NoSpax Posted February 8, 2018 Share Posted February 8, 2018 The following issues happen recently on Ceres, Seimeni. 1. Infested crawlers get stuck inside the corner besides the door and won't move towards the pod. (occured when pod is in initial position 1) 2. At the pods second position with 4 lockers near, an infested (mostly Chargers) can get stuck below the stairs behind the lockers, running in circles. Something similar can happen near the door to the left after the elevator, far in the back. They just run in circles until defeat. 3. Infested do not spawn at all (occures very rarely) after the wave was started. Link to comment Share on other sites More sharing options...
59768 Posted February 10, 2018 Share Posted February 10, 2018 I was looking forward to finally getting my Harrow Systems today. It began as usual with numerous attempts without the drop. Had to restart the game after the update. Ever since, the Kavor Defectors just run around in loops around certain doors, making it impossible to complete the run. Seems particularly common on point B in Caracol, Saturn, but happens elsewhere too. Fix would naturally be appreciated. Link to comment Share on other sites More sharing options...
NahmKench Posted February 10, 2018 Share Posted February 10, 2018 (edited) As stated in the title, during Defection missions, the AI fails to get through doors quite regularly. This happened both in the T2 and T3 missions, on different tilesets. The number of defectors that manages to go through the door varies from 0-3, making it quite impossible to get to rotation C [Video coming soon] Part 1: (tier 2): part 2: (tier 3) This seems to be occurring since the last update (22.12.0), but I'm not 100% sure if that's indeed the case. Edited February 10, 2018 by NahmKench Link to comment Share on other sites More sharing options...
Orcais Posted February 10, 2018 Share Posted February 10, 2018 Just ran the mission No enemies spawned? Just ran it again No enemies spawned? Link to comment Share on other sites More sharing options...
andwar Posted February 10, 2018 Share Posted February 10, 2018 (edited) Kavor keep walking in circles, completely halting progression. Occurred in Caracol, Saturn at any narrow doorway. Pathing issue persists even after the Kavor are revived after they die at the doorway. Thanks! Edited February 10, 2018 by andwar Link to comment Share on other sites More sharing options...
Beridiia Posted February 10, 2018 Share Posted February 10, 2018 (edited) There are specific doorways they get stuck on, the just run around in tiny circles. If one of them gets hooked by an ancient, he'll stand up and continue on his way Sometimes, a defector will almost reach the ship, then turn around and run back towards A. https://i.imgur.com/OWpYhlK.png Happened on Caracol, saturn Haven't tried the other defection missions Edited February 10, 2018 by Waffulmann Link to comment Share on other sites More sharing options...
AlabasterKing Posted February 10, 2018 Share Posted February 10, 2018 I'm getting the same thing. Enemies with displacement abilities seem to be able to fix this, but in the first couple rescues they don't spawn. It's also not fully reliable, a fix would be greatly appreciated. I didn't farm for the neuroptics for four hours just to be railroaded by a bug on the systems. Link to comment Share on other sites More sharing options...
Feyreheart Posted February 10, 2018 Share Posted February 10, 2018 Yeah a Loki can make it kind of work, but sometimes they also get stuck in a wall which loki cant switch into. defection is literally unplayable to Rotation C without 10 kills. Link to comment Share on other sites More sharing options...
attackofthespiders Posted February 10, 2018 Share Posted February 10, 2018 I can confirm this also happens on Yursa, Neptune. Tried T3 after about twenty minutes on Caracol with uncooperative wave 1 Kavor. It appears unaffected by player action or the presence of enemies. Letting them go in to dying state and then reviving them does not resolve the issue. Link to comment Share on other sites More sharing options...
Ineffable_Aeon Posted February 10, 2018 Share Posted February 10, 2018 To DE and Tenno it may concern: I've been playing the aforementioned Defection mission on PC in order to get the Harrow blueprint associated with it. During my attempts at it tonight, I've encountered the same problem. It is a bug that causes the evacuees to run in a circle in the doorway that they spawn in, and needless to say, they die. There is no way to get them to stop doing this; there's no option to "call" them to the point (A, B, C) when they do this. Letting them get hurt and knocked down only to revive them has them do the same running in circles. Once 3 squads do this, too many of them have died and the mission has to be evacuated. While funny, it's also annoying since I haven't seen the C drop tables a single time. I cannot verify if this happens on other platforms or if it only happens in this particular Defection mission. It's a shame this happens since I remember DE getting this right late last year when I played it with some friends. ¯\_(ツ)_/¯ Maybe it has something to do with minor changes to the mission since last year? It feels slightly different with how the 'air supply' systems work and how the evacuees take damage over time rather than simply get healed by the powered 'air supply' systems on the points. Anyways, you guys should be aware that a problem exists and it might be something minor you can fix. Link to comment Share on other sites More sharing options...
