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The Temporary Future of Warframe Trials


[DE]Megan

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3 минуты назад, Neuroszima сказал:

As a member of RSB i was told many, many times, that i don't have to even speak, just they would like to see in chat if there are any questions. RSB provide enviornment for those who were curious enough to experience them. Even now, at the end of trials, we still have dedicated bus drivers who put even more effort, even seeing their ground cracks on the groud below their feet. The rules of who can join are simple, if there is enough people requesting the raid bus - it starts. WE ARE PEOPLE AS WELL. We are not bots who mindlessly do it for sake of everyone getting their badge. But we are here to provide the knowledge, and if we have time, we are more than happy, to help anyone who struggle. I do not blame you for the thing you mentioned. I blame DE for lack of competence in explaining most of the content this game had ever (raids not being advertised and just shown as the dead bp in market god knows where, how does the damage work, status on weapons, multishot? innate vs. mod-based, status on shotguns and why it is beneficial to have 100%, range of meele weapons?, long lasting visual explanation of how some weapons did have secondary fire that noone knew about, DROP RATES ON EVERYTHING (for this Bronzime has a great video - 0,12% Frost Prime bp drop on release - did you even know about this was a thing???), reason why every content in the game was released by having a dude to datamine it for people)

Do i have to say more? i can count forever. I can't see any of your arguments of "distant community" we are here for the players.

To the very end...

Well, thanks for straight answer. I apologise if I said something wrong or harsh. I didn't say everyone in raid community are like that. It's true I could be just unlucky soul. Or maybe back in times I made mistakes I don't remember already, who knows. I told about my certain expierence and how it reflects current trials flaws.

I agree complately on lack of information. I introduced friend into game recently and eventually realised I'm a wiki for him. I just sat with him and explained and explained and explained for hours. That was fascinating because I could help but after it he said me he would be completely lost and would start to lose interest because game keeps to throw more and more questions w/o answering old ones and it becomes exhausting with time. Game needs completely new and way bigger codex, with delicate explaining. It should be in one place, always on view etc etc.

Well, since it;s not much time left, I hope I'll find my way to try it. 

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Considering my previous post was removed and no one is telling me "why", I am going to recreate said previous post... though by memory.

(Really sneaky to the one behind it.... have a feeling I know who....I really hate feeling like I need to screencap my posts)

 

This topic should be renamed as it is not a "temporary" change, at least with "trials" being akin to "raids".

DE already confirmed as much in the recent livestream that "raids" would not be returning, and "trials" will, and more than likely it'll just be the moniker of "trials" slapped onto something completely different.

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When I was first recruited to do the Law of Retribution, I imagined the Trial to be some sort of very difficult battle me and at most seven other players would partake in. Looking back into it and thinking also on what Warframe is all about, I wanted to express my thoughts on this mission type in a more logical and sincere response.

Warframe is a fast-paced action game, and in some perspective the Trials felt a bit short on that aspect. I've asked around many players about their experience with Trials and their frustration with the content itself. A majority of them enjoyed the idea of meeting with new players and the rewards of the Trials. And yet, there was one specific downside to their experience they a majority of them had in common: Engagement.

The was Trials are designed, they follow through the more engaging part of this operation by going through consecutive puzzle-based missions. When it came to Law of Retribution, those puzzles involved standing still on platforms, restricting movement through Hijack, and a massive requirement to Crowd Control as much as possible. At the Jordas Verdict, there was some points that allow players to fight enemies, but it felt more like a series of escort-based missions and maze-like missions.

 

I feel that the balance between the puzzle solving and the combat engagement was offset when it came to Trials. The format of Trials may have missed the mark of Warframe's fast-pace, and the large scope of the Trials may have resulted in the continuous bugs and errors. But I feel there is still a place for puzzles to remain in Trials, and there should be some way to have players engage in this mission type.

 

But this is merely my thoughts and reflections when it comes to Trials.

