BornWithTeeth Posted February 8, 2018 Share Posted February 8, 2018 15 minutes ago, RacerDelux said: Going to be honest here, you don't need to worry about a nerf. Yes she can spam low level content, but that play style in anything higher than level 100 will get you killed. If anything, make her abilities more scaling oriented. That would nerf her early damage but keep it consistent into higher levels. Still does not help that if I want to swap over for day to night for the surviveability, I will probably die before I get the buffs up. That’s not the purpose of the build. Its purpose is to do what I never actually used Ember for in the first place. Link to comment Share on other sites More sharing options...
Fate_Epsylon Posted February 8, 2018 Share Posted February 8, 2018 1 minute ago, XavierCruz said: all right boys and ember lover, it's time to stop complaining here and start playing range ember before the rework in all the mission and screw those ks'ed haters hard the change is coming at we can't do a thing about it, just enjoy the last moments while you can Already doing that. Link to comment Share on other sites More sharing options...
BornWithTeeth Posted February 8, 2018 Share Posted February 8, 2018 1 minute ago, XavierCruz said: all right boys and ember lover, it's time to stop complaining here and start playing range ember before the rework in all the mission and screw those ks'ed haters hard the change is coming and we can't do a thing about it, just enjoy the last moments while you can Nah. Use Equinox. Link to comment Share on other sites More sharing options...
RacerDelux Posted February 8, 2018 Share Posted February 8, 2018 They really aut to do a major ability overhaul on ember. Like if they made her kit more about spreading fire than casting a big AOE. Link to comment Share on other sites More sharing options...
(PSN)Boomstickman98 Posted February 8, 2018 Share Posted February 8, 2018 12 minutes ago, RacerDelux said: I can't speak for ember, but you are playing banchee wrong. Her changes actually improve her surviveability... It only affect enemies once as it goes out. ONCE. That makes her useless unless it is guaranteed to kill the enemies. No clue who it becoming useless helps her. Link to comment Share on other sites More sharing options...
Nyatalia Posted February 8, 2018 Share Posted February 8, 2018 13 hours ago, Shadedraxe said: I’m sorry, I probably could have worded that out better. What I’m saying is that compared to chroma’s vex armor duration loki’s Invisibility duration instantly turns him invisible as soon as he casts it as opposed to not getting the full benefit right away, which is why I can support Chroma having recastibility (more so for the armor, maybe the damage output might have to be reset) . In Chroma’s Case he’s vulnerable after each time he recasts his vex armor during the beginning of its cast. Now so long as you can afford to recast it you don’t need to worry about becoming vulnerable as often. Currently, yes he’ll get his buff cap faster against higher levels, however is also more likely to get one shot at the beginning for his cast if not enough shield regenerated in time. It’s makes Chroma somewhat of a clunky tank. It’s a nice quality of life for Chroma as a tank. But like you said, I do hope this inspires DE to make more quality of life changes to other frames. Like being mobile while casting and in some cases recasting abilities during their duration so they would feel more fluid and less clunky in gameplay. I still don’t see why trinity can’t spawn more than one pool of life (and that there isn’t a giant global health blast on the enemy’s death. So if one ally shoots it down everyone in range still gains some health). Well i just don't think that being able to take damage and dish it back out without a downside is a good mechanic it promotes bad play in my opinion. Link to comment Share on other sites More sharing options...
Fate_Epsylon Posted February 8, 2018 Share Posted February 8, 2018 1 minute ago, BornWithTeeth said: Nah. Use Equinox. Well, when the nerfs drop, be sure to pick me up when I die. (I'm gonna be needing that a lot more than i ever did now.) Link to comment Share on other sites More sharing options...
SteamlordD Posted February 8, 2018 Share Posted February 8, 2018 I'm still of the opinion that her useless passive needs to be traded out for something to give her damage resistance based on how much heat you put out, and then she'd be fine. Link to comment Share on other sites More sharing options...
