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Shrine of the Eidolon: Hotfix 22.12.5


[DE]Rebecca

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11 minutes ago, [DE]Rebecca said:

Shrine of the Eidolon: Hotfix 22.12.5

 

Changes:

  • Removed non-Vaulted Relics from Bounty Rewards as to remove confusion of both Relic types being in current Bounties and replaced with Endo relative to difficulty per Bounty tier (50,100,200,300,400).
  • Improved the way Plains of Eidolon Water hazards treat drops that fall and teleport with in to be more player friendly.

 

Fixes:

  • Potential fix for the big issue of Teralysts and Lures not navigating or behaving properly at all. When this issue occurs, it completely prevents Teralyst hunts from occuring for that session so we are working on resolving it as quickly as we can!
  • Fixed an issue with Operator customization where changing the color of "Markings" changes the color of all "Facial Accessories".
  • Fixed Vex Armor HUD Buffs not being removed upon deactivation for Chromas playing as Clients.
  • Fixed the Harrow Graxx Skin having a giftable option in the Market. Upon selecting this it will fail and not charge you the respective Platinum.
  • Fixed various incorrect looking Articula: https://forums.warframe.com/topic/919049-equinox-articula-glitchy-textures/

what about ember can you make it so melee weps arent outranging her "WORLD on fire"

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Glad to see that we're off to a good start with Eidolons. They're already as buggy as JV, and with potential fixes, too. Why are raids getting tossed for things that barely work? Also, glad to see nothing for Volt or Ember. ESPECIALLY happy that Banshee still traps things in spawn rooms with new Resonating quake and can kill things with ease, but Volt was "Balanced" so that he wouldn't do that. It just seems to me that several poor decisions are being made, and I can't say I'm particularly happy with this turn of events. Oh, and, of course, awful RNG for silly loot system to get vaulted relics is awful. I hope you'll reconsider at least a few of these decisions.

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15 minutes ago, WolfTitan said:

DE must keep trials because:

  • There is overwhelming opposition to removing trials.
  • 40-60K unique PC players raid every month over the last 2 years.
  • It's the last of what's end-game for many.
  • It's the only component of WF that requires teamwork.
  • It's the only component of WF that allows for more than 4 players.

hmnhESa.png

Plot courtesy of Pegasy.

Thank you. <3

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On 1/29/2018 at 12:58 AM, GentlePuppet said:

There appears to be an issue when yer character tries to grab a ledge, rather than normally grabbing the ledge and pulling themselves up, they just continuously run into the edge eventually either failing to get up and falling or actually getting up.
Heres an example gif, this happens with every ledge, not just this one.
iUnTwA4.gif

 

Please Please Please tell me someone is looking into this mess of movement :c

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17 minutes ago, [DE]Rebecca said:

Shrine of the Eidolon: Hotfix 22.12.5

 

Changes:

  • Removed non-Vaulted Relics from Bounty Rewards as to remove confusion of both Relic types being in current Bounties and replaced with Endo relative to difficulty per Bounty tier (50,100,200,300,400).
  • Improved the way Plains of Eidolon Water hazards treat drops that fall and teleport with in to be more player friendly.

 

Fixes:

  • Potential fix for the big issue of Teralysts and Lures not navigating or behaving properly at all. When this issue occurs, it completely prevents Teralyst hunts from occuring for that session so we are working on resolving it as quickly as we can!
  • Fixed an issue with Operator customization where changing the color of "Markings" changes the color of all "Facial Accessories".
  • Fixed Vex Armor HUD Buffs not being removed upon deactivation for Chromas playing as Clients.
  • Fixed the Harrow Graxx Skin having a giftable option in the Market. Upon selecting this it will fail and not charge you the respective Platinum.
  • Fixed various incorrect looking Articula: https://forums.warframe.com/topic/919049-equinox-articula-glitchy-textures/

Cool !

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12 minutes ago, Omega1084 said:

"We hate how RNG isn't giving out the right relics so instead of giving out the right relics or taking out the redundant non-vaulted relics, we're giving you something even more useless."

Exactly my thought, this is a huge nerf to the bounty loot table, now there is NOTHING interesting in the common drop table, I don't think this is what anyone wanted

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7 times in a row today bounties failed because of bugs.

The escort was drone running into rocks forever (3 times)
Or not spawning at all (once)
Or it was the prisoner not spawning the guards and not being able to be hacked (2 times)
Or the caches not counting or rather, counting, but not progressing once we got 3 (once)
And to top it all off, on the last one, the doors wouldn't load us back into Cetus, we were stuck for a while and then I Alt+F4'd and quit.

I've made sure is not my internet, I have a stellar connection all the time, max 100ms ping with my friends.
I was hosting, and I got all 3 caches and was first on the scene for each of the missions with Itzal.
What in the hell? Keep shoving content into this already broken as hell area DE, thanks.

Now you're telling us that you're removing Relics that aren't vaulted and replacing them with Endo instead?
Why not just remove that slot from the pool? THE RNG IS STILL WATERED DOWN, THAT'S THE ACTUAL PROBLEM!
Hell, non-vaulted Relics are still more useful than Endo, especially in those miserable quantities!

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19 minutes ago, [DE]Rebecca said:

Shrine of the Eidolon: Hotfix 22.12.5

 

Changes:

  • Removed non-Vaulted Relics from Bounty Rewards as to remove confusion of both Relic types being in current Bounties and replaced with Endo relative to difficulty per Bounty tier (50,100,200,300,400).

WHY 

NOT 

ADD 

VAULTED 

RELICS 

INSTEAD? 

:facepalm: 

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1 minute ago, GentlePuppet said:

Please Please Please tell me someone is looking into this mess of movement :c

I believe this happens if you're using toggle sprint and it's toggled on, since sprinting, rolling, and jumping are the only ways to cancel it. I personally like it because I hate forced unintentional ledge grabs, but I might be a minority on that.

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vor 21 Minuten schrieb --Q--Voltage:

Do not waste your time investing 4 junk mods to just get 1 junk mod back. You have more luck selling your 4 junk mods and just buying what you want than rolling the slot machine of transmutation. :highfive: 

Some people prefer to not sit 24/7 in the trading chat in hopes to FINALLY get that one buyer who pays you what? 10 - 30p? for a trash riven. I'd rather transmute 4 trash and get 1 trash + 3 free slots out. Oh hey, it doesn't have to be trash as well. Could also hit the jackpot with a scoliac riven or be happy to get a riven that i wanted so badly.

A trap? Sorry, but i have yet to see a trap for being able to use a slot machine that costs nothing. If i want plat, i'd sell a prime set, mod, arcane and not waste precious life time for a pitiful amount of plat.

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