 

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So are the current take-away points that:

  1. Raids are a big drain on dev resources and can't be sustainably kept in the game as they are right now
  2. People would still like to play buggy versions
  3. The announcement could have been handled better, given how much raiders like their raids
  4. There should be some sort of replacement gameplay which emphasises teamwork

... ?

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Suggestions for a trial:

- an enemy having smarter AI movement (smarter and faster than a grineer manic) that can parkour like a warframe

- more shooting mechanics on puzzles/bosses (but can't be rushed using gigantic dps weapons)

- less puzzle, more shooting, more enemies

- succession of a raid is not boosted thru "one-shotting" an objective

- add "tutorial stuffs and signs" in the raid, or even add a tutorial raid key where the raid run has a bunch of tutorials but since tutorials were given, in-game rewards are not given on that particular mission.

- kinda similar on ambulas and kela de thyme assasination, but damaging a boss needs to be kinda similar on killing a teralyst (without using an eidolon lure and [spoilers] an operator) and there should be a mechanic that we need to shoot a random weakpoint to continue shooting a weakpoint of a boss later on

- [WHY OLD RAIDS FAILED TO BE INTRODUCED ON THE MAJORITY] give us UI in the Navigation where you can see auto-matchmaking for doing raids/dark sector

To be fair, dark sector is on the right direction. I hope "some players" will not be able to "exploit farming" the rewards on it (thru using glitching, and possibly the raid host might be using multiple accounts on a raid)

I think DE should have labeled the old raids as "currently in beta", similar way on the old focus system.

It's too easy to criticize DE on why they're removing a core part of the game away from the raid community.

I think on all these things that are added in the game simultaneously, especially the upcoming dark sector and all the incoming future contents, I would really suggest they add some kind of "tutorial box"/"in-game tutorial tab" that shows up always in the game, or in-game tips/informations that pop up always per interval that pops up like alerts every 5/10/20/30/60 seconds (and of course a switch on/off on that tutorial thing); And add more UI improvements to the game especially for the new players.

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Can we please, get more daily stuff to play, similar, to the sorties/trials;
that is daily rewarded, and not standing based?

I still don't get the point of removing, the raids; just leave them,
as they're now, and just cut support, while working on the replacements!
I HATE the idea, of being forced onto the plains; I do not find it enjoyable, at all...
Also, there's already, WAY TOO MANY SYNDICATE STANDING things already; 
all of which, is with annoying daily caps...

If anything, DO NOT make trials, into clan-based/weekly events, make something else, for that purpose;
as well, as returning arcanes, into raids, after replacements, are in place...

I think I speak for most, of the players, that enjoyed the raids:
We want daily content, that is not standing/syndicate based... 
We don't want to farm forever, to unlock farm; it's ok, I get why they're ingame, 
but there's already far too many, to even keep track of... 

I do not care, if we have to get an equivalent, of the antiserum injector;
in order to complete them, or if it contains puzzles... 
I'd actually prefer, if they contained some puzzles, tbh;
though, moving away from the pads, might be a good idea, indeed...

Though admittedly, it'd be nice, if the raids, were mixed up a bit;
running the same maps, over & over, is kinda boring, in the long run...
That's not to say, I don't enjoy the raids, as is; though, they're somewhat monotone.

Honestly, it's good, if you make them more accessible;
though, I'd prefer, if there actually was some challenge, to completing them... 
As well, as them being teamwork based, with harder, than usual enemies. (As well, as boss(es))
I don't want the mission/rewards, to be handed to people, on a silver platter;
though, the trials, as is, doesn't really give enough clues...
(No/few waypoints, very little info, on objectives, and not to forget;
in JV, Ordis tells you, to do more, or less, the opposite, of what the objective is.)

