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"Dynamic" Waypoint Marker lags


(PSN)Jakestation3
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I'm not sure what update introduce this as I took a year long hiatus from this game, but an old gripe with the waypoint was that it only showed where objectives and players were on the map on the next doorway and not actually reflect what rooms they were actually in until you entered that room. Now that has been fixed, however the drawback is that the yellow waypoint marker instead of snapping instantly to the next door, will "dynamically" drift to the next door. But most of the time it can't keep up with the fast-paced nature of this game and I periodically have to slow down to know where to go next. It's rather irritating and surely I can't be the only one to notice this issue. I can only hope that this ever gets any attention so the gameplay can feel more fluid again.

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  • 3 weeks later...

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