SciKnight Posted August 8, 2013 Share Posted August 8, 2013 As far as I know, rare resource alerts provide the limited prize of one measly resource. Considering a normal boss run has a chance to drop up to 3 of the same resource (and quite frequently too in my experience) why bother with it? If we're going to have alerts for resources, I believe I won't be the only one to say WE NEED MORE. More from the alert than just 1 morphic or neurode. Or am I missing something? I have yet to try an alert for less than a rare resource because I figure it will be a waste of my time. Link to comment Share on other sites More sharing options...
KvotheTheArcane1 Posted August 8, 2013 Share Posted August 8, 2013 Guaranteed resources? common alerts are 3k to 6k? uncommons are 300 to 600? Link to comment Share on other sites More sharing options...
DrRandom7 Posted August 8, 2013 Share Posted August 8, 2013 I'd like to see you get 3000 nano spores in 1 run, those things are extremely rare and a pain to farm. These alerts are a godsend. Link to comment Share on other sites More sharing options...
Scandroid Posted August 8, 2013 Share Posted August 8, 2013 well it guarantees you will get that resource not like running phorid 10 for 1 neurode or doing 4 runs on uranus for 300 plastids Link to comment Share on other sites More sharing options...
Ripcat Posted August 8, 2013 Share Posted August 8, 2013 Have you ever ran a level several times to get one Orikin Cell? Resource alerts are guaranteed to give you the resource they advertise. Plus it helps people get the little extra that they might need or stock up without "farming" anything. The alert system is still being worked on and tweaked. This is the first revision with resources. Link to comment Share on other sites More sharing options...
WildJuice Posted August 8, 2013 Share Posted August 8, 2013 Hey, answer this first : why even have alerts that reward only credits if you can obtain it very easily (70k t3 void, >5k per run at ambulas)? Link to comment Share on other sites More sharing options...
Zoike Posted August 8, 2013 Share Posted August 8, 2013 I'd like to see you get 3000 nano spores in 1 run, those things are extremely rare and a pain to farm. These alerts are a godsend. hard to farm? here have some of my 86,000. Link to comment Share on other sites More sharing options...
Vilemyre Posted August 8, 2013 Share Posted August 8, 2013 I'd like to see you get 3000 nano spores in 1 run, those things are extremely rare and a pain to farm. These alerts are a godsend. Not in one but a few exterminate missions on Saturn can garuntee quite a lot of spores in a few runs. And its quick and easy. Link to comment Share on other sites More sharing options...
DresiK. Posted August 8, 2013 Share Posted August 8, 2013 (edited) As far as I know, rare resource alerts provide the limited prize of one measly resource. Considering a normal boss run has a chance to drop up to 3 of the same resource (and quite frequently too in my experience) why bother with it? If we're going to have alerts for resources, I believe I won't be the only one to say WE NEED MORE. More from the alert than just 1 morphic or neurode. Or am I missing something? I have yet to try an alert for less than a rare resource because I figure it will be a waste of my time. For Fun ^^ hard to farm? here have some of my 86,000. sarcasm ? Edited August 8, 2013 by jimomateusz Link to comment Share on other sites More sharing options...
HomeyCDawg Posted August 8, 2013 Share Posted August 8, 2013 I think they are fine for the most part, except the defense ones. 15 wave defense for an orokin cell is pretty absurd. Link to comment Share on other sites More sharing options...
-HAKUNA-YOUR-TATAS- Posted August 8, 2013 Share Posted August 8, 2013 I'd like to see you get 3000 nano spores in 1 run, those things are extremely rare and a pain to farm. These alerts are a godsend. Dat sarcasm... You're doin' it right son. XD Link to comment Share on other sites More sharing options...
Frologic Posted August 8, 2013 Share Posted August 8, 2013 Give me control module alert plz Link to comment Share on other sites More sharing options...
Archistopheles Posted August 8, 2013 Share Posted August 8, 2013 Because I rather stab myself in the eye than run another flocking boss run. Link to comment Share on other sites More sharing options...
