LxLawliet Posted August 7, 2013 Share Posted August 7, 2013 That's something I've been asking myself for a while now - what is better: to only be allowed to fight a boss once per day, but with a guaranteed rare drop (looking at Control Modules), or to be able to always fight a boss, but with RNG determining the drop? What do you all think? This is not a suggestion thread, I just want to know your opinions on this particular matter. Link to comment Share on other sites More sharing options...
AlchemistMute Posted August 7, 2013 Share Posted August 7, 2013 1. Attempt boss - Fail - Wait til' the next day to try again - Fail - Realize it's been 2 days and you haven't found out how to kill this thing 2. Attempt boss - Fail - Try again - Fail - Learn - Repeat - Success From a new player standpoint.. all unlocked missions should be accessible at all times. Link to comment Share on other sites More sharing options...
Eisvogel Posted August 7, 2013 Share Posted August 7, 2013 Of course i'd rather keep things as they are, also... that would totally kill frame's bp farming Link to comment Share on other sites More sharing options...
theammostore Posted August 7, 2013 Share Posted August 7, 2013 I think it should be a guarenteed rare drop per day. Link to comment Share on other sites More sharing options...
Niryco Posted August 7, 2013 Share Posted August 7, 2013 1. Attempt boss - Fail - Wait til' the next day to try again - Fail - Realize it's been 2 days and you haven't found out how to kill this thing 2. Attempt boss - Fail - Try again - Fail - Learn - Repeat - Success From a new player standpoint.. all unlocked missions should be accessible at all times. What if failure to kill the boss will allowing for repeat. However once killed, the boss can't be killed again. Link to comment Share on other sites More sharing options...
AlchemistMute Posted August 7, 2013 Share Posted August 7, 2013 What if failure to kill the boss will allowing for repeat. However once killed, the boss can't be killed again. Now read Eisvogel's post. Link to comment Share on other sites More sharing options...
zerogear5 Posted August 7, 2013 Share Posted August 7, 2013 when it comes to resources i fully agree 1 rare drop a day would be nice and cut back on boss farming. Only problem is how do you farm frames? getting say systems for ember each day would make quite a few rage quit. Link to comment Share on other sites More sharing options...
Cybernetix Posted August 7, 2013 Share Posted August 7, 2013 (edited) How about one guaranteed drop of a BP and a rare resource per boss per day. After that your fate is back in the hands of RNG and you can continue farming like we do now. Edited August 7, 2013 by Cybernetix Link to comment Share on other sites More sharing options...
Mikki79 Posted August 7, 2013 Share Posted August 7, 2013 (edited) Tested a few weeks ago what the drop rate was for control modules and other rare resources. I got rare resources from bosses roughly 40% of the time. 40% chance to get one from a boss that takes you 3-4 minutes to kill or once a day with 100% chance? hmm... no thanks terrible idea. Edited August 7, 2013 by Mikki79 Link to comment Share on other sites More sharing options...
Redstorm74 Posted August 7, 2013 Share Posted August 7, 2013 Yesterday I was farming for Trinity parts and one ended up dropping behind a pipe and there was no way to get to it, so no this shouldn't be considered at all unless they are going to change loot exploding like fireworks out of kills and even then I'm not sure I am a fan of this. Link to comment Share on other sites More sharing options...
aldershot Posted August 7, 2013 Share Posted August 7, 2013 once a day boss fight? no thanks.Any one here play borderlands 2? remember when the raid bosses were locked to once a day? remember how awesome that was? if you don't, it's because it wasn't awesome at all. Link to comment Share on other sites More sharing options...
fatpig84 Posted August 7, 2013 Share Posted August 7, 2013 No. No timers on bosses please. Use a token system if DE needs to prevent excessive trolling by the RNG gods, but NO lock out timers. Link to comment Share on other sites More sharing options...
aldershot Posted August 7, 2013 Share Posted August 7, 2013 No. No timers on bosses please. Use a token system if DE needs to prevent excessive trolling by the RNG gods, but NO lock out timers. why is locking the bosses in any way at all even being discussed? dont give them bad ideas! (i dont think DE would do this..... but still!!) Link to comment Share on other sites More sharing options...
Chronodroid Posted August 7, 2013 Share Posted August 7, 2013 nope, please not, this is not some MMORPG with instances and entries per time. I have a specialized setup if I need to take down bosses for be it mats or BPs (but I got all WF now, so..). If needed, I can dedicate some hours just killing bosses a lot of times, resulting in profit for me. Why should I vote for that system which clearly restricts me? The need for Mats or BPs won't be lowered at all. Link to comment Share on other sites More sharing options...
Chris9428 Posted August 7, 2013 Share Posted August 7, 2013 Well, you're screwed if you need 10 Orokin cells. Link to comment Share on other sites More sharing options...
DresiK. Posted August 7, 2013 Share Posted August 7, 2013 (edited) That's something I've been asking myself for a while now - what is better: to only be allowed to fight a boss once per day, but with a guaranteed rare drop (looking at Control Modules), or to be able to always fight a boss, but with RNG determining the drop? What do you all think? This is not a suggestion thread, I just want to know your opinions on this particular matter. you can make somthing like a Daily/Weekly Quest / Mission but 1 Boss per day ? no.... Edited August 7, 2013 by jimomateusz Link to comment Share on other sites More sharing options...
aldershot Posted August 7, 2013 Share Posted August 7, 2013 you can make somthing like a Daily/Weekly Quest / Mission but 1 Boss per day ? no.... I like the daily/weekly mission idea. DE you should take this out of this thread, but ignore the rest of the none-sense Link to comment Share on other sites More sharing options...
Slidje Posted August 7, 2013 Share Posted August 7, 2013 They need to fix the drop rate in general. It`s been garbage since that weekend when we got too much Link to comment Share on other sites More sharing options...
DresiK. Posted August 7, 2013 Share Posted August 7, 2013 I like the daily/weekly mission idea. DE you should take this out of this thread, but ignore the rest of the none-sense I'm glad you like it -.^ To tell the truth a lot of games have such a system , this is nothing new, but still is enjoyed by players :) Link to comment Share on other sites More sharing options...
Don_Von_Hulio Posted August 7, 2013 Share Posted August 7, 2013 Meh, if the RNG is not in your favor and your main goal is to get boss drops... its faster to just Abort the mission if you didnt get what you want. Or let yourself be killed because i think if you die you still keep some things rather than nothing if you aborted. Link to comment Share on other sites More sharing options...
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