Atekron Posted February 7, 2018 Share Posted February 7, 2018 (edited) Only time when people use it to go back to Cetus, no one uses it between stages, when it actually be useful because it cost resources to craft, no one uses it in combat cos it take so long to deploy, can easily be kick out from archwing and it take resources to craft. So, yeah we use it only to victoriously go back to home. I know this was talked many times before, but this so fundamental to enjoyment of playing bounties, this thing should really be changed. We need fast, immediate deployment, and craft free, like sharkwing. This is maybe last thing that is still not fixed after original release of PoE. And yes, I do understand that DE need some resource sink, but there should be another way. Edited February 7, 2018 by Atekron Link to comment Share on other sites More sharing options...
JohnKable Posted February 7, 2018 Share Posted February 7, 2018 I never use it for said reasons, hate consumables in general. And hate the idea of using a consumable for 10 seconds. it should be a 1 time craft only, maybe a bp that costs alot of standing and some rare resources. but i want it in my gear like mining and fishing stuff, select and its already on my frame’s shoulder Link to comment Share on other sites More sharing options...
ChatNinja Posted February 7, 2018 Share Posted February 7, 2018 Would also like it if they made it exactly like Titania instead of this insane momentum with no brakes rocket. Doesn't help any that I hate how boosting then pressing A or D causes you to rotate which does nothing but disorientate you. Link to comment Share on other sites More sharing options...
Atekron Posted February 7, 2018 Author Share Posted February 7, 2018 (edited) 28 minutes ago, JohnKable said: select and its already on my frame’s shoulder although not exactly on shoulder ) Edited February 7, 2018 by Atekron Link to comment Share on other sites More sharing options...
(PSN)Yes-Man-Kablaam Posted February 7, 2018 Share Posted February 7, 2018 If you get shot down it should kick you out and have ardhwing float to ground for repeated use or just make them stronger half the time it feels like 3 bullets and i'm shot down using Elytron and god help you if other actual aircraft appear. Link to comment Share on other sites More sharing options...
JohnKable Posted February 7, 2018 Share Posted February 7, 2018 They put dargyn to steal for that reason, still feels a poor workaround when would be simple and nice addition to make archwing launcher a permanent addition to gear menu Link to comment Share on other sites More sharing options...
Toran Posted February 7, 2018 Share Posted February 7, 2018 vor einer Stunde schrieb Atekron: Only time when people use it to go back to Cetus, no one uses it between stages, when it actually be useful because it cost resources to craft, no one uses it in combat cos it take so long to deploy, can easily be kick out from archwing and it take resources to craft. So, yeah we use it only to victoriously go back to home. I know this was talked many times before, but this so fundamental to enjoyment of playing bounties, this thing should really be changed. We need fast, immediate deployment, and craft free, like sharkwing. This is maybe last thing that is still not fixed after original release of PoE. And yes, I do understand that DE need some resource sink, but there should be another way. +1 Anything less than 800m I prefer to cover with maxed void dash (including Zenurik skills). So if it isn't the furthest Eidolon spawn, I use Archwing like... not at all. For Bounties I went over to a max range tough-nail Nova to speed up next objective start even more. Archwings in PoE are just a terrible thing and least of all, fun. Link to comment Share on other sites More sharing options...
(XBOX)X1 Bull Posted February 7, 2018 Share Posted February 7, 2018 (edited) vor 1 Stunde schrieb JohnKable: it should be a 1 time craft only, +1 Have so much stuff in my `to good to use - consumable´ -pool I never use and the Archwingslingshot is one of those. And, by the way, hate the idea to need fishoil to craft these. What the hell have fish to do with that? oO Edited February 7, 2018 by (XB1)X1 Bull Link to comment Share on other sites More sharing options...
JohnKable Posted February 7, 2018 Share Posted February 7, 2018 3 minutes ago, Toran said: +1 Anything less than 800m I prefer to cover with maxed void dash (including Zenurik skills). So if it isn't the furthest Eidolon spawn, I use Archwing like... not at all. For Bounties I went over to a max range tough-nail Nova to speed up next objective start even more. Archwings in PoE are just a terrible thing and least of all, fun. Cant tel your statement is wrong but Void dash is good only maxed out, and you know focus gain is pretty terribile for casual players, and its kinda impossibile to have it maxed if you are casual and focused on one of the other 4 schools. moving in poe at a decent speed is an issue for alot of players, also due to randomness of bounty location/eidolon spawns/ and bad density in general Link to comment Share on other sites More sharing options...
Sibernetika Posted February 7, 2018 Share Posted February 7, 2018 Eh I must be doing it wrong then since I love to provide air support on bounties Link to comment Share on other sites More sharing options...
Toran Posted February 7, 2018 Share Posted February 7, 2018 vor 6 Minuten schrieb JohnKable: Cant tel your statement is wrong but Void dash is good only maxed out, and you know focus gain is pretty terribile for casual players, and its kinda impossibile to have it maxed if you are casual and focused on one of the other 4 schools. moving in poe at a decent speed is an issue for alot of players, also due to randomness of bounty location/eidolon spawns/ and bad density in general A dash chain covers about 215m, full energy recharge takes about 5 seconds. But that is with at least one waybound skill (Naramon) and Zenurik as primary. If Archwings weren't that bad, I probably hadn't started to focus that hard on the Operator in the first place. As with traveling in the plains: some try travel frames but still want to use all the core abilities, usually at the expense of their survivability which often backfires when they try the hardest bounties. Link to comment Share on other sites More sharing options...
Hypernaut1 Posted February 7, 2018 Share Posted February 7, 2018 (edited) i just hate the 360d freedom movement. It doesnt add to flight at all. I miss the first AW flight controls. where it had an up an Edited February 7, 2018 by Hypernaut1 Link to comment Share on other sites More sharing options...
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