CopyCatLane Posted February 13, 2018 Share Posted February 13, 2018 12 часов назад, WhiteSpike сказал: Meanwhile we have Eidolons that teleport for no reason, even with lures attached to them. yeah same thing they teleport to lake on 1 or 2 weakspot destruction Link to comment Share on other sites More sharing options...
angetrox Posted February 13, 2018 Share Posted February 13, 2018 @[DE]Megan HI ... we can't hunt Gantulyst... teleport again again again ... love you guys... fix pleaseeeeeeeeeeeeeeeeeeeeeee Link to comment Share on other sites More sharing options...
KokoroWish Posted February 13, 2018 Share Posted February 13, 2018 Might want to take another look at Resonating Quake: Link to comment Share on other sites More sharing options...
Talhe Posted February 13, 2018 Share Posted February 13, 2018 Atlas' rubble still can't be vacuumed. Please, oh PLEASE just add that simple change and it would make him so much more cohesive. Link to comment Share on other sites More sharing options...
mario410 Posted February 13, 2018 Share Posted February 13, 2018 13 hours ago, pure_bordem said: No fix for Shrine not letting players place shards? I'm also waiting for this. Link to comment Share on other sites More sharing options...
MyDoomWin32 Posted February 13, 2018 Share Posted February 13, 2018 I feel like precision of top mining tool drooped down. I'm glitching or its a bug/intentional? Link to comment Share on other sites More sharing options...
Stormandreas Posted February 13, 2018 Share Posted February 13, 2018 13 hours ago, Reavenant said: @[DE]Megan What about that riven which requires killing enemy soldiers riding the dropship while being downed? Was it fixed perhaps? Thanks for the update! Can confirm this was not fixed. Link to comment Share on other sites More sharing options...
Yaohru Posted February 13, 2018 Share Posted February 13, 2018 Somewhat off topic, but would there be a reason posts randomly vanish or don't show up in threads? Link to comment Share on other sites More sharing options...
RitterDerWorte Posted February 13, 2018 Share Posted February 13, 2018 Hihi - I have played the glast gambit and lost around half a million while winning :(. Is there a way to Request a refund since the bug is now known. Or am i just #*($%%@? Link to comment Share on other sites More sharing options...
ADRAKATA9 Posted February 13, 2018 Share Posted February 13, 2018 the taralyst likes to jump from pond to pond. he seems a bit indecisive on where to go lol. I find this bug a bit funny in a sense: he sees me coming after him and he's just "hell naw" and leaves. with the new eidolons out the taralyst is a piece of cake. I do have a question though, will there ever be an option to have 8 players join to take down the eidolons or is it gonna be strictly 4? I ask cuz of the arcanes going to the eidolons and not the raids atm. Link to comment Share on other sites More sharing options...
Amen-san Posted February 13, 2018 Share Posted February 13, 2018 Love that Atlas change, but thing we can please get Vacuum to collect the Rubble. Just to help save a lot of time. As well, for a Rubble change, have it effected by gravity like Ammo. I don't like how I kill a petrified enemy that's in the air and the Rubble just floats there static. Link to comment Share on other sites More sharing options...
Redfeather75 Posted February 13, 2018 Share Posted February 13, 2018 So if I don't reach the target in the index, but I win the round, I am not supposed to be down 30k credits? I'm supposed to get it back? Link to comment Share on other sites More sharing options...
Vivek_KS Posted February 13, 2018 Share Posted February 13, 2018 Eros Arrow Skin is not working with Cernos Prime Edit: Forget it, I just realizet that it's a consumable and is not equippable as normal arrow skin Link to comment Share on other sites More sharing options...
