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Shrine of the Eidolon: Hotfix 22.13.1


[DE]Megan

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2 hours ago, Senguash said:

thanks for the update :3

The new font changes are nice, and I'm really enjoying all the buffed up arcanes.
When arcanes are made available once more from eidolons, please don't just make them free for everyone.

The ~2.5% droprate from LoR for the uncommons was no joke, and it would feel pretty bad if people could just farm two sets in a week.

I think they will come out with a nightmare hunt with increased drop rates for the rare ones.

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2 hours ago, Senguash said:

thanks for the update :3

The new font changes are nice, and I'm really enjoying all the buffed up arcanes.
When arcanes are made available once more from eidolons, please don't just make them free for everyone.

The ~2.5% droprate from LoR for the uncommons was no joke, and it would feel pretty bad if people could just farm two sets in a week.

Wouldn't you be happy about farming those sets in a week yourself?

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Chroma still not working ? Not gonna play this game if "fixing" a broken fix isnt number one priority. (Not even Chroma main).

And 

vor 2 Minuten schrieb lexandritte:

Please fix Mending Tides not resetting number of instant revives when jumping to operator and back. 

Yeah.. its supposed to be so. DE thought it would be op... or so... pretty useless but you have 8 instant revives total (4 x warframe 4x operator)

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3 hours ago, [DE]Megan said:

You can continue your Teralyst Hunt while the Hotfix is deploying and after it has deployed before you choose to restart. 

Not if your interned has hiccups. Then you can as well wish all the best to your squad while waiting for your game to update <3

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2 hours ago, Miburec said:

Because it provides new players with almost all crucial mods required, albeit a lot weaker than the regular ones. All dammaged mods are obtained during the Vor's Prize afaik.

And it is a terrible misleading thing. Because as a new player you struggle for all resources, Endo especially. I don't see a problem for new players to get guaranteed regular basic mods at the beginning, during Vor's Prize - and start leveling them, not damaged ones. It will pass more than half a year until they max: Vitality, Serration, Hornet Strike...

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1 hour ago, Azrayle said:

Chroma still not working ? Not gonna play this game if "fixing" a broken fix isnt number one priority. (Not even Chroma main).

And 

Yeah.. its supposed to be so. DE thought it would be op... or so... pretty useless but you have 8 instant revives total (4 x warframe 4x operator)

Goddamnit >___< 

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vor 8 Minuten schrieb lexandritte:

Goddamnit >___< 

Its not that bad, im sorry for the misleading spelling, being able to instant revive someone 8x  and get instant revived isnt a bad thing, but like you i wished this would refresh with every transition like the [Fokus 1.0] vazarin passive did.

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Thanks for all the great fixes :)

Though....

Chesa Kubrows and other utility pets are still broken. They refuse to use thier precepts around enemies. Since then many community "solutions" have been offered. "Make sure you have the precepts in the right order in your loadout". "Make sure you are not attacking enemies as your pet will start attacking and overwrite its own priorites in favor of killing". None of these fixed the issue. Take my Chesa for example, it's neutralize mod is still useless, as even though it will activate when there are enemies, my Kubrow just disarms them then keeps attacking the same enemy until it is dead. Retrive is pointless in a firefight too as, with neutralize, my Kubrow only focuses on attacking enemies 15 feet from it and won't grab my gun ammo i need 3 feet from it.  Kavats are proof that this is a bug or a broken freature as they use thier non combat functions while enemies are nearby. Please DE fix my utility kubrows.

I do see this issue slowly being fixed, Before the Preciepts wouldn't even work near enemies. Atleast now to "kind of" work. Thank you so much for your continued work DE.

On that subject, Pets in general are just plain unbalanced compaired to setinials. I know, I know. you've all heard this a million times.. But i'm posting it again becuase nothing has been done about it. 

