Aeon94 Posted February 12, 2018 Share Posted February 12, 2018 Nice changes ! Keep up the good work DE ! Link to comment Share on other sites More sharing options...
Clem2-TheClemening Posted February 12, 2018 Share Posted February 12, 2018 Arcane Resistance was supposed to be changed to Toxin, but it's still Electricity. Link to comment Share on other sites More sharing options...
God_is_a_Cat_Girl Posted February 12, 2018 Share Posted February 12, 2018 8 minutes ago, [DE]Megan said: Atlas Change: Reduced the decay rate of Atlas’ Rubble by half. Now the pick up radius of rubble just needs to be bigger so we don't have to pinpoint rubble in the middle of a fight to pick it up. Link to comment Share on other sites More sharing options...
DemonikWarframe Posted February 12, 2018 Share Posted February 12, 2018 Still no fix to volt discharge duration? Hello? Is that intended that you HALVED BASE duration of it, on top of HALVING its duration outside of close range, making it do at least 20% to 100% less damage, have at least 50% to 75% less duration and call it a BUFF? Revert it to what it was, kthnx. Link to comment Share on other sites More sharing options...
Neptlude Posted February 12, 2018 Share Posted February 12, 2018 Please give ember damage reduction when in world on fire... nerf its range more if ye have too... But can ye still call the skill world on fire when its just a really small patch? Link to comment Share on other sites More sharing options...
TacticalForce Posted February 12, 2018 Share Posted February 12, 2018 Air Support / Sentry Gun fix please!! Link to comment Share on other sites More sharing options...
Nero9937 Posted February 12, 2018 Share Posted February 12, 2018 Ember still needs a complete rework ;-; Link to comment Share on other sites More sharing options...
Sir_Haox Posted February 12, 2018 Share Posted February 12, 2018 hace 8 minutos, WhiteSpike dijo: Meanwhile we have Eidolons that teleport for no reason, even with lures attached to them. or lures getting killed even with bless (75% dmd red) or gara's 2nd ability Link to comment Share on other sites More sharing options...
brewedjuice Posted February 12, 2018 Share Posted February 12, 2018 6 minutes ago, phoenix1992 said: Ember still not fixed. whats broken about her? you dont like her changes? how does that require a fix. if theres actually a problem, give specifics. dont need to see the QQing of someone who stood afk in world on fire. Link to comment Share on other sites More sharing options...
owendawgx Posted February 12, 2018 Share Posted February 12, 2018 Can we get some changes to lure AI so they follow the Eidolon after they're charged? Currently they're the most frustrating part of the fight. Link to comment Share on other sites More sharing options...
Dini Posted February 12, 2018 Share Posted February 12, 2018 2 minutes ago, Tora.Prime said: please DE, fix this :c For repala too Link to comment Share on other sites More sharing options...
Jem991 Posted February 12, 2018 Share Posted February 12, 2018 pet color come back ? Link to comment Share on other sites More sharing options...
Seffron Posted February 12, 2018 Share Posted February 12, 2018 Mantis Air support still broken. Link to comment Share on other sites More sharing options...
Domo Posted February 12, 2018 Share Posted February 12, 2018 Atlas' Rubble affected by Vacuum When? Link to comment Share on other sites More sharing options...
Rekalty Posted February 12, 2018 Share Posted February 12, 2018 Eros Arrow Skin is a consumable, not a proper skin, please fix that. Link to comment Share on other sites More sharing options...
Shamgard Posted February 12, 2018 Share Posted February 12, 2018 Any word yet on if Chroma Vex Armor armor change is working as intended or not?? Link to comment Share on other sites More sharing options...
Xnidior Posted February 12, 2018 Share Posted February 12, 2018 fix chroma buffs keep displaying even when you dont using vex armor ability Link to comment Share on other sites More sharing options...
Oreades Posted February 12, 2018 Share Posted February 12, 2018 8 minutes ago, --Q--Voltage said: When can we get some information on what will happen to all Trial keys as well the resources spent on them? Many players have extensive collections of keys which are now completely meaningless since they will be removed. But outside of "because I can" why have an "extensive" collection of Trial keys? I mean I understand why I have a metric ton of incubator cores, because Argon decays and I wasn't going to use the other resources for anything meaningful anyhow. But Trials keys? Link to comment Share on other sites More sharing options...