ValiantCorvus Posted August 8, 2013 Share Posted August 8, 2013 hard to farm? here have some of my 86,000. Child's play, have some of my 240k. Also, sarcasm. Link to comment Share on other sites More sharing options...
direcyphre Posted August 8, 2013 Share Posted August 8, 2013 There is sort of a plus side. Obviously not with a defense alert, but other alert types mean you can do a really fast speedrun of the mission to achieve a rare resource that may only drop from bosses commonly (neurodes, neural sensor, control module, etc). Don't even need to bother killing, just blaze though and get it done in a couple minutes, which is faster/simpler than running assassination. Link to comment Share on other sites More sharing options...
bleeps Posted August 8, 2013 Share Posted August 8, 2013 I was bummed I missed the neurode alert. Even just getting one would have helped. Link to comment Share on other sites More sharing options...
Silvershadow66 Posted August 8, 2013 Share Posted August 8, 2013 I think they are fine for the most part, except the defense ones. 15 wave defense for an orokin cell is pretty absurd. I'll take 15 defense waves for a guaranteed Orikin cell over boss runs for a random chance for a drop any day. Link to comment Share on other sites More sharing options...
LordAsmolicious Posted August 9, 2013 Share Posted August 9, 2013 morphics are hard to farm i have over 200 of em. (No not from that one weekend. i farmed City Markets then. (CM's) but mhm im still waiting for a circuit or ferrite resource alert. lols Link to comment Share on other sites More sharing options...
Lazer Posted August 9, 2013 Share Posted August 9, 2013 Because its guaranteed and not a chance of a chance? Theres nothing wrong with a single rare resource or a few hundred uncommon resources when its guaranteed. They should just be fairly frequent/common and DE could even do "rare" resource alerts that have more bundled together. Link to comment Share on other sites More sharing options...
leglesslizard Posted August 9, 2013 Share Posted August 9, 2013 In the case of morphics alerts I personally wouldn't bother, but for some of the others it's certainly nice to know you're guaranteed the resource. In the case of plastids though, I'll take as many as I can get. Guaranteed 300 plastids? Sign me up. Link to comment Share on other sites More sharing options...
TemetNosce Posted August 9, 2013 Share Posted August 9, 2013 In regards to rare resources, I agree. I've been checking these out, and noticed that in addition to their low number, they frequently end up with on defense, which leaves me confused, since at that point even assuming multiple runs to get a single resource, it'd still be faster to farm them the old fashioned way. A single resource, guaranteed or not, is simply not a reasonable reason for an alert (also, those pitiful cash alerts). Even increasing it to 2 would make it worthwhile, but I think 3 would be best. At that point it would feel worth it to me even if I didn't need the resource currently. As is, the rare resources are frequently not worth doing the alerts for even if I actively need them. Link to comment Share on other sites More sharing options...
jibbahjabbah Posted August 9, 2013 Share Posted August 9, 2013 (edited) I'd like to see you get 3000 nano spores in 1 run, those things are extremely rare and a pain to farm. These alerts are a godsend. Na-nan... the thing people are having trouble gathering... what?! Dude - brah, you and your 18 +1's are totally blowing my mind here. Edited August 9, 2013 by jibbahjabbah Link to comment Share on other sites More sharing options...
fatpig84 Posted August 9, 2013 Share Posted August 9, 2013 In regards to rare resources, I agree. I've been checking these out, and noticed that in addition to their low number, they frequently end up with on defense, which leaves me confused, since at that point even assuming multiple runs to get a single resource, it'd still be faster to farm them the old fashioned way. A single resource, guaranteed or not, is simply not a reasonable reason for an alert (also, those pitiful cash alerts). Even increasing it to 2 would make it worthwhile, but I think 3 would be best. At that point it would feel worth it to me even if I didn't need the resource currently. As is, the rare resources are frequently not worth doing the alerts for even if I actively need them. The rate gives 1 guaranteed, you can get more. I had people reporting 3 or 4 Morphics from a single game and that's good. Some gotten 300 plastids, others gotten 600+ from the event. That shaves off a good 6 games imo. Link to comment Share on other sites More sharing options...
Eisvogel Posted August 9, 2013 Share Posted August 9, 2013 We should enjoy that they are doing something about things, it's nice to have additional resource sources, specially for new players Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now