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Is Volt's Speed Really That Bad?


ElkenLAK
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I just started to play Warframe after update 9,so there are no Volt in the starter choices. After some times, when I was grinding for Morphics and Seer BP at Mercury's Tolstoj suddenly a Volt used Speed and that motivated me to build a Volt.

To me Volt give me these
Advantages:
1)High movement speed(Save Stamina)

2)Wider Field of View(Better for offensive or defensive)
3)Increase the efficiency of Dual Zoren's air spin meele attack(Capable of traveling at least 70m straight line if used correctly)
4)Able to unbug any player that fall out of the map at the end of duration

Disadvantages:
1)Vision is blurred during the buff(This disadvantage can be solved by turning off DOF/Motion Blur)
>Therefore,basically for ME there are nothing bad about Speed.

Ok back to the question: Is Volt's Speed really that bad?
Hope someone could give me a reasonable disadvantages,cause somehow I receive comment like they hate speed because of Wider Field of View which is an advantage for me. Some even told me their vision is blurred when they can turn off Motion Blur.

 

Edited by ElkenLAK
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If I join a pug and a volt is spamming it I will just quit the mission.  Can't pickup ammo/mods easily, can't place vauban grenades due to the fov change, can't target someone to revive them as the fov and extra speed makes targeting harder.

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Its pretty much a wasted second skill for a frame thats supposed to be an alternative to gunplay(well WAS supposed to be,way back in closed beta when Rhino was still a tank).

The buff is short,the meele modifier pretty uninteresting for a frame like Volt(at last on later levels where he wont survive going into that range) and overall you can achieve similar speed without wasting energy through the use of movement skills.

 

Sure speed can amplify that but why waste the 50 energy if you could actually do something worthwhile for 50 more?

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Speed is an excellent skill.  It's great for team-rushing or melee combat and you can even effectively use it to dodge shots from Corpus enemies due to their bullet travel time.  That being said, there are some disadvantages now that it is a party-wide buff: 

 

1) As you touched on, it causes a good degree of motion blur; this can more or less be circumvented by tweaking settings as you said, but understand that other players may not have their graphical settings set up the same way you do.  The added motion blur can be extremely disorienting in the heat of battle (and you can't really expect all PuG players to turn off a specific setting just to avoid the odd case in which a Volt they're paired with enjoys spamming speed at unnecessary times).

 

2) The increased field of view, while allowing players to see more, can also be disorienting if they're not expecting it.  It can seriously throw off aiming and screw up shots for players and cause momentary issues for your teammates, especially if they're new players that have never experienced the speed skill.

 

3) The large speed boost can case problems navigating tight areas and can ruin jumps/parkour if used on a player that is mid-jump or wall-running.  I've seen players get killed by this during void obstacle courses because they ended up overshooting a jump and landed in a laser pit.

 

The above problems certainly aren't game-breaking and don't really damage the utility of Volt's speed skill, but they do beg that the user be mindful of his teammates when casting it.  What it all boils down to is proper timing and situational awareness, really.  You don't want to screw your fellow players over by selfishly casting speed for a buff, causing them to miss their jumps.  Likewise, you don't want to cast it in a long-ranged, stationary fight where all it will do is hamper your teammates' aim.  Just try to keep in mind the approximate radius of the skill and how it will affect nearby players when using speed and I'm sure you'll find that most players don't complain about it.

 

As an aside, I'd just like to add that Volt's an extremely fun, albeit situationally useful frame.  He possesses some really interesting gameplay options thanks to speed and electric shield.  Hope ya enjoy him.

 

Sure speed can amplify that but why waste the 50 energy if you could actually do something worthwhile for 50 more?

 

Also, speed only costs 25 energy.  Less if you slot streamline.  If you build for power duration it can have as much as a ~17 second duration.  Over all, it's a pretty darn economical power.

