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Shrine of the Eidolon: Hotfix 22.12.3


[DE]Megan

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11 minutes ago, [DE]Megan said:

Shrine of the Eidolon: Hotfix 22.12.3

 

Atlas Change:

  • Reduced the decay rate of Atlas’ Rubble by half.

Fixes:

  • Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble.
  • Fixed a script error when casting Atlas’ Tectonics.

Image result for wrestling hype gif

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1 minute ago, brewedjuice said:

whats broken about her? you dont like her changes? how does that require a fix. if theres actually a problem, give specifics. dont need to see the QQing of someone who stood afk in world on fire.

not to worry, people have been complaining about frost, mesa and equinox spam. your favorite frame will be coming soon.

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11 minutes ago, [DE]Megan said:

Shrine of the Eidolon: Hotfix 22.12.3

*Please note that we’re aware of the following issue and have a fix for our next Hotfix: 
Index missions in the Glast Gambit quest rewarding the wrong amount of credits, resulting in players losing credits even when winning

Zephyr Changes and Fixes:
As mentioned in Update 22.12.0, we prefaced Zephyr’s new Air Burst ability with a note that it may be tweaked after feedback - and here we are! To retain her aerodynamic synergy, we’ve tweaked the following:

  • Energy cost of Zephyr’s Air Burst is now halved while in air.
  • Increased the speed of Zephyr’s Air Burst projectile.
  • Increased the speed of Zephyr’s Tornado tracking to move quicker to your aim point.
  • Removed Zephyr’s Turbulence loop sound and lowered hover loop volume.
  • Fixed a crash when killing a Volatile Runner (or enemy that exploded on death) trapped inside Zephyr's Tornado by shooting the Tornado.
  • Fixed Zephyr’s Air Burst not increasing the size of your Tornado as a Client.

Atlas Change:

  • Reduced the decay rate of Atlas’ Rubble by half.

Changes:

  • Changed the Zhuge’s Critical Chance to the intended 20%.
  • Toned down the explosion and smokey VFX when firing an Operator Amp.
  • Slight spacing adjustment to Relic opening/Riven unveil UI so they're all the same spacing.
  • Somachord volume setting is now saved across all sessions.
  • Minor sound remastering updates have been made to the following weapons:
    • Tigris / Tigris Prime / Sancti Tigris
    • Boltor / Boltor Prime
    • Latron / Latron Wraith / Latron Prime
    • Snipetron Vandal
    • Rubico

Fixes:

  • Fixes towards crashing when flying a Dargyn.
  • Fixed Assassination Bounty stages not progressing when killing the Commander very quickly. 
  • Fixed Squad UI losing functionality when anyone leaves your Squad when in your Orbiter.
  • Fixed Squad UI being left in weird "Waiting for Players / Clear Voting" state (instead of "Waiting For Players / Cancel Mission") when failing to join a Public session.
  • Fixed the Teralyst being able to kick around pick-ups and potentially push them through the ground.
  • Fixed not being able to pick up Index points as a Client if the pick-up was too far away from you from the Host's point of view. 
  • Fixed switching to Operator and back causing some abilities (e.g. Fireball, Vauban 1/3/4) to cost twice as much Energy.
  • Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble.
  • Fixed the Arcane Arachne damage increase not resetting when shooting the ground
  • Fixed all Teralyst variants not attacking players in Dargyns.
  • Fixed Shotgun Rivens generating a challenge for killing Dargyns with a Bow.
  • Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up. 
  • Fixed the Scourge appearing to be rotated incorrectly when viewed on a surface
  • Fixed Mirage Prime's materials looking muddy during Eclipse in the dark.
  • Fixed not being able to see your Pets fur patterns in the Appearance screen when you first open the Arsenal.
  • Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm.
  • Fixed navigation bug causing AI to get stuck in certain situations.
  • Fixed the player flashlight being too dim. 
  • Fixed excessively bright fog in your Liset.
  • Fixed a script error that could occur when Mining.
  • Fixed a script error when casting Atlas’ Tectonics.
  • Fixed a script error when casting Mirage Prime’s Hall of Mirrors.
  • Fixed a script error when casting Ash’s Bladestorm. 
  • Fixed a script error when using Transference as Equinox.
  • Fixed a script error when deleting all read messages at the same time a message transmission pops up.
  • Fixed the Kuva Siphon sometimes missing shadows.
  • Fixed Riven unveil diorama being offset to the side.
  • Fixed cases of empty names appearing when joining an Instance. 
  • Fixes for unintended changes to kill shot and headshot sounds.
  • Fixed missing Liset ‘fly in’ sounds as reported here:
  • Fixed poor lighting during Vor’s Prize cutscenes. 
  • Fixed Display descriptions exceeding the UI boundaries.
     

I really liked the Latron prime remastered sound. Keep up the good work. Thank You!. :thumbup:

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9 minutes ago, [DE]Megan said:

Fixed the Kuva Siphon sometimes missing shadows.

This definitely sounds more important than adding Oberon Attachments and 'None' to Oberon Prime's shoulder attachments list, so most of the skins can look like they are supposed to look.

Thanks for reminding us that Oberon players are less important than a potential missing shadow.

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16 minutes ago, [DE]Megan said:

Atlas Change:

  • Reduced the decay rate of Atlas’ Rubble by half.

Good start, but it's still tedious as all hell to gather up, and vaccum should really work with it TBH.
His 1 Augment is that even working still? Does it actually do the thing you want augments to do; change the ability in a significant way?
His 4 does not need a Duration on it IMO, just let him have Friends around and about at all times.

Maybe he could use more health, but I am undecided on this, it would push him more towards Rhino/Inaros/Nidus Power though, all of them boast great CC and Tankability that surpass our Rockman by a long shot, so I see no reason not to give him the benefit of the doubt and have his HP increased?

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14 minutes ago, --Q--Voltage said:

When can we get some information on what will happen to all Trial keys was well the resources spent on them? Many players have extensive collections of keys which are now completely meaningless since they will be removed.

Uhh, here have some more plains content!

You guys like plains content, right?

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Hello DE. Thanks for another hotfix

Still no Fix for the scorn buff on Chroma's vex armor not being as good as before the "rework". As someone that has Chroma s my most played frame I would like to know if the reduction on "tankiness" is indeed intentional or a miscalculation resulting of changing the multipliers of the ability itself. 

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12 minutes ago, owendawgx said:

Can we get some changes to lure AI so they follow the Eidolon after they're charged? Currently they're the most frustrating part of the fight.

This is a great idea.. the bloody lures have stopped me soloing eidolons at the moment.. just to damn frustrating to have them in ya face the whole fight.. Great Idea .. Lures once charged follow the eidolons!!  Blessing will still work and it will get them out from under our feet.

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@[DE]Megan

Would you be able to do me a favour and forward a message that I had initially sent to [DE]Danielle (just bug her to check her inbox quicky) to Steve & Scott?
It's in regards to my post on the feedback Megathread for Zephyr. 

I've tried messaging around, but I'm feeling like more of a ghost than anything else - it's a bit depressing. 

edit: And the Daikyu's 30% crit chance as opposed to 20%?

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4 minutes ago, ImpyMidna said:

And what about Chroma doing less damage with a 700% fury on vex armor? 

Working as intended. Seriously they need to rework current Vex armor again, it either does nothing despite having high values, or does barely anything (if it works) at same values.

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