 0 to 12 Damage increased from 45 to 84 Reload speed decreased from 3 to 3.4 secs Fire Rate decreased Really MR 12!? also its already a slow firing weapon! (iirc) so why the nerf to Firerate? Dual Toxocyst Mastery Rank increased from 8 to 11 Damage increased from 70 to 75 Status chance increased from 35% to 37% Frenzy buff on headshot can now be refreshed while it’s active Frenzy buff duration decreased from 6 to 2 secs Can we meet half way at 4? or maybe keep it at 2 but have it stack time up to 6 sec? Vasto Prime Mastery Rank increased from 3 to 10 Status chance increased from 20% to 22% Critical chance increased from 20% to 22% Critical damage increased from 2 to 2.4x Reduced Aimed Recoil Damage decreased from 70 to 66 Where's My Akvasto Prime? Shotgun Secondaries Hide contents Mastery Rank 0-3 Detron Status chance increased from 20% to 32% Critical chance increased from 2.5% to 4% Mara Detron Damage increased from 30 to 32 Status chance increased from 20% to 32% Critical chance increased from 5% to 8% speaking of the Detron series can we have its old bullet physics back? i remember it having a unique way of firing that set it apart from every other shotgun pistol-in that it had a short max range for its bullets but no damage dropoff. gave the weapon a different feeling than the others... if that makes any sense. (meant to keep this in the list but forgot so im putting it here instead of restarting) Zarr Status chance increased from 20% to 29% Critical chance increased from 15% to 17% Lessened the effect of gravity on the projectile Improved projectile trail FX of the bomblets after the initial explosion the wep is powerful as is, you dont need to touch its projectile gravity. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------and as a overall complaint id like to say that with this many weapons getting thrown into the whole mastery locked thing, i'm concerned for low MR not having a good selection of decent weapons to choose from. like vasto-locked until MR4, Magnus-locked until MR 10, Tiberon-Locked until MR 10, etc. even more some of the MR lockss dont make sense like the Twin Gremlins, Viper, Twin Viper, just thought of this but-does this game really need more crit-based weapons? i know these changes dont have a release date but i think it would be a good idea to wait for the feedback from Damage Procs 2.0 before DE jumps into this. these are my opinions on the things i take a bit of issue with. it is also late for me so some of this may come out as nonsensical ramblings. 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Mousarchy Posted February 6, 2018 Share Posted February 6, 2018 now DE all we need you to do is have an actual Organic riven system were every month or so we get update to there stats as they go up and down...as would be expected. Link to comment Share on other sites More sharing options...
Spectre028 Posted February 6, 2018 Share Posted February 6, 2018 whyyyyyyy latron wraith n pandero? and akmagnus too. they r already unpopular and doing this would just make them even lesser known that before Link to comment Share on other sites More sharing options...
Gullim92 Posted February 6, 2018 Share Posted February 6, 2018 B-but... My latron wraith... My dear, beloved latron wraith! ;_; But seriously wraith/vandal/dex weapons should be a sidegrade to their prime variants, why would you make the latron prime better than the wraith in every regard? The Rubico and Strun wraith buffs THOOOOOO, I LIKE EM Link to comment Share on other sites More sharing options...
Almagnus1 Posted February 6, 2018 Share Posted February 6, 2018 4 minutes ago, DawnFalcon said: I think you're making a mistake here with "raw damage" weapons like the Supra. It was fine they did raw damage, rather than have crit/status. It's not every weapon, sure, but a few weapons which focus purely on raw damage is fine and should be preserved. I'm betting crit/status is DE's solution to their armor problem. Link to comment Share on other sites More sharing options...
Diarmut Posted February 6, 2018 Share Posted February 6, 2018 Knew I kept my Tiberon Riven around for a reason, hehhehheh. Link to comment Share on other sites More sharing options...