Edited by Wriith
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3)Increase the efficiency of Dual Zoren's air spin meele attack(Capable of traveling at least 70m straight line if used correctly)

 

thats a bug with any high speed malee weapon and on nearly any frame... it will be fixed

Edited by Cracken
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What? I don't have volt but when one joins and starts using speed, I love it. No disadvantages for me. Sure you have to pay a bit more attention, but the fov change makes it really obvious when speed is active. So it's not like you're going to be surprised by your new movement speed when you go to pick things up etc. I can't imagine the small change making targeting harder for anyone who doesn't use a joystick/has eyes and hands.

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If I join a pug and a volt is spamming it I will just quit the mission.  Can't pickup ammo/mods easily, can't place vauban grenades due to the fov change, can't target someone to revive them as the fov and extra speed makes targeting harder.

Those Can't pickup ammo/mods easily, can't place vauban grenades due to the fov change, can't target someone to revive them as the fov and extra speed makes targeting harder problems usually solved when you are playing with a Volt who spam speed all the time(Myself).

I have some friends who are not a Volt and played with me all the time never complain after they adapt to the buff's effect,they actually ask me to spam it.However I understand most people are like you who are felt hard to accommodate such condition,so if anyone like you request to stop buffing I think most Volt will understand. However as a Volt,I still hope people like you at least try to adapt Speed's buff,not to mention I have no such problem when someone use Speed before I built volt,and the problems you are having is the signs of lag to me from my view. 

Thanks alot for your feedback :D

Edited by ElkenLAK
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Also, speed only costs 25 energy.  Less if you slot streamline.  If you build for power duration it can have as much as a ~17 second duration.  Over all, it's a pretty darn economical power.

 

That so?

Must have missed that change.

Still doesnt change that its imo a wasted slot on a Warframe thats supposed to relay on his powers but only has 1 mediocre dmg skill that is pretty much a suicide button.

 

I just dont see a reason to pop it.

Even more so because most people dont seem to be able to utilize normal movement skills while under its effect(or maybe because they think at that point its unnecessary,no idea).

Maybe if it gave some defensive benefit aside from the speed boost but as it stands its a waste of energy.

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Basically as a almost purely devoted volt user who has a group of friends that I regularly join it boils down to this:

 

Speed screws up people who aren't used to it, or aren't expecting it, or when used at bad times (mid-parkour)

 

Speed helps anyone who's used to it (from repeatedly being with a Volt, you just grow attune to it without hesitation even - without warning)

 

Speed turns a team into anti-infested - capable of kiting an army of chargers forever and has a rather amazing duration between Continuity &  Constitution, which also turns melee into a viable option at (almost) any stage, and turns void trials into void nothings as you can make quite a few mistakes and still reach the end points before any doors seal shut : with the last added perk being you can re position yourself on the battlefield & move more quickly while firing which does cause a few bullets to miss with rapid back and forths at a half-decent distance as not all enemy weapons are hitscans. (From what I've seen, people say otherwise and I haven't thoroughly tested the process but it certainly seems to allow you to play dodge the blue beams and avoid damage if you've got some distance on your opponents.)

 

In short > Once your used to it:

+ Avoiding Infested

+ Speed Runs

+ Relocating midbattle

+ Time Trials

+ Melee vastly more viable

+ Gathering mods and ammo between waves, exploring random areas, and resource collecting during missions

+ Reaching points you cannot otherwise (Wall-run quick releases with speed can shoot you across maps, wall-running upwards goes twice as far, have reached many points otherwise unreachable.)

+ Reaching teammates who fell behind before they die.

+ Long duration with proper mods (Continunity & Consitution)

+ Low energy cost, can be kept active -constantly- with Flow & Streamline. Generally no orbs required if an Energy Siphon group.

 

? Dodging attacks

 

- Requires repeated uses to get 'used' to it happening

- Situational

- Team-mate awareness required (No using while someone else is mid-parkour and not ready for it)

- Team-mates have a harder time getting 'used' to it since they are not the ones clicking the ability to set it off (and have a easier time getting used to it both in a single session and just in general when setup to last it's max duration)

Edited by Azraill
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That so?

