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Shrine of the Eidolon: Update 22.13.0


[DE]Megan

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5 minutes ago, --Q--Voltage said:

Why nerf Ivara? She is already barely used for loot farming. This change just killed Prowl for loot.

Doesn't Ivara steal just for her? it doesn't drop the loot on the ground, does it? If it does this is a fine change. If it doesn't then this is a ridiculous change that again kills teamplay and reward the Ivara who is first to use prowl on a set of enemies. 

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11 minutes ago, [DE]Megan said:

Ivara’s Prowl will now only steal from each enemy once total, instead of once per Ivara. Our intent is to mirror how Nekros’ Desecrate also functions, considering the recent movement of Sentient Cores to certain Sentient variants. It’s rewarding to be the warmly welcomed Nekros in an Argon Crystal run, and we hope Ivara will now be welcomed equivalently

Heck.

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3 minutes ago, -AoN-CanoLathra- said:

RIP 'finish survival without killing enemies' riven challenges. Without being able to use multiple Ivara to get air, it will be pretty much impossible outside of possibly doing it solo.

Also, between this and the removal of LoR, farming the Brakk will be a nightmare.

Sorry, but this is not true. You can complete the whole 5 minutes by only activating the large ife supports. Also, containers and lockers also contain personal life supports 

 

The actual problem is farming Broken War parts, whose existence seems to be only a myth.

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Could we get a fix for Warframes and weapons looking completely pixelated and disappearing when going to edit appearance in Relays and Cetus, plus players name also completely vanish when this occurs. Also, could we get some better replacements for Endo like rare gems or fish for the bounties instead? 

 

Ember still needs something more to her kit and I suggest the following additions to make her useful overall:

 

-Increase the base range of Accelerant across all levels

-When her World on Fire reaches max in terms of power strength gained or whatever then have it create a flame aura around Ember that 'melts' oncoming projectiles (with some exceptions) when a projectile such as a bullet becomes melted then it automatically triggers her passive and nearby Corpus enemies start to become 'overheated' and when this overheat threshold reaches a certain amount then that Corpus unit will shutdown becoming disabled for a while, however other unit types such as Grineer and Infested get panicked and become open up to other damage types, especially Cold damage. When enemies become opened up to other damage types then they take 30% more damage overall, 55% more if it is Cold damage. Also, increasing the max number of enemies that can be caught up in World on Fire

-Allow Ember to pick up a part of her Fire Blast ring similar in fashion to Volt's shield. Holding a section of the Fire Blast ring helps block oncoming projectiles or increases the chance of 'melting' them, when it disappears then it triggers Ember's passive

 

Mag still needs something for her survival:

 

 -So, why not add in a mechanic in where she generates random magnetic anomalies (like you see in sortie missions) when she casts an ability, if she goes and stands in that anomaly then she gets overshields that stack up to whatever maximum, gets bonus magnetic damage, and she also becomes negatively polarized. If she uses her Polarize to polarize enemies then they become negatively polarized and any enemies or projectiles that come too close to her will be repelled back (due to the magnetic force)

-Having Pull create a greater magnetic anomaly that grants even higher bonuses but this greater anomaly only appears at a 25% or 50% rate with chances scaling based on how many enemies get pulled perhaps

-Also, can we get her Crush to be able to let her move around somewhat while in the animation instead of making her an easy target? Changing the animation and making a faster cast time would also be incredibly helpful

-Her Magnetize also could use a minimum duration and feels like it has too many diminishing returns in this sense, by setting a minimum duration it could scale a bit better off of duration mods and doesn't end too soon when using it against bosses or other priority targets

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2 minutes ago, Asdryu said:

Aaaaaand yet another night in the plains has been cut in half for... Skins. That's all that this update is all about honestly :S

you do know you can stay in the plains even when the update goes live its not cut in half unless you weren't out on the plains already in which case it's not cut in half you haven't even started

updates happen mostly on Tuesdays Wednesdays and Thursdays

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7 minutes ago, Anthraxicus said:

Can you remove the pointless, boring and sadistic new riven challenges?

Also, Mara Detron, Cernos Prime, Drakgoon and others till need fixing to their status chances.

*We have a fix for the Detron's (and other) incorrect Status Chance. Aiming to get another Hotfix out before the weekend that will include this!

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