kilteroff Posted February 7, 2018 Share Posted February 7, 2018 Give my Stug some love!!!! :'( 1: Remove self damage. It sticks to allies and companions, and it can dump 20 rounds in like 3 seconds, cmon. 2: PLEASE show the explosion stats in the armory. Please. I have an insane riven, and I love this gun. I've put 9 forma in it. Plz halp <3 #stuglyfe Link to comment Share on other sites More sharing options...
spirit_of_76 Posted February 7, 2018 Share Posted February 7, 2018 5 minutes ago, kilteroff said: I've put 9 forma in it. but there are only 8 slots? Link to comment Share on other sites More sharing options...
spirit_of_76 Posted February 7, 2018 Share Posted February 7, 2018 I have trouble imagining more than 4 or 5 forma per gun Link to comment Share on other sites More sharing options...
kilteroff Posted February 7, 2018 Share Posted February 7, 2018 I changed a slot as the build evolved. Behold the Stugness. Link to comment Share on other sites More sharing options...
spirit_of_76 Posted February 7, 2018 Share Posted February 7, 2018 ahh Link to comment Share on other sites More sharing options...
DeathStalker1337 Posted February 7, 2018 Share Posted February 7, 2018 I’m so salty about the Pandero nerf. As someone who has a great riven for it (estimated at around 1.5k plat CC, CD, - flight speed), im sad that the grind for a once stellar weapon will no longer be worth it, as well as my riven being less than optimal now. Like now its gonna be what, 200-500p max? I honestly feel kinda cheated. Link to comment Share on other sites More sharing options...
Leqesai Posted February 7, 2018 Share Posted February 7, 2018 11 minutes ago, kilteroff said: I changed a slot as the build evolved. Behold the Stugness. I love Stug. TBH it doesn't really need much done to it. I've got a top tier riven with damage and multishot that makes the thing absolutely devastate anything. More multishot on stug is HUGELY helpful. Each shot resulting in a near maxed bubble multiplies your damage output significantly. Link to comment Share on other sites More sharing options...
Yrkul Posted February 7, 2018 Share Posted February 7, 2018 22 minutes ago, kilteroff said: Behold the Stugness. Now, THAT..... is a snotgun! Link to comment Share on other sites More sharing options...
Firetrucksrule Posted February 7, 2018 Share Posted February 7, 2018 On 2/5/2018 at 2:22 PM, [DE]Rebecca said: Pandero Damage increased from 76 to 86 Status chance decreased from 15% to 14% Crit chance decreased from 30% to 26% Crit Damage decreased from 2.5x to 2x Why? There are literally way stronger weapons getting buffed. Pandero isn't even that monster of a weapon and that's a major nerf across the board. I could understand if this was some OP monster gun but it doesn't even come close to that. Hell if things are that bad increase the MR requirement, you might as well take the weapon right out of the game if you're going to nerf it that badly. Link to comment Share on other sites More sharing options...
Osmanthus Posted February 7, 2018 Share Posted February 7, 2018 Le 06.02.2018 à 01:22, [DE]Rebecca a dit : Some weapon crafting costs will be revisited, and PoE resources will be used if it makes sense to better integrate a mix of resources into the game. This is sad,especially for those people who struggling getting at Plains or can't do that at all.I think this is rather rushed and not needed for now,besides there is enough use for those resources as it is and mix integration can wait. Well,buffs looks kinda nice,but in the end newbies have even less nice guns..May be mastery rang changes are needed,but some of those looks kinda excessive. Link to comment Share on other sites More sharing options...
AweMuse Posted February 7, 2018 Share Posted February 7, 2018 2 hours ago, Hidronic said: Glad to see the almost weapon get changed in this week. But where is 'Mutalist Quanta' and 'Miter'? These are using flight ammo which affected by flight speed mods. Additional Notes Projectile based and low fire rate weapons were given more crit and status allowance when appropriate. Seems like those two weapon can be change like other weapon :) More of an issue is the everlasting fact that the miter & panthera regular shots aren't affected by punch through at all. Link to comment Share on other sites More sharing options...
AKShamu28 Posted February 7, 2018 Share Posted February 7, 2018 OHOHOHOH!Is that a Seer Buff I see? Do my eyes deceive me or is this the day prophesied by the great ones? Soon the Seer be PBR'd... then NOONE CAN MOCK MY BABY WITH OVER 100 FORMA. Mwahahahahahahaha! Thanks DEvelopers, Tennobaum came early for this Operator. Link to comment Share on other sites More sharing options...
Tekky Posted February 7, 2018 Share Posted February 7, 2018 jesus christ lato prime buffs. My sides. Link to comment Share on other sites More sharing options...
