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[DE]Megan

The Temporary Future of Warframe Trials

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1 minute ago, HerpDerpy said:

I know the for TLoR half the time no one would kill a single enemy until the end because it was all just about CC and throwing Booben traps so no enemy could shoot ever. And in TLoR a lot of the trial was standing on buttons. and if it wasnt standing on buttons it was walking beside the hijak thing, which might as well have been standing on a button.

Better than standing in the same spot attacking Eidolons, am I right?

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Just now, (PS4)LeBlingKing69 said:

Ssshhhh... don't say that kinda stuff here. You won't like the raiders when they're angry.

I don't like them period.

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Have they been canned yet though? I'd like to know if that Sekhara they talked about has been added.

Tomorrow it is.

Edited by LazerSkink

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1 minute ago, WolfTitan said:

Better than standing in the same spot attacking Eidolons, am I right?

Pretty sure there's a lot of movement and action in an Eidolon fight.

Or at least there is whenever I do it, dashing back and forth, running ahead of the Eidolons to keep up with them etc.

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1 minute ago, WolfTitan said:

Better than standing in the same spot attacking Eidolons, am I right?

might be right in 6 months when everyone is Eidoloned out, but at least for the time being I enjoy eidolon fights much more than I ever did raids.

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At least the Eidolon fights were actually made visible and fun to an extent. I didn't know what trials were until MR8 and even then, they didn't seem all that appealing to me.

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1 hour ago, HerpDerpy said:

Raids were cancerous to 95% of the player-base. I have 0 problems seeing them go. 

"I don't like something so it should be removed"

Yea, let us just give conclave players the finger because we don't like to play how someone else does. Ironic that you call raids cancerous with the way you said your comment. Bravo.

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Me thinks some folks might wanna fix their crowns of totally-not-elitism here. It sure shines, but doesn't cause any respect for them. (EDIT: meant both sides). Won't be bothering with pointing out. As for the issues... well.

 

I understand some players loved or get used to Raids/Trials, but I can also see how they failed DE's expectations.

RSB's dedication and desire to help is good and amazing, but it shouldn't be mandatory or an excuse for flawed design to begin with. Even if RSB could teach everyone to play the Raids, it still doesn't mean everyone will be okay with the trials and the way to obtain the Arcanes. Mechanics- & performance-wise the Trials is a failure. If performance failure is obvious, the core issues of mechanics are: Raids/Trials don't follow the flow of the game in the first place. It's actually the opposite if you don't count little parts like hijack or decryption. Then there's Lotus that provides zero info; almost nowhere in the regular gameplay you're facing pads and team-coordination elements (at least the doors of friendship say what you need to know); the Salvage/Decryption part should've came first and only then it should've been TJV's turn and it's not like it's the most problematic part of TJV -- the Nerves stage is much more complicated and basically impossible for some players without using unofficial guides. And then, at one point, DE just gave up themselves, probably finally admitting that it doesn't work/meet their expectations.

I also remember TGDM's topic on the r/:

If you dig deeper: google, r/warframe, forums etc., you'll find even more.

 

1 hour ago, WolfTitan said:

That is entirely untrue. Raids may have been buggy, but nowhere near the level of bugs in PoE. They were always minor bugs - the raids were always playable and completable.

Nooot really, unfortunately.

 

Down the list, something I remember for sure:

TLoR:

Desynced Fomorian Core.

Shadow of the Dead completely breaking the last TLoR stage.

Instant failure opon entering the puzzle Stage#2 room due to 'not having enough players'.

 

TJV:

Elytron's Warhead pushing Jordas off his docking spot making it impossible to progress (was on our first run).

Jordas' docking scripts breaking if you deal enough damage during vulnerability phase way too quick/mid-animation.

Jordas getting misdocked with a small chance you may be able to find sweet spot to push the spore into, or not -- forcing to abort.

No enemies on vaporizer stages.

Esophages double-playing animation resulting in the player getting spilled back to initial location.

Esophages spilling the player out of the map.

Esophages working for host only.

Random crashes.

The probability of desync in general.

Edited by Thundervision
oh dear, this is an essay at 3am for you... 1 typo, 2 typo, 3 typo...
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12 minutes ago, Jim22 said:

GOODBYE RAIDS TOMORROW :( DELAYED 

You can't spell Delayed without DE-

Well, look at the bright side. You have slightly more time than you did to take your last raids. 