I, personally want the replacements, of the raids, to be where, the arcanes are;
and I do, to some extent, want it, to be end-game content, as arcanes has always been end-game content!
Though, as it currently stands, admittedly, even very few, endgame/high MR players,
ever plays the raids; probably, because, the lack of information, or pointers... (Just don't overdo it, please...)
As well, as people being scared away; by the raiders, pointing them, in the direction, of the wiki...
Which scares them, away from trying; I guess, since the pages, are way too long, with too few images/videos
As well, as because, of how the trials currently are, people tend to only play with experienced people;
since they want to avoid, having explain everything, all the time. (and/or failing, or taking unnecessarily long)
Also, there's the thing, where there's one experienced player, which tries to teach 7 newbies;
which always, or at least, almost always, ends in a complete derp-fiesta... 
Where maybe 1-2 players, does things properly; while the rest, runs in random directions,
gets stuck, griefes unintentionally, or intentionally, doesn't matter, etc. etc...

Also, maybe move away, from the EV requirement.. (for the battery/bomb)
As well, as any other specific frame, and/or builds setups...
Though, of course, there's obviously going to develop, a meta of sorts;
and there being more effective setups, for certain situations, is nothing you can do much about.
Just remove the requirement, for specific ones. (I.e. EV 4 LoR, or Nekros 4 JV)


P.S.
I've seen an MR2 player (admittedly a "smurf") raid far better, than several MR20+ players!
(Not the only low MR player, I've played with, which has done good either, which probably* weren't "smurfs.")
*Can't confirm, except for the clanmates, I've taken with me.

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Glad I screencapped my recent post, going to remake it verbatim and include a screencap of the original.

Really.... wouldn't be bad if someone just MESSAGED me when deleting the comment.

Spoiler

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Considering my previous post was removed and no one is telling me "why", I am going to recreate said previous post... though by memory.

(Really sneaky to the one behind it.... have a feeling I know who....I really hate having to )

 

This topic should be renamed as it is not a "temporary" change, at least with "trials" being akin to "raids".

DE already confirmed as much in the recent livestream that "raids" would not be returning, and "trials" will, and more than likely it'll just be the moniker of "trials" slapped onto something completely different.

 

 

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47 minutes ago, -Xtharvind- said:

I love Plain of Eidolon, let's remove every warframes except Harrow, chroma, volt, trinity so that everyone can enjoy plain of eidolons and not any other game mode in this game. :) 

Let's remove all in the game and keep Eidolon only, and lets change the game name to Survival Online :)

Pls i want to made a wooden house!

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Trials so far have been formatted into a series of puzzle missions which would lead straight to the boss fight itself. I can imagine with so many of those puzzles jacked into the mission would eventually cause bug and issues [DE] needs to deal with. Trials also include a strong reliance in Warframes that can mass Crowd Control enemies, and this alone leaves a handful of Warframes to be recommended for such an occasion. There is little room in Trials to combat as opposed to avoid combat.

Do you guys feel the same way? Do you think that the current format of Trials exclude engagement and combat most of the time?

What are your thoughts of Trials to be truncated into one single mission: the boss fight. Not just a single boss fight, but a boss fight that features a series of phases of puzzles that also will require combat in them?

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That was quick, once again deleted, so let's try that again, and maybe this time I'll get a private message on their reasoning.

Spoiler

DoUGOkZ.png


 

Quote

 


Glad I screencapped my recent post, going to remake it verbatim and include a screencap of the original.

Really.... wouldn't be bad if someone just MESSAGED me when deleting the comment.

Spoiler

R7wgjju.png

Quote

 

Considering my previous post was removed and no one is telling me "why", I am going to recreate said previous post... though by memory.

(Really sneaky to the one behind it.... have a feeling I know who....I really hate feeling like I need to screencap my posts)


This topic should be renamed as it is not a "temporary" change, at least with "trials" being akin to "raids".

DE already confirmed as much in the recent livestream that "raids" would not be returning, and "trials" will, and more than likely it'll just be the moniker of "trials" slapped onto something completely different.

 

 

 

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3 hours ago, FoxFX said:

Do you guys feel the same way? Do you think that the current format of Trials exclude engagement and combat most of the time?