TheGrimCorsair Posted February 6, 2018 Share Posted February 6, 2018 2 minutes ago, Almagnus1 said: With the changes, and the following build, Daikyu is going to be a top tier sniper weapon. I think it's got enough crit that you can basically ignore Argon Scope, and build for MOAR DAMAGE! http://warframe-builder.com/Primary_Weapons/Builder/Daikyu/t_30_20000000_128-4-3-132-1-5-137-0-10-140-2-5-159-3-5-784-5-10-847-7-5-868-6-5_137-7-132-15-140-9-159-9-128-7-784-16-868-9-847-9/en/2-0-72 Argon+2 60/60 for Gas+Vile Acceleration is my current build (same basics as in your link), but yeah, I'm stoked for these changes. Might actually be reasonable to use it without Vile Acceleration. Gotta give it a whirl with a Lasting Covenant Harrow. Link to comment Share on other sites More sharing options...
--Q--Sky-Prime Posted February 6, 2018 Share Posted February 6, 2018 3 hours ago, [DE]Rebecca said: Take aim, Tenno!While our team has been reading and listening to feedback on Friday's post regarding Warframes, our Weapons designer has been just as hard at work on some changes coming to many of Warframe's weapons! This might be the longest list in Dev Workshop history, so we'll give some quick explanations and let you un-spoil CTRL+F your favourite weapons (Melee + Beam currently not included) to see what's coming. Why?Well, we are revisiting all weapons and adjusting their stats to fit into some Mastery Rank grouping guidelines based on DPS and Crit/Status split total. Some general notes: Some weapon crafting costs will be revisited, and PoE resources will be used if it makes sense to better integrate a mix of resources into the game. Not noted here are BEAM weapons - they should be ready soon, but we are revisiting them to be more 'like they used to be' in terms of damage instances over time but with a fixed fire rate. Fire Rate mods and their effects are still being determined. Conclave Weapon damage has not yet been touched - will be done once all changes are set! We calculate DPS based on sustained DPS which also takes Critical and Status values into account so our values may be different than yours! For those of you in the Riven Market, please be aware these stats will not affect Riven dispositions. Player popularity / usage stats will continue to be the metric for that. So what are these Mastery Rank grouping guidelines? We sketched out Mastery Rank groupings of 0-3, 4-6, 7-9, 10-12 and 13-15 for each weapon type with a minimum DPS and amount split between crit and status for each group. Using existing stats, weapons were sorted into the groups. If their stats were too high for their current MR it was raised along with any other properties to match. Example: Tiberon Its damage places it in MR 10-12 but its crit and stat split is way too low. MR is increased along with status and critical chance to match its new MR. Increasing status and critical boosts its damage so it's reduced down to fit back into the MR group guidelines its original stats dictated The end result is the high performing/popular weapons stats remain untouched outside of being placed into their intended MR group and the rest of the weapons are brought up to equivalency. Additional Notes Projectile based and low fire rate weapons were given more crit and status allowance when appropriate. Some outliers exist that either don’t meet or exceed their Mastery Rank's allotted DPS and Crit/Status split allowance because of additional properties and/or features. Examples: Grakata - exceeds Crit/Status split but is extremely inaccurate Strun Wraith - DPS is lower than its Mastery Rank group but it has forced stagger on hit and high status chance Free weapons like the Dex series have been given Mastery Rank values to match their stats! We know these are grandfathered in inventory regardless of Mastery Rank, it's just for consistency! Primary Rifles Hide contents Mastery Rank 0-3 Braton Damage increased from 20 to 24 Status chance increased from 5% to 6% Critical chance increased from 10% to 12% Latron Status chance increased from 10% to 12% Critical chance increased from 10% to 12% Hind Status chance increased from 10% to 15% Critical chance increased from 5 to 7% Burston Status