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I've ran a handful of raids, and personally believe my squad (the people who also taught me the raids) and I were kind of good at them, and remained non cancerous to the random new guys we would bring along from time to time. Sure they aren't perfect, but they were a nice change of pace from the normal game modes, and even if the arcanes you got were bad, you at least got a decent amount of credits. I'm personally sad to see them go, it was nice having a reason to plug the mic in. To those who haven't done them, I'd suggest trying them at least once, they're a great deal more fun than they appear on video.

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7 hours ago, Key said:

For YOU, now go and hunt noobralyst

I just love how you completely ignored the rest of my comment.

" Still I understand and I respect why some people loved them. "

And yet the casual founders expect to be treated seriously.

DdURza4.gif

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The only people I have ever encountered in Warframe who've screamed at me over VOIP, in the five years I have played, were the random players I encountered in Trials. From what I've seen in this very post, Trial defenders have the same elite attitude that raid content fosters. It's a toxic environment that has dragged down the game socially, economically, and developmentally. 

Quite frankly, I'm surprised Trials weren't removed any sooner.

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12 minutes ago, Sitchrea said:

The only people I have ever encountered in Warframe who've screamed at me over VOIP, in the five years I have played, were the random players I encountered in Trials. From what I've seen in this very post, Trial defenders have the same elite attitude that raid content fosters. It's a toxic environment that has dragged down the game socially, economically, and developmentally. 

Quite frankly, I'm surprised Trials weren't removed any sooner.

Not very fair to judge an entire group by what is in essence a pub game. The trial run I did with my flatmates was pretty patient even though I lagged behind a lot - the only reason I didn't do JV was because my archwing skills are as lacking as my plat amount.

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1 minute ago, Cryptix123 said:

Not very fair to judge an entire group by what is in essence a pub game. The trial run I did with my flatmates was pretty patient even though I lagged behind a lot - the only reason I didn't do JV was because my archwing skills are as lacking as my plat amount.

Look at the posts above. The only vitriol comes from the Trial defenders. My point isn't I played a game with some toxic players - my point is in all of five years of playtime the only toxicity I've encountered in force was during Trials. It's the Trials themselves and their design which foster an elitist culture among their proponents.

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23 minutes ago, Sitchrea said:

Look at the posts above. The only vitriol comes from the Trial defenders. My point isn't I played a game with some toxic players - my point is in all of five years of playtime the only toxicity I've encountered in force was during Trials. It's the Trials themselves and their design which foster an elitist culture among their proponents.

Can you really blame them though? I never played many trials, I've done like 6 LoRs and 3 JVs, I never sold an arcane, but the attitude that certain forum posters have of laughing in people's faces because their favourite game-mode is getting removed while constantly sucking up to DE honestly pisses me off and it's certainly more "toxic" than anything I've seen from the trials community.

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While I'm still too new to ever have cracked the Trials, I kinda got this sense from Devstream 106 that part of the reason they were taking them out wasn't because of bad design or massive hate, it was because they were so buggy, and people always were pestering them to fix them, and Steve came off as kind of sick of having to fix them.

Which seems - understandable, but disingenuous somehow. You want to refocus development resources on Plains because those had a real return on investment in terms of player count and whatnot, that's fine, but Raids never damaged the community in the way that, say, Dark Sectors did, where they pulled them out to stop the bitterness over the insane monopolization that took place there. Raids were, ultimately, harmless. Couldn't they have just said 'we're not really focused on fixing raid bugs lolol' and left it at that? Or was the idea that Eidolons and world bosses along those lines were to be the real future of the endgame, and they wanted to shear off some excess systems that they figured were superfluous? I just can't parse it.

Edited by S.T.M.P.D
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5 minutes ago, --PV--GLR_NazbolGang said:

Can you really blame them though? I never played many trials, I've done like 6 LoRs and 3 JVs, I never sold an arcane, but the attitude that certain forum posters have of laughing in people's faces because their favourite game-mode is getting removed while constantly sucking up to DE honestly pisses me off and it's certainly more "toxic" than anything I've seen from the trials community.

Is it sucking up to agree with DE that they should stop wasting resources/time on Trials when other parts of the game need their attention?

I'd much rather see PoE COMPLETED and Venus landscape released at least more completed than PoE was on release and see the two cinematic quests in dev hell finally released than keep Trials around.

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Just a reminder that once the trials are gone you won't be able to get the Sevati Sekhara, Aseron Sekhara, and Jordas Sekhara badges.

I got mine, where are yours?

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I swore to never do Jordas after I did it on it's release day, and spent like 9 hours in mission...

Edited by PoisonHD
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