I think the current form of the game excludes combat. How many kills do you get in the average capture mission? The average Sabatoge? People stop to kill when they need to. In mobile defense, you kill when you get to the terminal, people don't often clean house all the way to the terminal. Trials throw more enemies at you and have you linger in said areas with the enemies. A mobile defense is very easy until you get to the part where you need to actually defend. At this point, the enemies catch you, and you have to fight them. In LoR, the enemies catch you at four injectors, and during the Simon says puzzle. Since there is no where to run, people took to the next laziest route: CC.

I play as the Trinity in my raid group. I can safely say that I get more kills in the sabatoge mission of LoR than I do in any sortie sabotage. My least favorite part of all three raids is the area where you must do a round of infested salvage in JV. People claim that the raids aren't in the same spirit as the rest of warframe, and I'm willing to bet the part of JV that is literally a mission on Eris is not anybody's favorite part.

In a Grineer sortie Hijack I would play as Inaros and literally sit emote on the core. My friends often join me, sometimes they smash boxes, sometimes they emote to shake my hand. In NM LoR every member of my team is busy doing something. Mission failure is at stake, the tension is high, and everybody is busy with something to do. NM LoR Tram section is objectively more engaging than a sortie 3 hijack, even at 20 levels lower.

I would also, on any day of the week, do the third phase of vay hek 5 times in a row before even considering the normal vay hek assassination. I think section for section LoR is a more engaging version of it's normal mission counterpart. I'm obviously biased, I've heard the argument that the entire raids is "go here and stand on a button". You can distill any part of warframe down to the mundane monotony if you want to. Shooting enemies is putting your cursor on them and clicking.

 

I think the raids succeeded in designing an environment that pushed players towards conflict and engaged them far more than the average warframe mission, and I don't understand how people feel that it's not in the spirit of the game. I would love some light shed on this from the other side, because all I usually hear is that they are "boring" without any further information. Most missions in warframe are boring. It's the gameplay itself that's fun.

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Getting to some "inception levels" of replies with how many quotes this is becoming, lol.

If there is something actually "wrong" with the posts, then send me a MESSAGE instead.

 

Just because I'm saying how the title is incorrect DOES NOT mean that it is breaking any rules, unless criticism is now a rule-breaker.

Removing content that many people enjoyed for little to no reason and then doing this underhanded tactic is just so backwards.

 

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That was quick, once again deleted, so let's try that again, and maybe this time I'll get a private message on their reasoning.

 

Spoiler

DoUGOkZ.png

Quote

 

Glad I screencapped my recent post, going to remake it verbatim and include a screencap of the original.

Really.... wouldn't be bad if someone just MESSAGED me when deleting the comment.

 

Spoiler

R7wgjju.png

Quote

 

Considering my previous post was removed and no one is telling me "why", I am going to recreate said previous post... though by memory.

(Really sneaky to the one behind it.... have a feeling I know who....I really hate feeling like I need to screencap my posts)


This topic should be renamed as it is not a "temporary" change, at least with "trials" being akin to "raids".

DE already confirmed as much in the recent livestream that "raids" would not be returning, and "trials" will, and more than likely it'll just be the moniker of "trials" slapped onto something completely different.

 

 

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**First, they came for the Raiders, and I did not speak out - Because I did not raid at all. Then they came for Conclave players, and I did not speak out - Because I did not do Conclaves. Then they came for the Kuva Nodes, and I did not speak out - Because I was not invested in Riven market. Then they came for me - And there was no one else left to speak for me.**

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30 minutes ago, dimo145 said:

**First, they came for the Raiders, and I did not speak out - Because I did not raid at all. Then they came for Conclave players, and I did not speak out - Because I did not do Conclaves. Then they came for the Kuva Nodes, and I did not speak out - Because I was not invested in Riven market. Then they came for me - And there was no one else left to speak for me.**

Very well put. with every passing update more and more people leave and soon this game is going to die. DE please don't go down this path!