Chance increased from 10% to 18% Critical chance increased from 5% to 6% Critical damage increased from 1.5x to 1.6x Karak Mastery Rank increased from 0 to 3Damage increased from 27 to 29 Status Chance from 7% to 15% Critical Chance from 3% to 9% Boltor Status chance increased from 10% to 14% Critical chance increased from 5% to 10% Critical damage from 1.5x to 1.8x Tetra Damage increased from 30 to 32 Status chance increased from 10% to 20% Critical chance increased from 3 to 4% Decreased recoil while aiming Increased accuracy while aiming Gorgon Status chance increased from 5% to 9% Critical chance increased from 10 to 17% Increased accuracy while aiming Mastery Rank 4-6 Dera Damage increased from 22 to 30 Status chance increased from 10% to 22% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Prisma Tetra Mastery Rank increased from 4 to 6 Damage increased from 35 to 38 Status chance increased from 10% to 24% Decreased recoil while aiming Increased accuracy while aiming Sybaris Increased damage from 70 to 80 Soma Damage increased from 10 to 12 Braton Vandal Mastery Rank increased from 0 to 4 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Mastery Rank 7-9 Hema Damage increased from 45 to 47 Critical chance increased from 7.5% to 11% No longer requires or consumes Rifle ammo Improved projectile trail FX Attica Mastery Rank increased from 0 to 7 Critical damage increased from 2x to 3x Damage decreased from 125 to 80 Stradavar Status chance increased from 5% to 12% (Auto) Critical chance increased from 15% to 24% (Auto) Status chance increased from 15% to 16% (Semi Auto) Critical chance increased from 20% to 28% (Semi Auto) Decreased automatic recoil Karak Wraith Mastery Rank increased from 0 to 7 Damage increased from 30 to 31 Status chance increased from 15% to 25% Critical chance increased from 5% to 13% Braton Prime Mastery Rank increased from 0 to 8 Status chance increased from 20% to 26% Critical chance increased from 10% to 12% Dera Vandal Damage increased from 31 to 32 Mastery Rank increased from 4 to 7 Status chance increased from 15% to 30% Critical chance increased from 5% to 8% Reload speed increased from 2.37 secs to 1.8 secs Very slight recoil added Harpak Increased damage of Harpoon secondary fire from 50 to 100 Changed harpoon damage from 100% Puncture to 40% Impact, 50% Puncture and 10% Slash Added 17% status chance to Harpoon Added 20% Critical chance to Harpoon Added 2.3x Critical Damage to Harpoon Status chance increased from 10% to 17% Critical Damage increased from 2x to 2.3x Improved primary fire’s projectile trail FX Grinlok Mastery Rank increased from 5 to 7 Damage increased from 120 to 187 Critical damage increased from 2x to 2.5x Mag size increased from 6 to 9 Reload speed increased from 2.1 secs to 1.7 secs Increased accuracy while aiming Gorgon Wraith Mastery Rank increased from 3 to 7 Status chance increased from 15% to 21% Critical chance increased from 10% to 15% Critical Damage increased from 1.5x to 1.9x Ammo capacity increased to 900 Increased accuracy while aiming Grakata Mastery Rank increased from 0 to 9 Damage increased from 11 to 17 Status chance increased from 20% to 21% Critical damage increased from 2x to 2.7x Paracyst Mastery Rank increased from 6 to 7 Damage increased from 30 to 33 Increased accuracy while aiming Decreased recoil while aiming Latron Wraith Mastery Rank increased from 0 to 7 Damage increased from 50 to 72 Critical chance decreased from 25% to 20% Soma Prime Mastery Rank increased from 6 to 7 Dex Sybaris Mastery Rank increased from 0 to 7 Panthera Status chance increased from 20% to 24% Critical chance increased from 10% to 12% Baza Critical damage increased from 2.8x to 3x MR 10-12 Tenora Damage increased from 23 to 24 Status chance increased from 15% to 16% Critical chance increased from 25 to 28% Increased the speed to reach max fire rate and accuracy from 25 rounds to 16 rounds Buzlok Mastery Rank increased from 9 to 11 Increased projectile speed for primary and secondary fire Decreased recoil while aiming Burston Prime Mastery Rank increased from 0 to 12 Status chance increased from 15% to 30% Critical chance increased from 5% to 18% Critical damage increased