Ekzarcun Posted February 13, 2018 Share Posted February 13, 2018 ye atlas ruble vacume would be nice as well as gravity affecting them really hard getting it in mid air Link to comment Share on other sites More sharing options...
An8rchy Posted February 13, 2018 Share Posted February 13, 2018 I do like that Atlas and Zephyr got a 2nd change considering the feedback. But what about Ember ? She has way more than double the feedback of both and still no changes ? Ember is in a really bad spot rn where she is not even used for low lvl missions, now its mesa, equinox and whips. Nothing got changed and Ember is dead. #BuffEmber #BringOverheatBack Link to comment Share on other sites More sharing options...
Tuench Posted February 13, 2018 Share Posted February 13, 2018 Citation Changed the Zhuge’s Critical Chance to the intended 20%. YAY, thank u <3 Link to comment Share on other sites More sharing options...
R31N Posted February 13, 2018 Share Posted February 13, 2018 ash's 4th is bugged, a decoy exactly like loki's 1st ability can stay behind, locking the ability from further usage. It wont expire, causing ash to float etc with his hand blades out Link to comment Share on other sites More sharing options...
Sithis32 Posted February 13, 2018 Share Posted February 13, 2018 17 hours ago, Andrew7811 said: teralysts dropping arcanes when? My guess is when they officially shutdown the raids....They said on the last devstream they will shutdown raids on feb 28......so update Wednesday Link to comment Share on other sites More sharing options...
Ekzarcun Posted February 13, 2018 Share Posted February 13, 2018 Please give atlas ruble gravity https://imgur.com/a/a7d3O Link to comment Share on other sites More sharing options...
Ekzarcun Posted February 13, 2018 Share Posted February 13, 2018 also noticed a bug https://imgur.com/a/f9w1X cant hack the rescue target in pleins Link to comment Share on other sites More sharing options...
Gwyndollin Posted February 13, 2018 Share Posted February 13, 2018 Had a bug on Mirage. Her images kill but do not add to the kill counter, only her real self does. Also the damage counter does not increase whenever her image does the kills. Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted February 13, 2018 Share Posted February 13, 2018 12 hours ago, smockahontaz said: overextend would kill ur power str, but as how its works, halved the range but doubled the damage, even with 135 power str, u can get 270 power str when its range r halved i guess if u have 700 dps on ur WoF, then u can get 1400 dps lol my Ember have 280 range Link to comment Share on other sites More sharing options...
smockahontaz Posted February 13, 2018 Share Posted February 13, 2018 umm Link to comment Share on other sites More sharing options...
smockahontaz Posted February 13, 2018 Share Posted February 13, 2018 4 minutes ago, AvPCelticPredator said: lol my Ember have 280 range actually im not an ember player, just watched some videos on youtube and share it with u guys Link to comment Share on other sites More sharing options...
alanchat Posted February 13, 2018 Share Posted February 13, 2018 Link to comment Share on other sites More sharing options...
AvPCelticPredator Posted February 13, 2018 Share Posted February 13, 2018 The only problem with Ember is that she consumes to much energy, with Mirage and Loki too. Link to comment Share on other sites More sharing options...
Himenoinu Posted February 13, 2018 Share Posted February 13, 2018 17 hours ago, VencirGan said: Please just uncap rubble. 1,500 armor as something you have to work for is just too low. Its so underwhelming. Mhm. So that one can go toe-to-toe with level 5000 mobs and defeat them in a wedgies competition. And while at it, they could also add a 2nd buff to melee damage, also uncapped, in fond memory of pre-patch Chroma. Link to comment Share on other sites More sharing options...
GrooveZet Posted February 13, 2018 Share Posted February 13, 2018 Please, quit nerfing Ash.. Give bladestorm autoaim. Link to comment Share on other sites More sharing options...
