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Tether Grenades mod overwrites status and crit chance values on secura penta


Omegafinity
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The Tether Grenades mod for the Penta Series is overwriting the critical hit chance, status chance from the recent buff in Shrine of the Eidolon Update 22.12 of 26% each back to 10% (pre-buff values)
Also for some reason it also increases the blast damage of the weapon

I'm assuming this is unintentional and should be looked and and fixed soon.

Pictures attached for reference
https://imgur.com/a/ohbWZ

https://imgur.com/yYO8N3M

Update: This has been fixed atleast visually as of now (update 22.13.4).  Playtesting required to check whether the bug persists in regular gameplay

Edited by Omegafinity
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4 hours ago, NinjaZeku said:

When I tried this, (un)equipping Tether Grenades didn't change anything, maybe it only happens in the Simulacrum?

Huh you right it works fine in Arsenal.. but not in Simulacrum

damn i freaked out for a second.

And its not even visual bug it really does cripple the status and crit in Simulacrum i barely did any crits or status procs. This needs further testing

Edited by Lythael
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This is bad i did some testing and this bug persists in normal play too.

I tested it in kuva flood mission with tether grenades and without and the difference was night and day.

With tether grenades equipped Secura Penta barely did any crits or status procs

Without tether grenades crits and status procs almost all the time :/

DE needs to fix this BS

Edited by Lythael
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  • 2 weeks later...

This has now been fixed, guys. Even in the simulacrum. Or atleast the UI part of it. @Lythael's comment makes me worry though, that this bug might persist in regular gameplay. 
I don't remember there being any mention of it in the patch notes. If there is, kindly point me to it so I can update the topic

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