from 1.5x to 1.8x Damage decreased from 39 to 36 Tiberon Mastery Rank increased from 4 to 10 Status chance increased from 2.5% to 16% Critical chance increased from 5% to 26% Critical damage increased from 2x to 2.4x Damage decreased from 60 to 44 Prisma Gorgon Mastery Rank increased from 4 to 10 Status chance increased from 5% to 15% Critical chance increased from 15% to 30% Critical Damage increased from 2x to 2.3x Damage decreased from 25 to 23 Prisma Grakata Mastery Rank increased from 9 to 11 Damage increased from 11 to 15 Status chance increased from 20% to 21% Latron Prime Mastery Rank increased from 0 to 10 Damage increased from 85 to 90 Status Chance increased from 25 to 26% Critical chance increased from 15% to 22% Critical damage increased from 2.5x to 2.8x Telos Boltor Status Chance increased from 7.5% to 16% Critical chance increased from 5% to 30% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 30 Quartakk Mastery Rank increased from 9 to 10 Zenith Mastery Rank increased from 5 to 10 Status chance increased from 30 to 34% Supra Mastery Rank increased from 7 to 12 Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical damage increased from 1.5x to 1.8x Increased Projectile Speed Increased accuracy while aiming Damage decreased from 45 to 36 Zhuge Mastery Rank increased from 0 to 10 MR 13-15 Boltor Prime Mastery Rank increased from 2 to 14 Status chance increased from 10% to 24% Critical chance increased from 5% to 20% Damage decreased from 55 to 44 Supra Vandal Mastery Rank increased from 10 to 14 Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical Damage increased from 1.5x to 1.8x Increased projectile speed Increased accuracy while aiming Damage reduced from 45 to 36 Opticor Mastery Rank increased from 6 to 14 Ferrox Mastery Rank increased from 7 to 14 Critical chance increased from 30% to 32% Critical damage increased from 2.5x to 2.8x Shotguns Hide contents General Note: Reduced aimed zoom for all shotguns apart from the Astilla Mastery Rank 4-6 Drakgoon Mastery Rank increased from 3 to 5 Quick shot damage increased from 35 to 40 (per pellet) Status chance increased from 10% to 23% (charged) Increased Projectile Speed Reduced charge time from 1 to .5 secs Projectile lifetime reduced from 4 secs to 2 Damage of charged shot decreased from 90 to 70 (per pellet) Kohm Mastery Rank increased from 2 to 5 Critical chance increased from 10% to 11% Critical damage increased from 2 to 2.3x Mastery Rank 7-9 Tigris Mastery Rank increased from 4 to 9 Status chance increased from 25% to 28% Critical chance increased from 5% to 10% Sobek Mastery Rank increased from 4 to 7 Status chance increased from 15% to 27% Critical chance increased from 10% to 11% Reload speed increased from 4 secs to 2.7 secs Mastery Rank 10-12 Astilla Mastery Rank increased from 7 to 10 Strun Wraith Mastery Rank increased from 0 to 10 Damage increased from 30 to 40 (per pellet) Critical chance increased from 15 to 18% Critical Damage from 2 to 2.2x Sancti Tigris Status chance increased from 25 to 28% Boar Prime Mastery Rank increased from 2 to 12 Damage increased from 23 to 40 (per pellet) Arca Plasmor Mag size increased from 6 to 10 Launchers Hide contents Mastery Rank 4-6 Torid Increased fire rate Increased reload speed from 3 secs to 1.7 secs Increased Projectile Speed Improved Projectile Trail FX Tonkor Increased projectile speed Changed projectile life from 3 secs on launch to 1 sec after first bounce Improved trail FX Scourge Damage increased from 30 to 70 (Primary Fire) Mastery Rank 7-9 Ogris Increased Charge speed from 0.8 to 0.3 secs Increased Fire Rate Zarr Status chance increased from 20% to 29% Critical chance increased from 15% to 17% Lessened the effect of gravity on the projectile Improved projectile trail FX of the bomblets after the initial explosion Javlok Mastery Rank increased from 6 to 7 Damage increased from 185 to 230 (primary fire) Reload speed increased from 2.2 secs to 1.9 secs Mastery Rank 10-12 Secura Penta Status chance increased from 10% to 26% Critical chance increased from 10% to 26% Damage decreased from 375 to 300 Ammo capacity decreased from 30 to 28 Secondaries Hide contents Mastery Rank 0-3 Seer Status