Gemenai Posted February 6, 2018 Share Posted February 6, 2018 Not really happy with the Daikyu change - it's a greatbow with high base damage and status chancebut slower drawing speed. The changes look to me just like a straight up damage nerf, while also trying to make it another generic (short)bow like we already have some in the game. If I want a speedy bow based on crit, I would play Paris or Dread - please don't destroy Daikyu. Link to comment Share on other sites More sharing options...
(PSN)Keiji_Haku Posted February 6, 2018 Share Posted February 6, 2018 3 minutes ago, SolarDwagon said: First Impressions without doing a huge amount of math. I don't like how basically every high-MR weapon is turning into a crit weapon. I'd rather see base damage builds made more competitive with critical builds. Dual Toxycyst buff might be too short now. I understand the logic, but compared to other weapons around it, this weapon struggles without constant buff upkeep. 3 or 4 seconds is probably a more realistic buff duration. The lack of Rakta Cernos love is something I see as a problem, as the charge changes across the board make this weapon much less impressive by taking away the niche of a relatively rapid firing bow. Aside from that, the changes seem very geared into making high-disposition Rivens slightly better, rather than really improving and stratifying weapon performance across the board and giving them unique niches. Finally, is it wise making changes to weapons before Damage 3.0 comes out? This is just going to make rebalancing them all over again much more painful. How would you make a base damage build viable on the same level as a crit, status, or hybrid build? Link to comment Share on other sites More sharing options...
(XBOX)Volker9549 Posted February 6, 2018 Share Posted February 6, 2018 6 hours ago, PsiWarp said: Nice :D Noteworthy buffs: Very important to note that it's timer is only 2 seconds. Removes it's main use case of buffing Mesa. That's kind of annoying and 2 seconds is hard to keep up with many set ups. (dual toxysts) Link to comment Share on other sites More sharing options...
CapAllan Posted February 6, 2018 Share Posted February 6, 2018 1 minute ago, MirageKnight said: Honestly, the Nukor's fine: It's a nice, fun status weapon that can fry targets with hilarious results. It is, but its true potential lies in its crit damage capability. You could buff it using harrow, arcanes and cats, but I don't wanna do that. I have a 2 forma status build with a riven in it and while its funny and all, it tends to drop off at stage 3 sortie. Link to comment Share on other sites More sharing options...
Jojo Posted February 6, 2018 Share Posted February 6, 2018 PRAISE THE SUN! Link to comment Share on other sites More sharing options...
lll___l_____ Posted February 6, 2018 Share Posted February 6, 2018 Why do this to Pandero, last weekend i just rolled its riven for 50+ times and polarized the pistol for 5 times. My first polarized weapon, only enjoyed two days! Link to comment Share on other sites More sharing options...
SuKen Posted February 6, 2018 Share Posted February 6, 2018 my dumb question is :'' what if when mr24 equip weapon mr.0-12 ?? those stat still up??'' Link to comment Share on other sites More sharing options...
LucMakai Posted February 6, 2018 Share Posted February 6, 2018 The Dual Toxocyst buff being able to refresh does not justify a buff duration as low as 2 seconds. I think there would be no problems if it stayed at 6 seconds, but at the very least it should have 4 seconds. Loving the Daikyu buff though. It will finally be efficient on frames other than Harrow. Link to comment Share on other sites More sharing options...
Resdifer Posted February 6, 2018 Share Posted February 6, 2018 I wish they just added a sniper rifle feature on the daikyu. the one that zooms in on enemies, to make it a sniper bow. with that you really wont need to change its stats, even the draw speed. but still thanks for the buff Link to comment Share on other sites More sharing options...
krodha36 Posted February 6, 2018 Share Posted February 6, 2018 6 hours ago, [DE]Rebecca said: AkMagnus Mastery Rank increased 0 to 12 Damage increased from 45 to 84 Reload speed decreased from 3 to 3.4 secs Fire Rate decreased Oooohhh Those bitter-sweet akmagnus changes are twisting me heart ;p Link to comment Share on other sites More sharing options...
CrimsonFAQer Posted February 6, 2018 Share Posted February 6, 2018 Can i have pyrana status buff? 30% will do.. Link to comment Share on other sites More sharing options...