angetrox Posted February 13, 2018 Share Posted February 13, 2018 15 hours ago, Taintknight said: I play zephyr a lot and she is one of my favorite warframe but all the changes that have been made on her was kinda nerf toward her. The turbulence animation is way longer than before, though it didn't make any difference since u also had to move on the previous animation this one is longer. The damage of Tornado and Airburst is very low. For cc it is ok for damage it is horrible. Also the dive bomb before was way better compare to the airburst, at least I could use it instantly to cc enemies around me since I ran 280% range but now I have to look down and then do use it. If I had a single horizontal angle while looking down I trigger tail wind which rushes in instead of doing dive bomb. And as for ember, PLEASE PLEASE PLEASE turn world on fire back to way it was. Yes it does more damage but no offense but heat damage isn't very good source of damage. At higher lvl heat damage get reduced a lot even with her second on enemies, so at that point you need to rely on her CC ability. Thats why I have firequake on her, so the moment my damage starts to be bad, the firequake's CC ability can help knock enemies down while I shoot them or do ground finisher. Reducing the range affect firequake in a big way especially when enemies have guns that shoots from 65042897108674109m away. Fix the bug of eidolon disappearing when it gets in contact with the water body. It is annoying each time since it resets the shield to max..... Suggestion(s): Try changing Tornado where instead of getting only element buff it also gets weapon damage into it or builds a certain amount of damage which is carried on for total duration and just so it doesn't get broken you can give a cap to how much damage it can reach. You can changing airburst where it will be affected by weapon mods like melee or primary or secondary, just like how atlas and gara works Aside of all these complains XD love the buffs on weapons. I thought you guys created riven to get a lazy way out for buffing weapons which you guys said in one of the devstream. Though I love the riven and how it works I am so happy that all the weapons got buffed. Now with rivens we or well at least I can use different weapons each time I get into a mission. So good job and thanks for the buffs!:D. Here is a video I made of recent Eidolon bugs I ran into hope you guys like it XD : fix pls Link to comment Share on other sites More sharing options...
GorditoPowers Posted February 13, 2018 Share Posted February 13, 2018 Any news on the bug of the defectors in defection getting stuck in dors? Link to comment Share on other sites More sharing options...
TheKrittyKat Posted February 13, 2018 Share Posted February 13, 2018 The Tether Grenade mod reduces base crit chance for some reason. Please fix this, in its current state it's useless on the Penta and Secura Penta Link to comment Share on other sites More sharing options...
FistOZen Posted February 13, 2018 Share Posted February 13, 2018 Could Firequake possibly be given the added benefit of halfing damage to double range to bring back cc ember? Link to comment Share on other sites More sharing options...
0_The_F00l Posted February 13, 2018 Share Posted February 13, 2018 Hello , Does this also fix these? Many of these riven challenges are straight up not possible , did they get fixed as well? Link to comment Share on other sites More sharing options...
SanguineSavant Posted February 13, 2018 Share Posted February 13, 2018 16 hours ago, [DE]Megan said: Shrine of the Eidolon: Hotfix 22.12.3 *Please note that we’re aware of the following issue and have a fix for our next Hotfix: Index missions in the Glast Gambit quest rewarding the wrong amount of credits, resulting in players losing credits even when winning Zephyr Changes and Fixes: As mentioned in Update 22.12.0, we prefaced Zephyr’s new Air Burst ability with a note that it may be tweaked after feedback - and here we are! To retain her aerodynamic synergy, we’ve tweaked the following: Energy cost of Zephyr’s Air Burst is now halved while in air. Increased the speed of Zephyr’s Air Burst projectile. Increased the speed of Zephyr’s Tornado tracking to move quicker to your aim point. Removed Zephyr’s Turbulence loop sound and lowered hover loop volume. Fixed a crash when killing a Volatile Runner (or enemy that exploded on death) trapped inside Zephyr's Tornado by shooting the Tornado. Fixed Zephyr’s Air Burst not increasing the size of your Tornado as a Client. Atlas Change: Reduced the decay rate of Atlas’ Rubble by half. Changes: Changed the Zhuge’s Critical Chance to the intended 20%. Toned down the explosion