chance increased from 10% to 13% Critical chance increased from 0% to 5% Critical damage increased from 0 to 1.5x Reduced Aimed Zoom from 5x to 3.5x Kraken Status chance increased from 10% to 13% Damage increased from 45 to 47 Recoil decreased while aiming Kunai Status chance increased from 2.5% to 8% Critical chance increased from 2.5% to 8% Critical damage increased from 1.5x to 1.6x Damage increased from 45 to 46 Hikou Status chance increased from 2.5% to 12% Critical chance increased from 2.5% to 4% Critical damage increased from 1.5% to 1.6% Lato Status chance increased from 3% to 6% Critical damage increased from 1.75x to 1.8x AkLato Mastery Rank increased from 0 to 3 Status chance increased from 3% to 6% Critical damage from 1.75x to 1.8x Fire rate decreased Sicarus Status chance increased from 5% to 6% Critical chance increased from 15% to 16% Recoil decreased while aiming Damage decreased from 40 to 30 Furis Status chance increased from 8% to 12% Accuracy increased while aiming Castanas Damage increased from 100 to 160 Status chance increased from 10% to 22% Critical chance increased from 5% to 8% Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 12 Mastery Rank 4-6 Viper Mastery Rank increased from 0 to 4 Damage increased from 16 to 17 Status chance increased from 1% to 11% Reload speed increased from 1.1 to .7 secs Damage increased from 16 to 17 Ammo capacity increased to 420 Twin Gremlins Mastery Rank increased from 0 to 5 Damage increased from 30 to 37 Status chance increased from 10% to 15% Critical chance increased from 10% to 15% Increased reload speed from 2 secs to 1.1 secs Increased Projectile Speed Improved Projectile trail FX Vasto Mastery Rank increased from 0 to 4 Status chance increased from 5% to 8% Critical chance increased from 15% to 20% Critical damage increased from 1.5 to 1.8x Damage increased from 50 to 58 Despair Mastery Rank increased from 0 to 4 Status chance increased from 2.5% to 16% Critical chance increased from 2.5% to 16% Critical damage increased from 1.5 to 1.6x Damage increased from 55 to 58 Cestra Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5 to 1.6x Hikou Prime Damage increased from 32 to 36 Status chance increased from 15% to 28% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.8x Twin Vipers Mastery Rank increased from 0 to 5 Damage increased from 16 to 17 Status chance increased from 1% to 11% Ammo capacity increased to 420 Viper Wraith Mastery Rank increased from 4 to 6 Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 420 AkZani Mastery Rank increased from 0 to 4 Status chance increased from 5% to 14% Critical chance increased from 5% to 14% Decreased recoil while aiming Increased accuracy while aiming Damage decreased from 13 to 12 Angstrum Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 22% Critical chance increased from 5% to 16% Ammo capacity decreased from 30 to 18 Afuris Increased accuracy while aiming Decreased fire rate Azima Mastery Rank increased from 5 to 6 Status chance increased from 10% to 16% Critical chance increased from 10% to 16% Adjusted firing animation Kulstar Mastery Rank increased from 4 to 5 Changed contact damage from Explosion to Impact Added guaranteed Knockdown to contact damage Contact damage increased from 175 to 200 Radial damage increased from 200 to 300 Status chance increased from 10% to 19% Critical chance increased from 5% to 17% Critical damage increased from 2x to 2.3x Ammo capacity decreased from 30 to 12 Improved projectile trail FX of the bomblets after the initial explosion Added recoil Decreased accuracy Mastery Rank 7-9 Spira Mastery Rank increased from 1 to 8 Damage increased from 55 to 82 Status chance increased from 5% to 8% Critical chance increased from 25% to 30% AkStiletto Mastery Rank increased from 2 to 8 Status chance increased from 15% to 18% Crit chance increased from 15% to 18% Critical damage increased from 1.5x to 1.8x Damage increased from 18 to 28 Dual Cestra Mastery Rank increased from 4 to 7 Increased the speed fire rate ramps up Status chance increased from 5% to 20% Critical chance increased from 2.5% to 6% Critical damage increased from 1.5x to 1.6x Increased mag size from 100 to 120 Tysis