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33 minutes ago, dimo145 said:

**First, they came for the Raiders, and I did not speak out - Because I did not raid at all. Then they came for Conclave players, and I did not speak out - Because I did not do Conclaves. Then they came for the Kuva Nodes, and I did not speak out - Because I was not invested in Riven market. Then they came for me - And there was no one else left to speak for me.**

Pfft.  Conclave should be taken down and reworked.  And they'll never take down kuva nodes.  The riven market generates waaaay too many plat purchases for them to justify making it harder to roll rivens :/

 

1 minute ago, EDM774 said:

Very well put. with every passing update more and more people leave and soon this game is going to die. DE please don't go down this path!

Having a vocal fraction of a fraction of the player base threaten to leave the game is hardly going to kill the game.  Too many people here overestimate how many people play trials and how many will leave the game over them being taken out.

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6 minutes ago, EDM774 said:

with every passing update more and more people leave and soon this game is going to die.

Unless you have hard numbers to indicate that with each update more leave than come, this is just teeth gnashing.

People leave all kinds of games all the time - i played D2 hardcore for 3 months after its release (actually paid for it ugh) and haven't looked at it since.

I've played WF for years, and while I increasingly question why, and find less and less that is appealing, many new players have come along so when I move on, someone will be there to take my seat.

Yes, I'm sad that with each update, more and more people that I played with leave and I have little interest in playing day in day out with a bunch of low level players as that content is boring* and they can't do what I want to do - so my group of friends in WF gets smaller each month.  But I'm not claiming the game is dying - just my little corner of it.

*EDIT: Boring to ME - to them the world is new and exciting.

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47 minutes ago, dimo145 said:

**First, they came for the Raiders, and I did not speak out - Because I did not raid at all. Then they came for Conclave players, and I did not speak out - Because I did not do Conclaves. Then they came for the Kuva Nodes, and I did not speak out - Because I was not invested in Riven market. Then they came for me - And there was no one else left to speak for me.**

My first reaction was "you're being overdramatic here"  , though I find this type of logic on point . Well done.

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11 minutes ago, (Xbox One)Tucker D Dawg said:

Unless you have hard numbers to indicate that with each update more leave than come, this is just teeth gnashing.

People leave all kinds of games all the time - i played D2 hardcore for 3 months after its release (actually paid for it ugh) and haven't looked at it since.

I've played WF for years, and while I increasingly question why, and find less and less that is appealing, many new players have come along so when I move on, someone will be there to take my seat.

Yes, I'm sad that with each update, more and more people that I played with leave and I have little interest in playing day in day out with a bunch of low level players as that content is boring and they can't do what I want to do - so my group of friends in WF gets smaller each month.  But I'm not claiming the game is dying - just my little corner of it.

 

^This.  Player turn over is very normal in f2p games and if anything DE has pretty good retention on players compared to most of the f2p market.  Every major update sees new peak CCUs and they consistently manage to hold on to a lot of players after those peaks.  About a year ago the daily ccu peaks were about 25-30k less than are now.  It's fine to be sad that something you liked is being taken out, but to cry that the sky is falling when the game consistently is seeing playerbase growth is very silly.

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1 hour ago, Spectre-8 said:

My first reaction was "you're being overdramatic here"  , though I find this type of logic on point . Well done.

Anytime someone busts out an adaptation of "first they came for the...", they're being unquestionably overdramatic, unless they're actually talking about actual lives being at stake.

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1 minute ago, Ham_Grenabe said:

Anytime someone busts out an adaptation of "first they came for the...", they're being unquestionably overdramatic, unless they're actually talking about people's lives being at stake.

LOL  , that's one way to say that i'm a total hypocrite :D

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I'm going to keep remaking this as there's nothing in the rules on criticism, not being hostile, just pointing out what was said.

Still not a single message on the subject.

 

This post is on-subject, not spam, and not aggressive/hostile towards any individual, merely what's been stated, what's been done, and the actions taken within this topic.

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Going to put the past posts into the below spoiler to save page space.

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Quote

 

Getting to some "inception levels" of replies with how many quotes this is becoming, lol.

If there is something actually "wrong" with the posts, then send me a MESSAGE instead.

 

Just because I'm saying how the title is incorrect DOES NOT mean that it is breaking any rules, unless criticism is now a rule-breaker.