Lets look at Setinials first:

  • Can be obtained almost right out of the gate when starting a new account
  • Cheap to make (no incubator or rare resource farming needed)
  • No wait times or resources needed to switch between compainions
  • No stat degredation over time while compainion is out
  • No Resource upkeep
  • More focused on Utility compared to Pets
  • Always stay by your side and don't get stuck on easily manuvarable parts of the map
  • Can revive you
  • Are easier to kill than pets and connot be healed as easily
  • only have a set number of "revives" before they are dead for the mission

Next Pets:

  • Take longer to get as you need to complete a quest for kubrows and then must make it to the derelict to get Kavats
  • Require Much for prerequiste work to get, the above quest to obtain equipment to use pets, Special rare drops only found at 1 location for each pet type (eggs for kubrows/Genetic codes for kavats)
  • 3 hour wait times to switch in between pets (or 30 min if you can get the resources for the "upgrade") or you can use plat or credits(upgraded) to "rush" it
  • Stat degredation for eqipped compainion which result in loss of compainion if you don't have the upgrade
  • Resource upkeep required to keep compainion alive/battle worthy
  • More focused on combat with pets having higher damage and combat abilites than setinials
  • AI cuases pets to glitch out on terrain or not even follow you period which makes them less useful for combat or utility
  • Cannot revive you
  • Are harder to kill as they have more health and can be healed by player more easily
  • Can be revived an unlimited number of times during mission

While the Hunter mod pack has made it possible for pets to now heal you, bringing them one step closer to rivaling setinials. That is so sad that we need a mod pack that hinders our already exsisiting builds to help our pets closer to a substitute for setinials. Pets are a late game compainion, harder to get, require resources to keep going, and yet they are worthless both in and out of mission compaired to setinials. Yes, Pets are more combat focused and do more damage and survive longer, but that does not redem that amount of work or time spent into getting and maintaining/using them. The utility pets are worse than setinials in every way besides survivability since they don't use thier precepts. Even if they did, they don't match up to the setinials due to the sub par pathing AI for pets.

Please DE, please. Buff Pets!! Atleast the Utility Kubrows.. fix those. either that or remove all this "end game requirements/resources sinks" from them as they are currently not worth it.

 

As of right now the only Pet i use is my Smeeta kavat as she still uses her precepts, she strips armor, and she can heal me. plus doing tons of damage. She makes all the resources and time and grind worth the price both in aquiring and maintaining her.. the other kavat is good as well as striping armor is still availible, The Charger Kubrow also uses his precepts and does great damage so he makes the price more barable. But the other Pets aren't worth it they have been collecting dust ever since early Febuary 2016 when chesa's were somewhat new and you Changed how kubrow utility precepts worked.. in that they don't.

And now with the upcomming addition of Khora, the cat tamer, kubrows and other pets take an even greater fall into the useless depths. As Khora's 3rd ability grants her a, limited time, fully functionaly and modable Kavat that is even commandable. While still all other pets need constant resource dumps to stay with you. 

I am terribly sorry for rambling on and on. But this is important to me. I've worked hard and long to get these pets and all but one aren't useful to me. Please DE Help.

Thank you for taking the time to read all this,

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please fix the way attachments float on rhino prime when using the rhino mastodon skin on rhino prime, its the same bug that happened with the palatine skin before where its placed as if the prime parts are toggled on

with prime parts:

JcBNpqO.jpg

 

without prime parts

 

3LuNz2x.jpg

 

 

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Don't put arcanes as drops for the love of...
 

Come on. We don't want x chance to get one of x arcanes and then have to wait to do it every hour and a half or so. We didn't care about rivens because of tedium before, why make the process tedious again? Just add them to the quills. Hell put another rank on if you must but don't make this very unwise decision.

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Can you add a bounty board outside Cetus to reduce the amount of time wasted trying to leave and enter that damnable mess of a zone? We accept "bounties" from our other syndicates via 24hr rotational sets of 3 missions. Because bounties are repeatable due to rng objectives/mini-missions, I see no reason why we shouldn't be able to accept the bounties from either our orbiter or a virtual board outside the door into the plains. The throngs of people in full sessions make the lag very annoying with them all clustered around Konzu and other traders; this would be a solution to those who cannot play bounties in rapid succession in order to farm for:

  1. Relics, especially the vaulted ones. Forcing them into PoE exclusive content was a horrible move and should have never happened considering the massive amount of remaining bugs in the game for plains.
  2. Sentients and Teralysts: the matchmaking is ok, but in reality, nobody plays those missions pubbed due to incompetents and low MR with the wrong gear trying to leech. Having the access to them already in the plains is good, but PLEASE fix your matchmaking to account for time spent in plains, standing with the Quills and MR.
  3. RNG lore (ghouls): when it comes around ofc, but is still a terrible way to thrust your players into a time-hole.

 

Bounty boards/navigation mission selection would solve a lot of problems that come with the doors and Konzu himself for many players, especially the ones whose computers cannot handle Cetus to move quickly. Warframe is a grinding/farming game; don't impede us from objectives any more than your semi-decent system already does with rewards.

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