Mastery Rank increased from 4 to 9 Damage increased from 35 to 79 Critical chance increased from 2.5% to 3% Improved Projectile trail FX Mag size decreased from 15 to 11 Aksomati Mastery Rank increased from 6 to 9 Status chance increased from 5% to 8% Critical chance increased from 20% to 24% Pox Mastery Rank increased from 6 to 9 Damage increased from 50 to 77 Improved projectile trail FX Pandero Damage increased from 76 to 86 Status chance decreased from 15% to 14% Crit chance decreased from 30% to 26% Crit Damage decreased from 2.5x to 2x AkVasto Mastery Rank increased from 0 to 8 Damage increased from 50 to 58 Status chance increased from 5% to 12% Critical chance increased from 15% to 16% Critical damage increased from 1.5x to 1.8x Reload speed decreased from 3 to 3.4 secs Fire rate decreased Twin Vipers Wraith Mastery Rank increased from 0 to 7 Status chance increased from 5% to 9% Critical chance increased from 18% to 19% Ammo capacity increased to 440 Lato Vandal Mastery Rank increased from 4 to 7 Status chance increased from 5% to 10% Crit chance increased from 20 to 26% Critical damage increased from 2x to 2.4x Damage decreased from 50 to 46 Stubba Mastery Rank increased from 5 to 7 Critical chance increased from 21 to 23% Marelok Mastery Rank increased from 5 to 7 Lex Prime Mastery Rank increased from 5 to 8 Fusilai Mastery Rank increased from 5 to 7 Ammo pool decreased to 72 AkJagara Mastery Rank increased from 3 to 8 Converted to burst fire that fires two rounds simultaneously Status chance increased from 20% to 28% Critical chance increased from 5% to 6% Mag size increased from 24 to 36 Twin Grakatas Mastery Rank increased from 0 to 9 Talons Mastery Rank increased from 5 to 8 Status chance increased from 10% to 26% Critical chance increased from 5% to 22% Critical damage increased from 1.5x to 2x Multishot now spreads additional projectiles horizontal only Ammo capacity decreased from 20 to 12 Prisma Angstrum Mastery Rank increased from 4 to 8 Direct Impact damage increased from 175 to 200 Status chance increased from 10 to 26% Critical chance increased from 5% to 18% Critical damage increased from 2x to 2.2x Ammo capacity decreased from 30 to 18 Mastery Rank 10-12 Magnus Mastery Rank increased from 4 to 10 Damage increased from 45 to 84 Status chance increased from 20% to 25% Critical chance increased from 20% to 25% Reload speed increased from 2 to 1.6 secs Secura Dual Cestra Mastery Rank increased from 6 to 10 Increased the speed fire rate ramps up Status chance increased from 7.5% to 20% Critical chance increased from 5% to 16% Critical damage increased from 1.5x to 1.6x Damage decreased from 30 to 28 AkMagnus Mastery Rank increased 0 to 12 Damage increased from 45 to 84 Reload speed decreased from 3 to 3.4 secs Fire Rate decreased Spira Prime Mastery Rank increased from 3 to 10 Damage increased from 47 to 60 Status chance increased from 10% to 14% Critical damage increased from 2.5x to 3x Dual Toxocyst Mastery Rank increased from 8 to 11 Damage increased from 70 to 75 Status chance increased from 35% to 37% Frenzy buff on headshot can now be refreshed while it’s active Frenzy buff duration decreased from 6 to 2 secs Vasto Prime Mastery Rank increased from 3 to 10 Status chance increased from 20% to 22% Critical chance increased from 20% to 22% Critical damage increased from 2 to 2.4x Reduced Aimed Recoil Damage decreased from 70 to 66 Telos AkBolto Mastery Rank increased from 6 to 11 Status chance increased from 12.5% to 29% Critical chance increased from 10 to 13% Damage decreased from 50 to 47 Vaykor Marelok Mastery Rank increased from 5 to 10 AkStiletto Prime Mastery Rank increased from 5 to 10 Knell Death Knell buff also adds +20% Status Chance Dex Furis Mastery Rank increased from 5 to 10 Status chance increased from 20% to 28% Critical chance increased from 10% to 14% Zakti Mastery Rank increased from 6 to 10 Sancti Castanas Mastery Rank increased from 6 to 10 Damage increased from 115 to 300 Status chance increased from 15% to 34% Critical chance increased from 10% to 23% Critical damage increased from 1.5x to 2x Increased speed of projectile Deployed damage radius increased from 2m to 3m Multishot now