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Ai path finding broken in doorways [Fixed]


NoSpax
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The following issues happen recently on Ceres, Seimeni.

1. Infested crawlers get stuck inside the corner besides the door and won't move towards the pod. (occured when pod is in initial position 1)

2. At the pods second position with 4 lockers near, an infested (mostly Chargers) can get stuck below the stairs behind the lockers, running in circles.

Something similar can happen near the door to the left after the elevator, far in the back. They just run in circles until defeat.

3. Infested do not spawn at all (occures very rarely) after the wave was started.

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I was looking forward to finally getting my Harrow Systems today. It began as usual with numerous attempts without the drop. Had to restart the game after the update. Ever since, the Kavor Defectors just run around in loops around certain doors, making it impossible to complete the run. Seems particularly common on point B in Caracol, Saturn, but happens elsewhere too. Fix would naturally be appreciated.

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As stated in the title, during Defection missions, the AI fails to get through doors quite regularly.
This happened both in the T2 and T3 missions, on different tilesets.

The number of defectors that manages to go through the door varies from 0-3, making it quite impossible to get to rotation C :sadcry:

[Video coming soon]

Part 1: (tier 2):

part 2: (tier 3)


This seems to be occurring since the last update (22.12.0), but I'm not 100% sure if that's indeed the case.

Edited by NahmKench
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ktwXtEQ.gif

Kavor keep walking in circles, completely halting progression. Occurred in Caracol, Saturn at any narrow doorway. Pathing issue persists even after the Kavor are revived after they die at the doorway. 

Thanks!

Edited by andwar
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There are specific doorways they get stuck on, the just run around in tiny circles.  If one of them gets hooked by an ancient, he'll stand up and continue on his way

Sometimes, a defector will almost reach the ship, then turn around and run back towards A.

https://i.imgur.com/OWpYhlK.png

 

Happened on Caracol, saturn

Haven't tried the other defection missions

Edited by Waffulmann
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I'm getting the same thing. Enemies with displacement abilities seem to be able to fix this, but in the first couple rescues they don't spawn. It's also not fully reliable, a fix would be greatly appreciated. I didn't farm for the neuroptics for four hours just to be railroaded by a bug on the systems.

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To DE and Tenno it may concern:

I've been playing the aforementioned Defection mission on PC in order to get the Harrow blueprint associated with it. During my attempts at it tonight, I've encountered the same problem. It is a bug that causes the evacuees to run in a circle in the doorway that they spawn in, and needless to say, they die. There is no way to get them to stop doing this; there's no option to "call" them to the point (A, B, C) when they do this. Letting them get hurt and knocked down only to revive them has them do the same running in circles. Once 3 squads do this, too many of them have died and the mission has to be evacuated. While funny, it's also annoying since I haven't seen the C drop tables a single time. I cannot verify if this happens on other platforms or if it only happens in this particular Defection mission.

It's a shame this happens since I remember DE getting this right late last year when I played it with some friends. ¯\_(ツ)_/¯ Maybe it has something to do with minor changes to the mission since last year? It feels slightly different with how the 'air supply' systems work and how the evacuees take damage over time rather than simply get healed by the powered 'air supply' systems on the points.

Anyways, you guys should be aware that a problem exists and it might be something minor you can fix.

 

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Have a similar issue here. I think the problem was even more significant after the Shrine of Eidolon update. Before that, I generally would go 16 rounds with a few bugs now and then. However, after the update, from the first wave, the defectors would walk in circles at a doorway.

Please help this issue, as this would be linked to the getting of Harrow systems too.

Dated: 10 Feb 2018.

Thank you!

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Same problem, also Saturn - Caracol.

First time - 1 of the 4 stucked and running around the doorway while going to A, the remaining 3 also stucked after they left A.

Second time - played solo, all 3 stucked after they left A.

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2 hours ago, hexgasar said:

Have a similar issue here. I think the problem was even more significant after the Shrine of Eidolon update. Before that, I generally would go 16 rounds with a few bugs now and then. However, after the update, from the first wave, the defectors would walk in circles at a doorway.

Please help this issue, as this would be linked to the getting of Harrow systems too.

Dated: 10 Feb 2018.

Thank you!

I have had the same problem and with it being the quickest non-trial way to farm ash (the only base frame i don't have), i am spending hours on Saturn Titan with no ash drop from the manic that spawns every 15 minutes.

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Found on Saturn Calypso.   Failed mission because too many of the bots would get stuck and die.    Something new is that the bots are now getting stuck at what appears to be internal way points (Not healing stations or start points).   They just stop there and run in a circle.

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Same issue, trying to farm harrow systems and they are doing circles when they reach the doors sometimes. I saw them do the circle pattern at one of the more larger doors and it seemed to resolve itself, but the tight corridor doors? Circle circle circle circle endlessly until they die. Caracol, Saturn.

Checking the other defections just incase.

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Another probelm that we have been having was that in a deffection mission , respectivly  Caracol on Saturn, and on an Alert is that the escort targets moved untill they reached the first door then started to move in circles like a dog chasing its own tail. We let them die on Caracol and the next 2 went find then on third they started to do the same! We had to abord the mission sadly.

Edited by Megamizator
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