CosmoDeWitt Posted February 13, 2018 Share Posted February 13, 2018 Hi! Maybe I should be keeping up with the hotfix notes, but I just started the Glast Gambit quest and lost 100k credits due to bug : ( Is there any way I can get that returned? I understand bugfixing is hard, so if not I understand. Thanks DE you are my heroes. Link to comment Share on other sites More sharing options...
MireBrat Posted February 13, 2018 Share Posted February 13, 2018 can you PLEASE relocate the unvaulted relics from PoE... PLEASE ... it's frustrating enough waiting for the doors to open or waiting for the loading at the extraction point, but what frustrates me the most, and what happened to me 5-6 times already is that i aquire 2 relics from the run, and then when i wait at the extraction, it hits me with "connection to the host has been interupted" and i get nothing. Not all players have great PCs... PLEASE Link to comment Share on other sites More sharing options...
steelblueskies Posted February 13, 2018 Share Posted February 13, 2018 7 hours ago, JechtEzraAlchest said: I'm not sure if this has been said but AI pathing needs to be looked into for drones taking the long way around a lake in the Plains and AI that likes lingering in doors, causing Defection missions to be incompletable as the defectors to walk back and through and back and through a door until they die. Ill record more if it still shows up. if only that was all. i already have ticket in with multiple ee logs and videos of drones being "stuck" instantly on hack completion still being a thing. i believe the pathing is some other deeper systems issue, as i have found infested and other factions units literally running in circles in front of doorways from time to time during survivals, in tiles where such behavior did not occur previously. its worst on infested grineer galleon/ easiest to run across, but exists for others as well. you are seeing the ramping in the defectors end as well apparently, which is the same "worst case tile for the problems". and no i do not mean the "old" pathing issues with tiles like some of the derelict rooms with "stuck spots" or slow unit vs faster unit "traffic jam" routes. take the three branch exit tile for galleon tiles. infested in a dead end center branch opposite the exit end, just literally red marker on radar going in circles. forever or until killed.], and it isn't unit specific. it can be a tar moa or a crawler or a boiler or anything given what i've seen in just the last two days. those issues i eave aside as i just don't even know how to properly submit them without making logs and video public, which is a level of uniquely identifiable infoshare i do not care to perform. Link to comment Share on other sites More sharing options...
Mate397 Posted February 13, 2018 Share Posted February 13, 2018 Ugh more worthless Transmuters...DE please make them tradeable, I can't care for them, and if I keep getting it I'll refuse to do more new Eidolon missions, it's not worth my time to end up getting something I can't use for anything. Link to comment Share on other sites More sharing options...
GrumpierSpoon51 Posted February 13, 2018 Share Posted February 13, 2018 the terralys i bugged, he spawns an despawns happent 2 times to me Link to comment Share on other sites More sharing options...
Mabitude Posted February 13, 2018 Share Posted February 13, 2018 18 hours ago, [DE]Megan said: Fixed the Teralyst being able to kick around pick-ups and potentially push them through the ground. Maybe he just wanted to play some football. You know... he must be tired on trying to fight off Tenno :P Link to comment Share on other sites More sharing options...
CrudShuzKong Posted February 13, 2018 Share Posted February 13, 2018 Still no fix to bad status chance calculation on some weapons? Link to comment Share on other sites More sharing options...
Xyhon Posted February 13, 2018 Share Posted February 13, 2018 Atlas needs vacuum on rubble, because you have to pinpoint to pick it up now. Also, augment on landslide is still useless with current changes to petrify and no corelation between them. Decay rate should have a longer CD after replenishing. Petrify is too resource heavy to use and make rubble. Consider fixing cost/gain ratio. Link to comment Share on other sites More sharing options...
Ixian_Hawkins Posted February 13, 2018 Share Posted February 13, 2018 Please make Air Burst's flight speed be affected by Jet Stream :) Link to comment Share on other sites More sharing options...
Quiet_Harlequin Posted February 13, 2018 Share Posted February 13, 2018 Fix Syandanas physics pls DE DE Link to comment Share on other sites More sharing options...
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