RacerDelux Posted February 8, 2018 Share Posted February 8, 2018 1 minute ago, (PS4)Boomstickman98 said: It only affect enemies once as it goes out. ONCE. That makes her useless unless it is guaranteed to kill the enemies. No clue who it becoming useless helps her. You are obviously ignoring her other three abilities... Those are her abilities that protect her, not her 4. Link to comment Share on other sites More sharing options...
Fate_Epsylon Posted February 8, 2018 Share Posted February 8, 2018 1 minute ago, SteamlordD said: I'm still of the opinion that her useless passive needs to be traded out for something to give her damage resistance based on how much heat you put out, and then she'd be fine. That would be fine too, honestly. Link to comment Share on other sites More sharing options...
(PSN)Boomstickman98 Posted February 8, 2018 Share Posted February 8, 2018 2 minutes ago, RacerDelux said: You are obviously ignoring her other three abilities... Those are her abilities that protect her, not her 4. Her 4 is what provides the crowd control. That is the problem. her other abilities do nothing to work crowd control without crippling the caster's ability to do certain things either. Link to comment Share on other sites More sharing options...
Valdr_Hrafn Posted February 8, 2018 Share Posted February 8, 2018 Link to comment Share on other sites More sharing options...
RacerDelux Posted February 8, 2018 Share Posted February 8, 2018 Just now, (PS4)Boomstickman98 said: Her 4 is what provides the crowd control. That is the problem. her other abilities do nothing to work crowd control without crippling the caster's ability to do certain things either. You are joking right? Sonic Boom - Enemies inside the cone are ragdolled. Sonar - Ok, no cc. But it gives massive damage buff Silence - Enemies are stunned for a short duration. After which they are still disoriented. New SQ - I believe it will still stagger enemies in range. And it is spammable. Link to comment Share on other sites More sharing options...
TwilitAngel Posted February 8, 2018 Share Posted February 8, 2018 @[DE]Connor Okay, after some thinking about it, also looking at everyone's complaints, just change Ember's World on Fire to no longer be an energy drain ability that follows you and it would be fixed. No more press 4 and forget it. Instead, maybe something like a deployable ultimate. Also, regarding it losing range, doesn't fire spread? It should increase over time. With a change like that Ember can still be good, although other abilities, mainly her passive, Fireball, and Fire Blast still need to be worked on. She'll no longer be a press 4 and forget it run through low level frame. Regarding Resonating Quake's change. Have you guys play tested it? It would be sad to press her ultimate, have the enemy stagger once, then shoot you before you get up from the casting animation. Link to comment Share on other sites More sharing options...
XavierCruz Posted February 8, 2018 Share Posted February 8, 2018 3 minutes ago, TwilitAngel said: @[DE]Connor Okay, after some thinking about it, also looking at everyone's complaints, just change Ember's World on Fire to no longer be an energy drain ability that follows you and it would be fixed. No more press 4 and forget it. Instead, maybe something like a deployable ultimate. Also, regarding it losing range, doesn't fire spread? It should increase over time. With a change like that Ember can still be good, although other abilities, mainly her passive, Fireball, and Fire Blast still need to be worked on. She'll no longer be a press 4 and forget it run through low level frame. bad idea i'll rather see ember with her 4 being a channeling, but there are other thing they can go with and not take away too much Link to comment Share on other sites More sharing options...
(PSN)Boomstickman98 Posted February 8, 2018 Share Posted February 8, 2018 9 minutes ago, RacerDelux said: You are joking right? Sonic Boom - Enemies inside the cone are ragdolled. Sonar - Ok, no cc. But it gives massive damage buff Silence - Enemies are stunned for a short duration. After which they are still disoriented. New SQ - I believe it will still stagger enemies in range. And it is spammable. Sonic Boom - not radial Sonar - you listed the issue Silence - affects the caster as well New SQ - only affects enemies once. Much too energy inefficient to spam the ability. Link to comment Share on other sites More sharing options...
An8rchy Posted February 8, 2018 Share Posted February 8, 2018 23 minutes ago, Fate_Epsylon said: Well, when the nerfs drop, be sure to pick me up when I die. (I'm gonna be needing that a lot more than i ever did now.) Same, im only gotta play Ember till they buff her again. I dont understand why they let us suggest things if they dont even consider or listen anymore :/ Link to comment Share on other sites More sharing options...