freeKappa2014 Posted February 12, 2018 Share Posted February 12, 2018 10 minutes ago, [DE]Megan said: Shrine of the Eidolon: Hotfix 22.12.3 *Please note that we’re aware of the following issue and have a fix for our next Hotfix: Index missions in the Glast Gambit quest rewarding the wrong amount of credits, resulting in players losing credits even when winning Zephyr Changes and Fixes: As mentioned in Update 22.12.0, we prefaced Zephyr’s new Air Burst ability with a note that it may be tweaked after feedback - and here we are! To retain her aerodynamic synergy, we’ve tweaked the following: Energy cost of Zephyr’s Air Burst is now halved while in air. Increased the speed of Zephyr’s Air Burst projectile. Increased the speed of Zephyr’s Tornado tracking to move quicker to your aim point. Removed Zephyr’s Turbulence loop sound and lowered hover loop volume. Fixed a crash when killing a Volatile Runner (or enemy that exploded on death) trapped inside Zephyr's Tornado by shooting the Tornado. Fixed Zephyr’s Air Burst not increasing the size of your Tornado as a Client. Atlas Change: Reduced the decay rate of Atlas’ Rubble by half. Changes: Changed the Zhuge’s Critical Chance to the intended 20%. Toned down the explosion and smokey VFX when firing an Operator Amp. Slight spacing adjustment to Relic opening/Riven unveil UI so they're all the same spacing. Somachord volume setting is now saved across all sessions. Minor sound remastering updates have been made to the following weapons: Tigris / Tigris Prime / Sancti Tigris Boltor / Boltor Prime Latron / Latron Wraith / Latron Prime Snipetron Vandal Rubico Fixes: Fixes towards crashing when flying a Dargyn. Fixed Assassination Bounty stages not progressing when killing the Commander very quickly. Fixed Squad UI losing functionality when anyone leaves your Squad when in your Orbiter. Fixed Squad UI being left in weird "Waiting for Players / Clear Voting" state (instead of "Waiting For Players / Cancel Mission") when failing to join a Public session. Fixed the Teralyst being able to kick around pick-ups and potentially push them through the ground. Fixed not being able to pick up Index points as a Client if the pick-up was too far away from you from the Host's point of view. Fixed switching to Operator and back causing some abilities (e.g. Fireball, Vauban 1/3/4) to cost twice as much Energy. Fixed Enemies petrified by Atlas’ Path of Statues Augment Mod not dropping Rubble. Fixed the Arcane Arachne damage increase not resetting when shooting the ground Fixed all Teralyst variants not attacking players in Dargyns. Fixed Shotgun Rivens generating a challenge for killing Dargyns with a Bow. Fixed Vauban’s Bounce trap sending victims horizontal instead of straight up. Fixed the Scourge appearing to be rotated incorrectly when viewed on a surface Fixed Mirage Prime's materials looking muddy during Eclipse in the dark. Fixed not being able to see your Pets fur patterns in the Appearance screen when you first open the Arsenal. Fixed Clients not having their melee combo counter increased for Ash’s clones hitting enemies in Bladestorm. Fixed navigation bug causing AI to get stuck in certain situations. Fixed the player flashlight being too dim. Fixed excessively bright fog in your Liset. Fixed a script error that could occur when Mining. Fixed a script error when casting Atlas’ Tectonics. Fixed a script error when casting Mirage Prime’s Hall of Mirrors. Fixed a script error when casting Ash’s Bladestorm. Fixed a script error when using Transference as Equinox. Fixed a script error when deleting all read messages at the same time a message transmission pops up. Fixed the Kuva Siphon sometimes missing shadows. Fixed Riven unveil diorama being offset to the side. Fixed cases of empty names appearing when joining an Instance. Fixes for unintended changes to kill shot and headshot sounds. Fixed missing Liset ‘fly in’ sounds as reported here: https://forums.warframe.com/topic/915481-liset-audio-bug/ Fixed poor lighting during Vor’s Prize cutscenes. Fixed Display descriptions exceeding the UI boundaries. still no ember fix she has worse range than melee weapons now revert that range nerf. Cant even use the augment for cc anymore stop killing frames. Link to comment Share on other sites More sharing options...
Rare-devil Posted February 12, 2018 Share Posted February 12, 2018 Still no fix for chroma's armor not working as intended? Link to comment Share on other sites More sharing options...
LelouchOfTheRebellion Posted February 12, 2018 Share Posted February 12, 2018 8 minutes ago, phoenix1992 said: Ember still not fixed. Would be nice if WOF doesn't have its range cut straight in half... and energy cost doubled... the changes were too drastic Link to comment Share on other sites More sharing options...
drewest14 Posted February 12, 2018 Share Posted February 12, 2018 Thanks for a meaningless update. Link to comment Share on other sites More sharing options...
ShinTechG Posted February 12, 2018 Share Posted February 12, 2018 Still not fixed where your warframe and interface bugs out/disappears on your ship and you have no choice but to close the game: REPLICATE ISSUE: 1. Click "Upgrade" on an item currently equipped (example: primary) 2. Press Escape to go back to Arsenal 3. Click Menu Icon top left > Equipment > Foundry. Goes to arsenal and warframe disappears. interface will be bugged Everyone I have had try this ends up replicating the issue. There are other actions that cause this issue but this was the easiest way I could find that replicates it. Hope it helps Link to comment Share on other sites More sharing options...
ShokoVolts Posted February 12, 2018 Share Posted February 12, 2018 I am pretty sure this is a bug, forgive me if I am wrong. Agility Drift is impossible to get in the parkour spot. I know on the PS4 version, after you get to the end (jumping into all the yellow tubes) you get an extra boost that allows you to go through the top. I have tried it three times here and there is no extra boost. Link to comment Share on other sites More sharing options...
ZephyrPrime Posted February 12, 2018 Share Posted February 12, 2018 12 minutes ago, [DE]Megan said: Fixed Zephyr’s Air Burst not increasing the size of your Tornado as a Client. I don't understand this, it just makes the tornadoes taller, what is even the point? It doesn't increase the range at all. Link to comment Share on other sites More sharing options...
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