Removing content that many people enjoyed for little to no reason and then doing this underhanded tactic is just so backwards.

 

Spoiler

f15ESCR.png

Quote

 

That was quick, once again deleted, so let's try that again, and maybe this time I'll get a private message on their reasoning.

 

Spoiler

DoUGOkZ.png

Quote

 

Glad I screencapped my recent post, going to remake it verbatim and include a screencap of the original.

Really.... wouldn't be bad if someone just MESSAGED me when deleting the comment.

 

Spoiler

R7wgjju.png

Quote

 

Considering my previous post was removed and no one is telling me "why", I am going to recreate said previous post... though by memory.

(Really sneaky to the one behind it.... have a feeling I know who....I really hate feeling like I need to screencap my posts)


This topic should be renamed as it is not a "temporary" change, at least with "trials" being akin to "raids".

DE already confirmed as much in the recent livestream that "raids" would not be returning, and "trials" will, and more than likely it'll just be the moniker of "trials" slapped onto something completely different.

 

 


 

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So yeah, as the title suggests, I wanted to give my opinions about DE's decision in removing the Trials from the game for a limited time by the end of the month, or Raids or whatever people call them, and I have to say, to me it doesn't quite matter at all, in fact it's actually fine by me.

The reason I say this, and I'm pretty sure I'm not the only one who thinks the same, is because of the fact that the Trials just ended up becoming somewhat obscured with other things like Sorties and even Eidolon Hunting but that's not the only thing. When the first Trial, the LoR, was introduced in a Devstream I was interested in it especially because of the fact that it involved the ability to play with up to 8 players while fighting against incredibly hard enemies, it somewhat made me remembering a similar case with Super Smash Bros. for the Wii U and Nintendo 3DS where you could also do an 8 player smash, even though I don't have that game, but even then it was something that made me curious as I wanted to see what it was like to play with 8 players and doing some puzzles.

When finally the LoR was implemented to the game I decided to give it a try and I have to say, instead of calling it Law of Retribution might as well calling it Law of Rage. I mean, I usually don't like fighting with enemies that are over level 100 since that they can easily kill a squishy warframe and still kill tankier warframes unless if using something to stay immune to damage like Rhino's Iron Skin or Nezha's Warding Hallo and so on. I mean, sure I could have had many frames before but the Trials themselves still felt somewhat out of place.

First things first, the Trials involve 2 to 3 parts where players must coordinate with each other in order to finish them by completing some puzzles, at least as far as I know. And yeah, I get that DE wanted to try to implement a system of puzzles to encourage player to interact with each other in order to solve it if they want to finish the mission and I totally get that. Don't get me wrong, I like when some games have like areas that are actually huge puzzles for players to solve, in fact I used to play some games that had that kind of system from Prince of Persia the Warrior Within to Tomb Raider Underworld and some others of which I don't recall their names. But what was sure was that those puzzles were fun to do, some of them could have been an pain in the butt to solve but they were still fun to do mainly because of the fact of the players having all the time of the world to solve it. I suppose that DE wanted to try something similar with Warframe but it didn't work quite well when the Trials went live.

In fact, this can actually be compared to real life situations. Let's suppose that you have a group of players in a room who are good with puzzles and you challenge them in solving a complicated puzzle, you'll notice that they start interacting with each other, trying many things to see what works and what doesn't but slowly are capable to solving the puzzle with enough effort to do it. But if you have a group of players who are terrible with puzzles things become complicated, seriously, I have some colleagues who aren't necessarily great with puzzles, so they have more difficulties in solving it since that puzzles often force players to think. But if you just mix things up by placing both groups in the same room solving one single puzzle things can get messy, those who aren't good with puzzles might as well just stay there doing nothing because they simply can't understand what's going on. I say this because this is probably what happened most of the times with the Trials in the game when they went live, sure no one knew how the puzzles worked at that time but there're still some new players around who probably are still trying to figure out how to solve the puzzles in the Trials.