(PSN)XxIpwneDYoUxX188 Posted February 7, 2018 Share Posted February 7, 2018 If you are going to give the opticor a mr 14 requirement. Atleast buff it a bit, the weapon is already underused. Link to comment Share on other sites More sharing options...
Punipuni Posted February 7, 2018 Share Posted February 7, 2018 Hey i was just wondering if you can fix the Mastery Rank on the Kohmak and the Twin Kohmak sense the single Kohmak is MR 10 and the Twin Kohmak is MR 6 it's always weird to look at thanks. Link to comment Share on other sites More sharing options...
kezaco Posted February 7, 2018 Share Posted February 7, 2018 thanks for having ruined my Daikyu Now he is useless. Link to comment Share on other sites More sharing options...
Ed.Rivera1999 Posted February 7, 2018 Share Posted February 7, 2018 i don't think the spira prime buff is necessary, but i'll take that. but the problem it has still persists, which is the terrible throwing pattern that makes this weapon extremely inaccurate (which is probably an animation bug or something) unless you're carrying something like a datamass, in which it makes it pinpoint accurate, but when only carrying something. i would really like that you look into this issue. Link to comment Share on other sites More sharing options...
(XBOX)xSeeMyEvilx Posted February 7, 2018 Share Posted February 7, 2018 Akjagara is in the list no crit sadly. but burst fire? i do love burst fire gun's but is it right for AkJagara? it's accuracy not that good. an got recoil. that i was use to. but with burst fire that likey going to change biger clip's nice but now it fire 2 per shot. so we got less shot's now. 18 shot vs 24. an burst shot are likey to miss. hmm i feel this will only make people dislike it more. i love this gun an thing change is more or lass bad for it weakness. reload speed. accuracy. an recoil, not good this. for a weapon with no crit game. really want to try it out tho. but i feel this will weakin it. need;s more dmg like AkMagnus. that thing a crit base weapon with good status. why us the slash gun if it base dmg an dmg out put is so far behind. i love both but the Akjagara is my favorite secondary. that a lot of people kept saying was bad an i don't blame them their far better status weapons' out their. with crit. with out crit late game not much a idea. why kill it slowy when you can kill it out right. sorry for bad spelling an grammar Link to comment Share on other sites More sharing options...
Sconk Posted February 7, 2018 Share Posted February 7, 2018 This is my first post ever just because I relly do not understand why the Pandero needs to take a hit like that while almost all other weapons are being buffed. Why not leave it where it is? It has such a unique mechanic with it's alt fire and with it's high recoil very much needs the strong crits to be effective. This one change is really makeing me unhappy while everything else sound like a great chance for more diversity. Link to comment Share on other sites More sharing options...
Tyfyter2002 Posted February 7, 2018 Share Posted February 7, 2018 aklex prime would need major buffs to be reasonably placed at MR 15, Euphona Prime (the current highest MR weapon in the game at 14 and already too high MR) has higher base DPS even assuming neither of them crit or apply a damaging status effect by about 39 damage. Link to comment Share on other sites More sharing options...
Tyfyter2002 Posted February 7, 2018 Share Posted February 7, 2018 3 hours ago, spirit_of_76 said: but there are only 8 slots? some people put 100 forma into a weapon. Link to comment Share on other sites More sharing options...
CheezyBroc Posted February 7, 2018 Share Posted February 7, 2018 4 hours ago, MCSRHelix said: please dont lower the stats of the pandero. it already struggles from so much recoil and requires really good compensation to aim correctly even with it's projectile speed not being hit scan. Pandero is hitscan mate. Link to comment Share on other sites More sharing options...
spirit_of_76 Posted February 7, 2018 Share Posted February 7, 2018 15 minutes ago, Tyfyter2002 said: some people put 100 forma into a weapon. but why they don chang guns that often do they Link to comment Share on other sites More sharing options...
(XBOX)Khaibit44 Posted February 7, 2018 Share Posted February 7, 2018 Thanks for the early Valentine's gifts I already have Forma invested into lots of these weapons (T Akbolto, Drakgoon, Sobek, Burston P, Tiberon, Supra/V, Ferrox, SDC). Ferrox & Supra/V are two of my favourite primaries so I'm already drooling too (even though Ferrox buff is minor), I already have godlike rivens for both. Link to comment Share on other sites More sharing options...
Hinoiki Posted February 7, 2018 Share Posted February 7, 2018 Not being a huge fan of PoE... I'm not too keen of having to go there specifically to get resources for a weapon... It feels like forcing me into a game mode :/ And lower end computer won't like that as well ^^' Link to comment Share on other sites More sharing options...
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