Xaero Posted February 6, 2018 Share Posted February 6, 2018 4 minutes ago, (PS4)SirLongJonBremne said: So if your increasing the mastery rank on a weapon I already have, have put a catalyst in, and forma'd several times above my current level are locking me out of that weapon till I reach that Mr? Cause that's just disrespectful to all of my time. Read more carefully. 6 hours ago, [DE]Rebecca said: If you're a player who doesn't meet the new MR requirements for their favourite piece of equipment, don't fret! If you already own the weapon, you will be able to use it regardless of the higher MR requirement. These MR tweaks will only affect Tenno who newly acquire the weapons listed after these changes make it in-game. Link to comment Share on other sites More sharing options...
(PSN)SirLongJonBremne Posted February 6, 2018 Share Posted February 6, 2018 1 minute ago, Ksaero said: Read more carefully. I literally just got to that part, to be fair it was at the very bottom of a very long list. My bad though Link to comment Share on other sites More sharing options...
Oranji Posted February 6, 2018 Share Posted February 6, 2018 . Link to comment Share on other sites More sharing options...
DeathshotSE Posted February 6, 2018 Share Posted February 6, 2018 All these buffs and some minor nerfs. Boy you sure are making it tough for me to choose a weapon and I like it. I can dust off so many weapons rotting in my storage now. I would like to see Dual Toxocyst get a 3x buff duration stack like Knell, but I don't know how overpowered it might be. So instead of only lasting 2 seconds, it can last up to 6 seconds if 3 shots were made before the 2 seconds were up. Link to comment Share on other sites More sharing options...
Valeri_Luna_Sonata Posted February 6, 2018 Share Posted February 6, 2018 I am glad that I got the Opticor when it was still mr6, but it does make sense for the Opticor because if it is built right it can one-shot enemies on all of the planets. Link to comment Share on other sites More sharing options...
evilfluffy Posted February 6, 2018 Share Posted February 6, 2018 7 hours ago, [DE]Rebecca said: Not noted here are BEAM weapons - they should be ready soon, but we are revisiting them to be more 'like they used to be' in terms of damage instances over time but with a fixed fire rate. Fire Rate mods and their effects are still being determined. Does this mean my precious synapse may get some changes coming then...Yay! Link to comment Share on other sites More sharing options...
CapAllan Posted February 6, 2018 Share Posted February 6, 2018 58 minutes ago, MirageKnight said: Honestly, the Nukor's fine: It's a nice, fun status weapon that can fry targets with hilarious results. I think it comes under the beam weapons category. Maybe thats why it wasn't put up here....I'm an idiot. Link to comment Share on other sites More sharing options...
NecromancerX69 Posted February 6, 2018 Share Posted February 6, 2018 Please for the love of all that is evil, don't decrease damage on my favorite weapons, they can hardly be used on high level content unless you get a decent Riven. [ Attica, Telos Boltor, Supra Vandal, Secura Dual Cestra, Vasto Prime, Telos Akbolto, Secura Penta (I know it can be use on high level content, but please don't nerf it) ] Also that Pandero Crit reduction + Damage reduction hit my poor heart. At least if you are going to NERF the damage of ANY of the SUPRAS. LETS NERF THESE GUYS FIRST, OR I SWEAR TO GOD I WILL GO WORK FOR NEF ANYO. Link to comment Share on other sites More sharing options...
(PSN)Hanyabal Posted February 6, 2018 Share Posted February 6, 2018 Akvasto stats seem to be wrong, I mean, Akvasto reload is 1.5s and the CC doesn't match the one listed for Vasto. Link to comment Share on other sites More sharing options...
(PSN)gloriaperpetua Posted February 6, 2018 Share Posted February 6, 2018 This is great work! Thank you DE! But...Why Attica's DPS will be decreased?? Link to comment Share on other sites More sharing options...
Kagarrash Posted February 6, 2018 Share Posted February 6, 2018 Link to comment Share on other sites More sharing options...
DustyFlash Posted February 6, 2018 Share Posted February 6, 2018 A small feedback for beam weapons: Please make beam damage consistent: Make it so it displays continous mutiples instances of damage rather than one booring damage number a second. (Wheres the fun in seeing one number alone?) And remove Status/sec. Link to comment Share on other sites More sharing options...
(PSN)Hanyabal Posted February 6, 2018 Share Posted February 6, 2018 what's the point of increasing Dex Sybaris MR? Link to comment Share on other sites More sharing options...
Thrymm Posted February 6, 2018 Share Posted February 6, 2018 I'm....almost crying, haha. Honestly looked forward to a full weapon review for a couple of years, glad to see it happening. Look forward to the results! Link to comment Share on other sites More sharing options...