Metallicana974 Posted February 10, 2018 Share Posted February 10, 2018 (edited) It's maybe not this minor. Also get this bug earlier on saturn - caracol. It's very annoying. Edited February 10, 2018 by Metallicana974 Link to comment Share on other sites More sharing options...
hexgasar Posted February 10, 2018 Share Posted February 10, 2018 Have a similar issue here. I think the problem was even more significant after the Shrine of Eidolon update. Before that, I generally would go 16 rounds with a few bugs now and then. However, after the update, from the first wave, the defectors would walk in circles at a doorway. Please help this issue, as this would be linked to the getting of Harrow systems too. Dated: 10 Feb 2018. Thank you! Link to comment Share on other sites More sharing options...
c5070 Posted February 10, 2018 Share Posted February 10, 2018 Same problem, also Saturn - Caracol. First time - 1 of the 4 stucked and running around the doorway while going to A, the remaining 3 also stucked after they left A. Second time - played solo, all 3 stucked after they left A. Link to comment Share on other sites More sharing options...
Hasinfinate Posted February 10, 2018 Share Posted February 10, 2018 2 hours ago, hexgasar said: Have a similar issue here. I think the problem was even more significant after the Shrine of Eidolon update. Before that, I generally would go 16 rounds with a few bugs now and then. However, after the update, from the first wave, the defectors would walk in circles at a doorway. Please help this issue, as this would be linked to the getting of Harrow systems too. Dated: 10 Feb 2018. Thank you! I have had the same problem and with it being the quickest non-trial way to farm ash (the only base frame i don't have), i am spending hours on Saturn Titan with no ash drop from the manic that spawns every 15 minutes. Link to comment Share on other sites More sharing options...
lezra Posted February 10, 2018 Share Posted February 10, 2018 i also have the problem of them running in circles Link to comment Share on other sites More sharing options...
Bryuf Posted February 10, 2018 Share Posted February 10, 2018 Also happens on Yursa, neptune. Makes defection pretty unplayable. Link to comment Share on other sites More sharing options...
Bryuf Posted February 10, 2018 Share Posted February 10, 2018 Happens in corpus tilesets too. Link to comment Share on other sites More sharing options...
Chad1661 Posted February 10, 2018 Share Posted February 10, 2018 Found on Saturn Calypso. Failed mission because too many of the bots would get stuck and die. Something new is that the bots are now getting stuck at what appears to be internal way points (Not healing stations or start points). They just stop there and run in a circle. Link to comment Share on other sites More sharing options...
chuajiabin Posted February 10, 2018 Share Posted February 10, 2018 Everytime Trying to Get them Through a single bloody door 1 of them had to glitch into a doorframe and could not escape from it which sucks and also the looping around a single door too Link to comment Share on other sites More sharing options...
-Vrkxn- Posted February 10, 2018 Share Posted February 10, 2018 Can confirm - This happened on the Titania Aurai Helmet Alert - Bots stuck at doorways and keep running around in circles. Result : Failure of mission because bots get killed Link to comment Share on other sites More sharing options...
TortleWortle Posted February 10, 2018 Share Posted February 10, 2018 Having the same issue trying to farm for harrow systems, bots keep running around in circles at corridors/doors. Link to comment Share on other sites More sharing options...
Xyhon Posted February 10, 2018 Share Posted February 10, 2018 Titania helmet alert - same effect. Gave up after 5th attempt. Link to comment Share on other sites More sharing options...
KubaBaku Posted February 10, 2018 Share Posted February 10, 2018 Same issue at lower level mission too. They keep circling and never find the way therefore the mission cannot be finished. Link to comment Share on other sites More sharing options...
JesterKnights Posted February 10, 2018 Share Posted February 10, 2018 Same issue, trying to farm harrow systems and they are doing circles when they reach the doors sometimes. I saw them do the circle pattern at one of the more larger doors and it seemed to resolve itself, but the tight corridor doors? Circle circle circle circle endlessly until they die. Caracol, Saturn. Checking the other defections just incase. Link to comment Share on other sites More sharing options...
Megamizator Posted February 10, 2018 Share Posted February 10, 2018 (edited) Another probelm that we have been having was that in a deffection mission , respectivly Caracol on Saturn, and on an Alert is that the escort targets moved untill they reached the first door then started to move in circles like a dog chasing its own tail. We let them die on Caracol and the next 2 went find then on third they started to do the same! We had to abord the mission sadly. Edited February 10, 2018 by Megamizator Link to comment Share on other sites More sharing options...
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