wtfStop Posted February 10, 2018 Share Posted February 10, 2018 Sarpa still bugged!! Link to comment Share on other sites More sharing options...
Firetrucksrule Posted February 10, 2018 Share Posted February 10, 2018 1 minute ago, Maicael said: Maybe read Rebecca's response that's in that thread? Well someone's clearly paying better attention than I was Link to comment Share on other sites More sharing options...
[DE]Megan Posted February 10, 2018 Author Share Posted February 10, 2018 7 minutes ago, Firetrucksrule said: Hey you guys nerfed the Zhuge's crit chance without mentioning it on the patchnotes. Any chance we could get a clarification on whether or not this is an intentional change please?there's a report about it here Not intentional! 2 hours ago, [DE]Rebecca said: This is not intentional and will be reverted, dev stat test that didn't get rolled back. Link to comment Share on other sites More sharing options...
Ragingwasabi Posted February 10, 2018 Share Posted February 10, 2018 Why didnt daikyu get its crit chance buff? id rather it keep its 5 second hold time, but have its crit chance buffed. slow firing yet unreliable weapons are one of the worst things in this game. and latron wraith lost 11% status chance, how is that a buff. the notes say it dropped from 15% to 14%. thats incorrect. it dropped from 25% to 14% Also please give javlok its screen shake back! i absolutely loved how it felt when the javlok was thrown. the screen shake made it feel so powerful! Link to comment Share on other sites More sharing options...
Ventasis Posted February 10, 2018 Share Posted February 10, 2018 Volts discharge isn't working properly. The duration is ALWAYS half of what its supposed to be, even if you're super close to an enemy when casting it. Furthermore, it still has the 4 second grace period of no damage even though its completely unnecessary since the damage cap is gone. Link to comment Share on other sites More sharing options...
BlueOwlRest Posted February 10, 2018 Share Posted February 10, 2018 Thank you, my ears can heal now Link to comment Share on other sites More sharing options...
e11story Posted February 10, 2018 Share Posted February 10, 2018 r.i.p attica Link to comment Share on other sites More sharing options...
W.E.X Posted February 10, 2018 Share Posted February 10, 2018 Nice Supra buff <3 Link to comment Share on other sites More sharing options...
Onokosha Posted February 10, 2018 Share Posted February 10, 2018 Stug needs love too, please. I also thought that you guys, usually merge extremely short Hotfix notes like this with another post Link to comment Share on other sites More sharing options...
ausbob Posted February 10, 2018 Share Posted February 10, 2018 Any word on getting the hema fixed? It's still consuming ammo :( Link to comment Share on other sites More sharing options...
Ecliptix Posted February 10, 2018 Share Posted February 10, 2018 Doesn't affect me but much appreciation for working so late to fix things like this Link to comment Share on other sites More sharing options...
DeathshotSE Posted February 10, 2018 Share Posted February 10, 2018 Some arcane descriptions still not changed such as Arcane Consequence still saying aim glide/wall latch instead of bullet jump and Arcane Momentum still saying fire rate instead of reload. Link to comment Share on other sites More sharing options...
Levanthan Posted February 10, 2018 Share Posted February 10, 2018 Rubbles aren't affected by vacuum and Rumblers still don't scale with melee mods. Link to comment Share on other sites More sharing options...
Kategari Posted February 10, 2018 Share Posted February 10, 2018 Hmm - it appears that Cernos Prime shooting vertically will now have any arrow effects applied :D Now when you can, please allow us to switch between Vertical and Horizontal whilst aiming :) Link to comment Share on other sites More sharing options...
Qzar13 Posted February 10, 2018 Share Posted February 10, 2018 Zarr secondary fire says 29% status in the tooltip but it's still something like 20. Link to comment Share on other sites More sharing options...
captainHalide Posted February 10, 2018 Share Posted February 10, 2018 32 minutes ago, Chakravikari said: So are you guys going to fix chroma somehow doing causing a damage DEBUFF? Just tested this out a bit in the simalcrum - things seemed to be working as intended, was getting significant damage boosts. Got any videos of the damage debuff effect? Link to comment Share on other sites More sharing options...
NotWhoItSeems Posted February 10, 2018 Share Posted February 10, 2018 so no fix for arcane momentum giving reload speed instad of fire rate? Link to comment Share on other sites More sharing options...
Wes8670 Posted February 10, 2018 Share Posted February 10, 2018 Kinda feel bad about that Inaros audio bug cause I used him earlier during the sortie hijack, used my ability once and HOLY- it made me mess up a hack :p also +100% to ear bleeding. At least its fixed now so I don't nuke anyone else's ears. Cheers for that one guys. Link to comment Share on other sites More sharing options...
mkoo33 Posted February 10, 2018 Share Posted February 10, 2018 We have good, and we have not so good things. But the most i hate the rocks on this game. If you are too close to a rock you can't jump on it , because even though there is nothing visible holding you down, so you have to step back.. .and then jump. Like the rocks are being mushrooms ! Maybe one day we gonna have this fixed also. Thank you guys for your hard work ! Link to comment Share on other sites More sharing options...
FileName Posted February 10, 2018 Share Posted February 10, 2018 dear DE the changes on the lures are nice and all except when they follow both warframe and operator. please bring them the way they were before where they will stay with the warframe if you leave the warframe somewhere. or at least have them an area around the operator/warframe where they will stay clear and not sticking to our face. i went in an eidolon hunt just now and half of my shots are blocked by the lures. Link to comment Share on other sites More sharing options...
MusashiKid Posted February 10, 2018 Share Posted February 10, 2018 I'm not sure how to trigger it exactly, but there's a bug which makes your all of your interfaces freeze it was started when somehow I didn't came out from my void mode, and then I went back to my warframe in this state, I can't revive myself if I'm dead also, all of my HUD frozen, and won't show information, aside from outdated informations my HUD was frozen in the state when I'm an operator for health and energy, and even in operator mode, no matter what I do, the value there always the same and on my warframe, the HUD still show the frozen operator's interface, also, all buff's timer are frozen in place damage also won't register visually TLDR : this bug is where all HUD and information frozen in place while the functions, barring revive, still functions as normal sorry if this is not that helpful, but I think this one is quite the big bug, and my explanation skill sucks orz Link to comment Share on other sites More sharing options...
C305 Posted February 10, 2018 Share Posted February 10, 2018 hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm Link to comment Share on other sites More sharing options...
Ghost23d Posted February 10, 2018 Share Posted February 10, 2018 Zarr Status Chance on Barage is bugged ,you should be able to hit 100% on both firemodes before multishot with a + statchance riven but the barage doesnt increment at the same values as the Cannon mode. Link to comment Share on other sites More sharing options...
--F--NerevarCM Posted February 10, 2018 Share Posted February 10, 2018 28 minutes ago, megalomaniacalHalide said: Just tested this out a bit in the simalcrum - things seemed to be working as intended, was getting significant damage boosts. Got any videos of the damage debuff effect? Its only happening for clients, not hosts. Link to comment Share on other sites More sharing options...
Rinteru Posted February 10, 2018 Share Posted February 10, 2018 Boltor prime worse than telos boltor .... feels bad man, i rly hoped for that 20% crit chance on boltor prime, now its still usless, it might be even worse than braton prime or on pair with it. There is no reason to put boltor to use unless dmg 2.5 comes and changes everything. If that happens and make boltor prime good i wont complain. Link to comment Share on other sites More sharing options...
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