(PSN)Jakestation3 Posted February 8, 2018 Share Posted February 8, 2018 I'm not sure what update introduce this as I took a year long hiatus from this game, but an old gripe with the waypoint was that it only showed where objectives and players were on the map on the next doorway and not actually reflect what rooms they were actually in until you entered that room. Now that has been fixed, however the drawback is that the yellow waypoint marker instead of snapping instantly to the next door, will "dynamically" drift to the next door. But most of the time it can't keep up with the fast-paced nature of this game and I periodically have to slow down to know where to go next. It's rather irritating and surely I can't be the only one to notice this issue. I can only hope that this ever gets any attention so the gameplay can feel more fluid again. Link to comment Share on other sites More sharing options...
(PSN)Soul_o-O_Eater Posted February 28, 2018 Share Posted February 28, 2018 Oh yeah, glad someone brought this up. I call this the GPS troll. I get it all the time. Another bad one is the sabotage bug. When you gotta unlock the (something or other) door after sabotaging the reactor, the waypoint sends you to the corner of some room. Link to comment Share on other sites More sharing options...
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