Must have missed that change.

Still doesnt change that its imo a wasted slot on a Warframe thats supposed to relay on his powers but only has 1 mediocre dmg skill that is pretty much a suicide button.

 

I just dont see a reason to pop it.

Even more so because most people dont seem to be able to utilize normal movement skills while under its effect(or maybe because they think at that point its unnecessary,no idea).

Maybe if it gave some defensive benefit aside from the speed boost but as it stands its a waste of energy.

Just some simple questions:

1)Do you have a volt?

2)Do you really know where do Volt's damages come from?

3)Are there any warframe that have all 4 abilities that deal at least 1k damages?

4)If there a warframe with 4 high DPS ability with same damage dealt and same effects which one will you use?

5)Why do u play game for Damage?

6)Aren't playing game is to enjoy and have fun?

7)If every warframes have to have high DPS skill,what the point of using Loki,Trinity,etc?

8)Aren't Warframe suppose to be a team game?

9)Are you using Nova only?

10)Are you one of the players who only use Carry in MOBA games,who only care about damages output and how many kills they get?

 

Edited by ElkenLAK
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Basically as a almost purely devoted volt user who has a group of friends that I regularly join it boils down to this:

 

Speed screws up people who aren't used to it, or aren't expecting it, or when used at bad times (mid-parkour)

 

Speed helps anyone who's used to it (from repeatedly being with a Volt, you just grow attune to it without hesitation even - without warning)

 

Speed turns a team into anti-infested - capable of kiting an army of chargers forever and has a rather amazing duration between Continuity &  Constitution, which also turns melee into a viable option at (almost) any stage, and turns void trials into void nothings as you can make quite a few mistakes and still reach the end points before any doors seal shut : with the last added perk being you can re position yourself on the battlefield & move more quickly while firing which does cause a few bullets to miss with rapid back and forths at a half-decent distance as not all enemy weapons are hitscans. (From what I've seen, people say otherwise and I haven't thoroughly tested the process but it certainly seems to allow you to play dodge the blue beams and avoid damage if you've got some distance on your opponents.)

 

In short > Once your used to it:

+ Avoiding Infested

+ Speed Runs

+ Relocating midbattle

+ Time Trials

+ Melee vastly more viable

+ Gathering mods and ammo between waves

+ Reaching points you cannot otherwise (Wall-run quick releases with speed can shoot you across maps, wall-running upwards goes twice as far, have reached many points otherwise unreachable.)

+ Reaching teammates who fell behind before they die.

+ Long duration with proper mods (Continunity & Consitution)

? Dodging attacks

- Requires repeated uses to get 'used' to it happening

- Situational

- Team-mate awareness required (No using while someone else is mid-parkour and not ready for it)

- Team-mates have a harder time getting 'used' to it since they are not the ones clicking the ability to set it off (and have a easier time getting used to it both in a single session and just in general when setup to last it's max duration)

Hi brother,you have exactly the same thought as mine. :D

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1)Yes,although everytime I look at him I regret wasting the Frame slot.

But then I think of the fun times I had with him back in closed,with his ridiculous high damage and shields going well over 12k and just kinda go with it.

Dont get me wrong,Im not expecting that but at the moment he is underperforming.

 

2&3)Yes,try that on some endgame missions and see how far your suicide button gets you.

Volt has 1(!) skill that deals somewhat decent damage but at the same time roots him in the air(hey there flying target,hope you stood behind a crate when you poped that cast),is dependent on environment and only shows its full potential against one faction.

 

4)Sry...what?Kinda lost me here what the hell you are talking about.

 

5)Again...what?

There is only one way to play Volt and thats mostly relaying on gun play(contrary to what he is supposed to be able to like it states in his frigging description).

 

6)Utility frames,a whole different cast from Volt.

 

7&8&9)Being a liability to the team isnt enjoyable and in fact deadly on endgame missions.

Only way Volt can somewhat hold a supporting role there is through heavily modded weapons,certainly not through his skills.