and smokey VFX when firing an Operator Amp. Slight spacing adjustment to Relic opening/Riven unveil UI so they're all the same spacing. Somachord volume setting is now saved across all sessions. Minor sound remastering updates have been made to the following weapons: Tigris / Tigris Prime / Sancti Tigris Boltor / Boltor Prime Latron / Latron Wraith / Latron Prime Snipetron Vandal Rubico Fixes: Fixes towards crashing when flying a Dargyn. Fixed Assassination Bounty stages not progressing when killing the Commander very quickly. Fixed Squad UI losing functionality when anyone leaves your Squad when in your Orbiter. Fixed Squad UI being left in weird "Waiting for Players / Clear Voting" state (instead of "Waiting For Players / Cancel Mission") when failing to join a Public session. Fixed the Teralyst being able to kick around pick-ups and potentially push them through the ground. Fixed not being able to pick up Index points as a Client if the pick-up was too far away from you from the Host's point of view. Fixed switching to Operator and back causing some abilities (e.g. Fireball, Vauban 1/3/4) to cost twice as much Energy. Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble. Fixed the Arcane Arachne damage increase not resetting when shooting the ground Fixed all Teralyst variants not attacking players in Dargyns. Fixed Shotgun Rivens generating a challenge for killing Dargyns with a Bow. Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up. Fixed the Scourge appearing to be rotated incorrectly when viewed on a surface Fixed Mirage Prime's materials looking muddy during Eclipse in the dark. Fixed not being able to see your Pets fur patterns in the Appearance screen when you first open the Arsenal. Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm. Fixed navigation bug causing AI to get stuck in certain situations. Fixed the player flashlight being too dim. Fixed excessively bright fog in your Liset. Fixed a script error that could occur when Mining. Fixed a script error when casting Atlas’ Tectonics. Fixed a script error when casting Mirage Prime’s Hall of Mirrors. Fixed a script error when casting Ash’s Bladestorm. Fixed a script error when using Transference as Equinox. Fixed a script error when deleting all read messages at the same time a message transmission pops up. Fixed the Kuva Siphon sometimes missing shadows. Fixed Riven unveil diorama being offset to the side. Fixed cases of empty names appearing when joining an Instance. Fixes for unintended changes to kill shot and headshot sounds. Fixed missing Liset ‘fly in’ sounds as reported here: https://forums.warframe.com/topic/915481-liset-audio-bug/ Fixed poor lighting during Vor’s Prize cutscenes. Fixed Display descriptions exceeding the UI boundaries. Can we have the boulder, from his wall, not make contact with other players in games? Encountered an Atlas who kept 'trolling' others by attempting to constantly knocking them off extraction and send them reeling back in hallways into enemies. I don't believe there's any positive to that being a thing in game. Link to comment Share on other sites More sharing options...
Ravenous_Greenstorm Posted February 13, 2018 Share Posted February 13, 2018 I have a nice question. Why did you make Dargyn's fun to use, but archwing is what it is? (and both would be so much better if you would make then to rise amd descend faster) Link to comment Share on other sites More sharing options...
StefanCarKing Posted February 13, 2018 Share Posted February 13, 2018 FIX THIS! Link to comment Share on other sites More sharing options...
darkclaw61 Posted February 13, 2018 Share Posted February 13, 2018 Like to inform a bug about mallet,in plains enemy ignores mallet most of the time but gets attracted to resonator pls fix that thankyou Link to comment Share on other sites More sharing options...
Gaikki Posted February 13, 2018 Share Posted February 13, 2018 Any news about dual wielding for the rest of the single handed melees? Link to comment Share on other sites More sharing options...
MBaldelli Posted February 13, 2018 Share Posted February 13, 2018 17 hours ago, [DE]Megan said: Fixes towards crashing when flying a Dargyn. And no matter how hard you try to promote the Dargyn, I can't help but see this instead: I was on the plains after the Dargyn was introduced. I will continue to destroy them and prefer to fly with my Archwing instead. Link to comment Share on other sites More sharing options...
MindHoney Posted February 13, 2018 Share Posted February 13, 2018 Any word on the Cernos Prime stats chance bug? Link to comment Share on other sites More sharing options...
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