Fate_Epsylon Posted February 8, 2018 Share Posted February 8, 2018 1 minute ago, An8rchy said: Same, im only gotta play Ember till they buff her again. I dont understand why they let us suggest things if they dont even consider or listen anymore :/ Yeah. It's kinda sad. Link to comment Share on other sites More sharing options...
RacerDelux Posted February 8, 2018 Share Posted February 8, 2018 4 minutes ago, (PS4)Boomstickman98 said: Sonic Boom - not radial Sonar - you listed the issue Silence - affects the caster as well New SQ - only affects enemies once. Much too energy inefficient to spam the ability. Sonic Boom - So? It is still effective. Sonar - 1 ability not having cc is not the end of the world Silence - What? Like seriously I am a bit confused here. You have used this ability right? It STAGGERS enemies. It makes them take finisher damage. IT IS GOOD. It does NOT negatively affect you beyond defining sounds. But that is not really hurting you at all. Hell she even has an augment that increases finisher damage by 300%... New SQ - Do we even know what the energy cost for the new SQ will be? Or is that just an assumption? Link to comment Share on other sites More sharing options...
TwilitAngel Posted February 8, 2018 Share Posted February 8, 2018 4 minutes ago, XavierCruz said: bad idea i'll rather see ember with her 4 being a channeling, but there are other thing they can go with and not take away too much Removing it being a channeling ability wouldn't be bad. As DE's major concern is addressing boring play, keeping WoF as it is will keep it that way. Even with the current suggested changes, I feel like I may be able to mod in some way to run through low level missions the exact same as we can now. Link to comment Share on other sites More sharing options...
An8rchy Posted February 8, 2018 Share Posted February 8, 2018 11 minutes ago, TwilitAngel said: @[DE]Connor Okay, after some thinking about it, also looking at everyone's complaints, just change Ember's World on Fire to no longer be an energy drain ability that follows you and it would be fixed. No more press 4 and forget it. Instead, maybe something like a deployable ultimate. Also, regarding it losing range, doesn't fire spread? It should increase over time. With a change like that Ember can still be good, although other abilities, mainly her passive, Fireball, and Fire Blast still need to be worked on. She'll no longer be a press 4 and forget it run through low level frame. Regarding Resonating Quake's change. Have you guys play tested it? It would be sad to press her ultimate, have the enemy stagger once, then shoot you before you get up from the casting animation. That will never happen, DE changed overheat to a toggle (aka wof) because people hated click 4 after timers. its like mesa, but mesa actualy has a toggle ultimate, she only needs to look out for shield and stun. But who are we to suggest things, its not like they are going to listen to something that got a lot of fedback Link to comment Share on other sites More sharing options...
Fate_Epsylon Posted February 8, 2018 Share Posted February 8, 2018 Just now, TwilitAngel said: Removing it being a channeling ability wouldn't be bad. As DE's major concern is addressing boring play, keeping WoF as it is will keep it that way. Even with the current suggested changes, I feel like I may be able to mod in some way to run through low level missions the exact same as we can now. You can still outmod the changes they made, but it won't be as effective and in all honesty, you're better off just playing a new frame at that point. They'll do this same exact thing, but provide more either in utility, heal, defense or etc. Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted February 8, 2018 Share Posted February 8, 2018 new ember fireball gives me more oportunities Link to comment Share on other sites More sharing options...
--RV--Zephyr Posted February 8, 2018 Share Posted February 8, 2018 I feel like reworking Tail Wind to a Damage ability is kind of useless since it seems gimmicky at best, and annoying at worst. I'd rather have improved mobility, like it used to have before Parkour 2.0. Link to comment Share on other sites More sharing options...
Fate_Epsylon Posted February 8, 2018 Share Posted February 8, 2018 Just now, ZAXNIGHTMARE said: new ember fireball gives me more oportunities ... And those opprotunities are? Link to comment Share on other sites More sharing options...
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