spreads additional projectiles horizontal only Ammo pool decreased from 30 to 12 Mastery Rank 13-15 Lato Prime Mastery Rank increased from 6 to 14 Damage increased from 37 to 48 Sicarus Prime Mastery Rank increased from 4 to 14 AkLex Prime Mastery Rank increased from 8 to 15 Ballistica Prime Mastery Rank increased from 7 to 14 Shotgun Secondaries Hide contents Mastery Rank 0-3 Bronco Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% AkBronco Damage increased from 38 to 40 (per pellet) Status chance increased from 20% to 22% Critical chance increased from 2.5% to 6% Mastery Rank 4-6 Detron Status chance increased from 20% to 32% Critical chance increased from 2.5% to 4% Brakk Status chance increased from 15% to 17% Critical chance increased from 15% to 17% Bronco Prime Mastery Rank increased from 3 to 4 Critical chance increased from 2.5% to 6% Mastery Rank 7-9 Twin Rogga Mastery Rank increased from 8 to 9 Damage increased from 40 to 47 Status chance increased from 15% to 33% Mara Detron Damage increased from 30 to 32 Status chance increased from 20% to 32% Critical chance increased from 5% to 8% Mastery Rank 10-12 AkBronco Prime Mastery Rank decreased from 11 to 10 Critical chance increased from 2.5% to 6% Snipers Hide contents Mastery Rank 0-3 Snipetron Damage increased from 175 to 180 Status chance increased from 10% to 12% Vectis Mastery Rank decreased from 3 to 2 Vulkar Mastery Rank increased from 0 to 3 Mastery Rank 4-6 Rubico Mastery Rank increased from 5 to 6 Status chance increased from 5% to 12% Critical chance increased from 25% to 30% Snipetron Vandal Mastery Rank increased from 0 to 5 Status chance increased 15% to 16% Critical chance increased from 25% to 28% Mastery Rank 7-9 Vulkar Wraith Mastery Rank increased from 0 to 7 Damage increased from 250 to 273 Mastery Rank 10-12 Lanka Mastery Rank increased from 7 to 10 Quick shot damage increased from 100 to 200 Projectile speed increased Mastery Rank 13-15 Vectis Prime Mastery Rank increased from 3 to 14 Damage increased from 325 to 350 Critical chance increased from 25% to 30% Bows Hide contents Mastery Rank 0-3 Paris Mastery Rank increased from 0 to 3 Charge speed increased from 1 to 0.5 secs Mastery Rank 4-6 Dread Mastery Rank increased from 0 to 5 Charge speed increased from 1 to 0.5 secs Cernos Mastery Rank increased from 0 to 6 Charge speed increased from 1 to 0.5 secs Damage increased from 200 to 220 Status chance increased from 10% to 18% Critical Chance increased from 30% to 36% Mastery Rank 7-9 Mutalist Cernos Mastery Rank increased from 5 to 7 Charge speed increased from 1 to 0.5 secs Status chance increased from 45 to 49% Paris Prime Mastery Rank increased from 4 to 8 Charge speed increased from 1 to 0.5 secs Charged shot damage increased from 200 to 260 Mastery Rank 10-12 Daikyu Mastery Rank increased from 0 to 10 Physical damage changed from 20% Impact, 60% Puncture and 20% Slash to 30% Impact, 40% Puncture and 30% Slash Charge speed increased from 1.75 to 1 secs Critical chance increased from 20% to 30% Damage decreased from 500 to 420 Cernos Prime Mastery Rank increased from 8 to 12 Charge speed increased from 1 to 0.5 secs Status chance increased from 10% to 30% 1 Everything is subject to change, so stay tuned! Thank you for reading, Tenno! We do expect these to launch soon on PC! EDIT: If you're a player who doesn't meet the new MR requirements for their favourite piece of equipment, don't fret! If you already own the weapon, you will be able to use it regardless of the higher MR requirement. These MR tweaks will only affect Tenno who newly acquire the weapons listed after these changes make it in-game. Also, removed a duplicate Lex Prime entry. Its new MR is 8, not 14 as incorrectly listed. Don't change nothing leave it as it is, well there is a little painful nerfs but there is very powerful buffs so keep it like this don't change nothing Link to comment Share on other sites More sharing options...
Cytobel Posted February 6, 2018 Share Posted February 6, 2018 But... What about the Flux? It's nad no love for so long... it's so cold.... Link to comment Share on other sites More sharing options...
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