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Zephyr is Ugly, Here's why and how to fix it.


Dwolfknight
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Contrary to what people think, Zephyr is not ugly because of its mesh, Tennogen proves it. What makes Zephyr ugly can be separated into 2 problems, one Major and one Minor, Texture (Normal & Specular map, maybe metallic) and un-tintable parts.

For a Bird frame, Zephyr normal skin sure is shiny, the amount of light reflection it has makes her extremely hard to color in general but especially with dark colors, her skin shouldn't be glossy but matte, giving the impression of a feathery texture and continuing with the feather theme, she should have a normal map that reflects that, with a subtle feather pattern all over her (except legs and feets), that in combination with her new specular map would give her the proper look of a bird and less of a fish.

That is not all, however, for some reason, she has White un-tintable parts on her helmet, this was fixed on other frames that suffered from the same problem but why not Zephyr? Simply make them tintable.

From all the Fashion frames I've seen NONE use either her normal skin or her non-tennogen helmets and for good reason. But not everyone can or wants to get tennogen.

Now if people on tennogen can make Zephyr look good without messing with her mesh I'm sure that DE can as well.

TL:DR Less Gloss, More Matte, Normal Map with Feathers, Make white bits tintable.

Edited by Dwolfknight
added TL:DR
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The mesh could use some streamlining, a new diffuse map and preferably the winglike bits could be animated to only protrude during ability use, aimglide or sprint akin to Nova's thrusters.

 

There's some hope in the upcoming Deluxe skin though it seems to lack the grace and lightweightness of a majestic bird.

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