Now actually none of this isn't a huge deal unless you consider the fact that the puzzle sections just seem to slowdown the entire progress, but none of this is the reason as to why I didn't like the Trials in the firts place, solving the puzzles isn't a huge deal and you can take care of the enemies by using crowd control abilities on them, but considering the fact that you had to solve the puzzle with those pesky enemies constantly trying to kill you just turned things into a true nightmare. Seriously, that's equivalent to someone solving a puzzle with the room filled with people talking all the time, you hardly can concentrate. I mean, this is basically one of those cases where the implementation of a puzzle system in a game may work for some but for others... not so much. For me, puzzles should take their time to be solved and not rushed, people should have their time to understand how a puzzle works if they want to succed. But considering that in the Trials you have to deal both with puzzles and high level enemies that are constatly trying to interrupt you just makes thing incredibly obnoxious and that's not even counting the freaking scorpions who just keep pulling you away from where you're suppose to say in the puzzle, forcing players to start all over again. I mean SERIOUSLY! I never got throught the first part of the second stage of the LoR Trial when I tried in the first times, not to mention the amount of times players had to use their revives in order to keep up often resulting in players running out of them and leaving the mission in the middle.

All of this just made me not want to do Trials ever again, not even The Jordas Verdict especially considering that people often say that this one is very buggy. I still saw some videos on youtube to see how the whole thing worked, like some made by Mogamu, but it still didn't convinced me to do it again. It just gets to a point where you hardly can do anything even with communication because the enemies are just making things difficult when trying to solve puzzles. I get that some of you had already figured it out but the Trials in general just got to a point where I couldn't even look at them and knowing that DE is also moving the Arcanes to the Eidolons in the plains that just made me pleased, after all you don't have puzzles to solve and you have to deal with those little guys who regenerate the Teralyst's shield. Also, I get that the Trials also allow up to three player to play which makes sense, some sections require someone to say on a plataform to open a door so that everyone can get through, but another thing that I didn't quite like was that you had to invite people since that Trials weren't exactly public and were meant to be played as a team and I get that but it was still a little annoying for me.

Like I said, there're times where the implementation of a puzzle in a game works while in others it doesn't. I still understand that some of you may not like the idea that the Trials are temporarily being removed from the game but this actually happened once with the DarkSectors and considering that DE is about to introduce a new mechanic for them it makes me excited, I mean just by looking at the way you enter in the new DarkSectors in the Devstream makes me think that that's how the DarkSector should have been in the first place. After all, they are called "Dark" for a reason. We of course don't know for how long the Trials will be shut down but this should actually be the ticket that DE needs to make Trials better, because we have to agree that puzzles are something that need their time to be solved and never being rushed, unless if you're really good at them.

Not only that, let's face it, some of the newer things that were introduced into the game, like Sorties and Eidolon Hunting, can get the job done better than Trials themselves about dealing with different kinds of challenges and you don't even need 8 players to do it, in fact people even say that the Eidolon Hunting are the new Trials.

Anyway, let me know your thoughts about this down below. What I think is that I Trials chould use some kind of rework to make them feel much better and not slowed down due to a puzzle or even bugs or something. Remember that DE recognises their mistakes and just want to do whatever it takes to make things better for the players via the use of their feedback. I don't know what they're specifically planning but we just need to give them some time to decide what they want to do with the Trials. Who knows? They surprised us with the new system for the DarkSectors in a Devstream so it's totally possible they might do the same for the Trials, along with some usual hotfixes, you know?

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This. I'm a so-called 'Veteran Player' (here since U7) who's at the end-game point.

I've tried running a Trial once. Once.

Even with players who had a good idea of what we were doing we didn't get past the platform/message puzzle, in I think the first part of the second mission. At that point we didn't even fight the enemies, they could take whatever damage we could deal and one-shot us, so it was a matter of endless crowd-control. Experience was bad enough that I never tried to do so again.

Combine with the fact that the number of players who actually do these raids is relatively small, plenty of work went into these raids and hardly anybody plays them. They aren't worth DE's effort to maintain so it's a miracle that they did for so long.

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