And no,I dont use nor care about Nova but Im well aware that at the moment she holds the spot Volt was supposed to have.

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-Snip-

 

Going to refrain from addressing to much here at once but will just put it like this.

 

Volt is not a liability, and he's my sole Frame taken into Nightmare, Defense, and Tier III's with the only exception being Solo Defense (Prefer Frost, easier shielding / Nyx, more crowd controling.)

 

Volt's jack of all trades assists everyone, but is far more situation-based and skill-based.

His 1 is useless.

 

His 2 aids in all the ways I listed above, which is a S#&$e ton more than most other Frame's 2nd skills. Endgame valid in every way. Making it THE best anti-infested survival ability in the game. It can also be used to avoid MANY enemy abilities from the Heavy Gunner stun with proper skilled jumps to Rockets launched by bosses.

 

His 3 creates a shield that bolsters a TON of weapons damage by 50% - Flux rifle for instance travels across the map instantly instead of it's 20m limit default - and tacks on that additional damage *ontop* of all it's other damage, a massive increase in damage for you and your team ONTOP of shielding all enemy fire from that direction : making it the 2nd best ranged-defense ability and THE best offensive ability end game at present. (For defense it goes Frost Snow Globe > Then Volt Electric Shield > then Nyx ult. There are no others.) to the point it can be used to shield instant-kill abilities of bosses from doing anything as well. - It's not as good as Frost's Snow globe by any means for direct defense, but with proper skilled use it shifts the balance of damage and defense late game.

 

His 4 .. is worthless end game, and a liability, that's true :P

 

Volt is the late-game winner, for those that know how to use him and with a team that actually takes the time to work together and use his abilities to their advantage.

Edited by Azraill
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People do not like the ability because some people like to troll with the speed ability in public games, making the game hard to play for you while easier for them since they know when it is going to happen and when they are going to use it.

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Well maybe liability was a too strong word.

Thing is,most of what he does can be done better by other frames(though hat off to you good sir for taking him into nightmare,no shield and energy made him pretty much a walking squishy target there).

 

Sure he can boost speed but most pubs either dont even recognize being buffed or keep running into walls and my normal group who actually is able to use the buff gets around fast enough without it.In fact,because of the added inertia of speed and the fact that most levels are incredibly claustrophibic they tend to land in a wall more often than not.Yes there might be one or two cases where a speed pop would have made things easier but at the end of the day clever movement could nearly equal that without me wasting energy,time and risking someone screwing up on his part because of the sudden FOV change.

 

Shield has its own share of problems,especially with Warframes fast pace but alas its still Volts most useful skill,that I will agree with.

 

Its admirable that you guys enjoy Volt for what he is but I think all the "rework plz" topics have shown that good old Volt needs an overhaul at this point.

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I certainly would never claim Volt doesn't need a rework, but it is the claims that either of his abilities that I mentioned are useless that make me feel the majority haven't seen a Volt at his peak. Speed's FOV/Blur could use a drop that's for sure, but both Speed & Electric Shield are beautifully designed abilities that while difficult to get used to effectively placing in battle can actually turn the tides more than most other classes. 

 

Personally I'd still much prefer to see Volt as a more repeated spellcaster rather than the jack of all trades we have now, but as he is now - is rather effective for what it is. I imagine him a much more interesting character if he was more akin to a mage with an entirely reworked skill system that somehow allowed for constant ability use that was effective into any late game situation but until then, he still remains my favorite character and certainly the most versatile, but without a doubt the warframe with the highest learning curve to use oddly enough.

Edited by Azraill
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Speed kicks &#!. It is my most used ability.

 

The attack speed bonus also improves charge speed. Spamming charge attacks with gram, orthos or hate is exactly my play style anyway.

Edited by Inconmon
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Doors don't open fast enough for speed to be even remotely useful, especially if you're not the host.

Best reply....you actually made me laugh xD. In fact which planet are you playing?Why does it have thousand of doors that made you hate door so much when you are not hosting.haha

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