(PSN)BlackGuyver82 Posted February 6, 2018 Share Posted February 6, 2018 When will we get Mods 2.0 there’s a bunch of mods that need buffs also. Link to comment Share on other sites More sharing options...
Luftwaffes Posted February 6, 2018 Share Posted February 6, 2018 Its really great to see some buff for the non meta weapon. but.. but... why Pandero getting nerfed so hard.. please reconsider it DE. at least dont nerf it but make it like MR13-15 Link to comment Share on other sites More sharing options...
Sdarts Posted February 6, 2018 Share Posted February 6, 2018 7 hours ago, [DE]Rebecca said: Supra: Mastery Rank increased from 7 to 12 Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical damage increased from 1.5x to 1.8x Increased Projectile Speed Increased accuracy while aiming Damage decreased from 45 to 36 Supra Vandal: Mastery Rank increased from 10 to 14 Status Chance increased from 5% to 22% Critical chance increased from 2.5% to 20% Critical Damage increased from 1.5x to 1.8x Increased projectile speed Increased accuracy while aiming Damage reduced from 45 to 36 Hi, Rebbeca. The Supra and Supra Vandal stats on the Dev Workshop are exactly the same. Are the differences between the 2 versions only supposed to be the Supra Vandal's Larger Magazine (300 rounds vs. 180 rounds), Larger Max Ammo Capacity (1600 rounds vs. 1080 rounds) and More Accuracy (13 vs. 8)? If it is, it's fine by me. Just wanted to know if that's the case. I really like all the other changes. I already have all the weapons fully polarized, but this will make me actually use some of them. Keep the great work! Link to comment Share on other sites More sharing options...
(XBOX)Aquarii Ptosi Posted February 6, 2018 Share Posted February 6, 2018 No bolto buff? I'm disappointed q_q Link to comment Share on other sites More sharing options...
Brodh Posted February 6, 2018 Share Posted February 6, 2018 Thank you so much for this, it really breaths life into the game for me. Just a few thoughts- Ogris really need more than this, its extremely high risk for extremely little payoff, little to no scalability Kulstar lower accuracy is a scary proposition and I don't understand the reasoning. I really love the mechanical changes to talons/castanas, and the buff is really great/welcomed, but would it be possible to also increase the maximum active projectiles? Multishot is almost a hindrance at times with it. I'm extremely excited for the detron buff and the cernos prime being 100% status viable is a very interesting move. Maybe a bit unrelated but I'm still super bummed about what was done to the plasmor Q_Q Edit: Like the guy above me, I love bolto also :v pls buff Link to comment Share on other sites More sharing options...
(PSN)AtomicEyekon Posted February 6, 2018 Share Posted February 6, 2018 DE's weapon designer has given our weapons a profusion amount of love 💪 Link to comment Share on other sites More sharing options...
Sir_Alex_Traffo Posted February 6, 2018 Share Posted February 6, 2018 Omg, as a Lato Prime and Dread main i couldn't be happier. On a side note, when you said "this will be the year of quality" a couple years ago, it wasn't really the case: this year you said nothing but put really hard work into providing quality FACTS. Not sure how the rest of the year will go, but this already looks like the best start in terms of quality since 5 years. Congratulations and thank you very much. Link to comment Share on other sites More sharing options...
iceyShardZ Posted February 6, 2018 Share Posted February 6, 2018 DON'T mess with the beam weapons fire rate and or damage,the ONLY problem,is the status chance. Link to comment Share on other sites More sharing options...
Arniox Posted February 6, 2018 Share Posted February 6, 2018 7 hours ago, [DE]Rebecca said: Critical damage increased from 2x to 3x Damage decreased from 125 to 80 This is a nerf of 10 damage per second whilst critting. Can you please not reduce the damage by that much? That seems like a huge damage nerf. Maybe keep it at 100 at least? Link to comment Share on other sites More sharing options...
(XBOX)CannyJack Posted February 6, 2018 Share Posted February 6, 2018 I really like seeing so many good changes to weapons. But that’s speaking as an MR18 player I am not — not — sanguine about the sweeping MR changes firewalling bread and butter weapons that can help new players in harder starchart content. Or that simply make newer players feel like they got something awesome and fun. I know some market purchases can bypass MR requirements; I hope that doesn’t become a universal thing because the optics...not so good. Link to comment Share on other sites More sharing options...
(XBOX)DreamyRelic80 Posted February 6, 2018 Share Posted February 6, 2018 Attica damage decreased? Attica Prime confirms Hope! Link to comment Share on other sites More sharing options...
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