SpaceHaven Posted February 6, 2018 Share Posted February 6, 2018 Why is the Magnus getting a buffed reload speed while Akmagnus is getting a nerf to both reload speed and fire-rate? If the fire-rate nerf is substantial in any way it just sounds like the Magnus will be the better choice overall. Link to comment Share on other sites More sharing options...
George_PPS Posted February 6, 2018 Share Posted February 6, 2018 This "buff list' is awesome. I can't wait to test out some of these weapons I already like and are not powerful enough, including Boltor Prime, Grakatas, Boar Prime, and several other weapons!! Link to comment Share on other sites More sharing options...
Combustionsquirrel Posted February 6, 2018 Share Posted February 6, 2018 Umm hello DE, are you drunk alright? The regular Grakata, when compared to the prisma Grakata, has: The same crit chance higher crit damage higher damage the same status chance basically the same fire rate a slightly slower reload half the magazine Link to comment Share on other sites More sharing options...
Stoner Posted February 6, 2018 Share Posted February 6, 2018 57 minutes ago, (Xbox One)H3llo00 said: I have been playing with the Opticor for a while now. As someone who is only MR 10, I am worried I will lose access to my Opticor and was wondering whether these fears are valid. Quote EDIT: If you're a player who doesn't meet the new MR requirements for their favourite piece of equipment, don't fret! If you already own the weapon, you will be able to use it regardless of the higher MR requirement. These MR tweaks will only affect Tenno who newly acquire the weapons listed after these changes make it in-game. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted February 6, 2018 Share Posted February 6, 2018 Why nerf drakgoon at all? Link to comment Share on other sites More sharing options...
Sea_Wall Posted February 6, 2018 Share Posted February 6, 2018 Give da Bronco series more love, Link to comment Share on other sites More sharing options...
(PSN)Keiji_Haku Posted February 6, 2018 Share Posted February 6, 2018 So the Akimbo weapons can we just get an alt fire mode that lets us shoot both guns at once, we get double the damage but consume ammo twice as fast? Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted February 6, 2018 Share Posted February 6, 2018 Any chance there can be a Disposition reset after these most welcomed weapon changes?? Link to comment Share on other sites More sharing options...
Dragonofdarkness13 Posted February 6, 2018 Share Posted February 6, 2018 YAY Finally a Grinlok buff !!! <3 Link to comment Share on other sites More sharing options...
Moonblazer Posted February 6, 2018 Share Posted February 6, 2018 6 hours ago, (PS4)Boomstickman98 said: Daikyu "Damage decreased from 500 to 420" Is this entirely necessary for the daikyu? although I'm totally thankful for the draw time reduction across the board for all bows, still feel like the daikyu should retain its characteristic of being the hard hitting of the bunch. It would feel more acceptable with it being 450-470 damage range. Link to comment Share on other sites More sharing options...
Dragonofdarkness13 Posted February 6, 2018 Share Posted February 6, 2018 1 minute ago, Moonblazer said: Is this entirely necessary for the daikyu? although I'm totally thankful for the draw time reduction across the board for all bows, still feel like the daikyu should retain its characteristic of being the hard hitting of the bunch. It would feel more acceptable with it being 450-470 damage range. Agreed Link to comment Share on other sites More sharing options...
Ismalordy Posted February 6, 2018 Share Posted February 6, 2018 6 hours ago, AceSevenFive said: Do weapons you already have that are getting an MR increase retain the lower MR? I use Tigris and Tysis and it would suck if I lost access to those [MR6.] You would still retain access to those Link to comment Share on other sites More sharing options...
Noctis_The_Buckethead Posted February 6, 2018 Share Posted February 6, 2018 @[DE]Rebecca Please PLEASE reconsiter the pandero nerf. Link to comment Share on other sites More sharing options...
Sir_Mustur_Spurclur Posted February 6, 2018 Share Posted February 6, 2018 So happy about all of the changes, hopefully it will fix the ''mr fodder'' issue with most of them, though with all the changes to mr ranks it would also be welcome that you could sort by mr in the codex and/or market. AkZani Mastery Rank increased from 0 to 4 Status chance increased from 5% to 14% Critical chance increased from 5% to 14% Decreased recoil while aiming Increased accuracy while aiming Damage decreased from 13 to 12 Happy about the changes but why not increase the ammo max? it's so ammo hungry that even the carrier's ammo case and primed ammo munitions cant keep up with the torrent of fun and in my opinion that keeps it from being useful at higher levels. Link to comment Share on other sites More sharing options...
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