(PSN)Croewe Posted February 15, 2018 Share Posted February 15, 2018 So I'm thinking instead of having to hold block (and you have to hold it since the toggle is broke by everything) wet should just have the damage reduction for blocking be automatic. We'dstill need to use block to do certain combos and use Guardian Derision and we'd still be vulnerable from our sides and back so this doesn't really seem to op now is a qol change. Link to comment Share on other sites More sharing options...
(PSN)thefallenloser Posted February 16, 2018 Share Posted February 16, 2018 So you want constant damage reduction to the front? How is this a good thing? Link to comment Share on other sites More sharing options...
DarcnyssWolfe Posted February 16, 2018 Share Posted February 16, 2018 (edited) There's reflex guard, thing works pretty well when not bugged Edited February 16, 2018 by DarcnyssWolfe Link to comment Share on other sites More sharing options...
Thrymm Posted February 16, 2018 Share Posted February 16, 2018 It would be a frontal passive 85% damage reduction(for many weapons, some are less). I disagree, it would be tremendously overpowering. Reflex Guard will give you an auto parry chance. Fair warning, when it's balanced out by playing the animation every time you block something, I think you'll find you aren't a big fan of interrupting yourself over and over again. Link to comment Share on other sites More sharing options...
(PSN)big_eviljak Posted February 16, 2018 Share Posted February 16, 2018 Link to comment Share on other sites More sharing options...
AcceptYourDeath Posted February 16, 2018 Share Posted February 16, 2018 vor 1 Stunde schrieb (PS4)Chris_Robet: now is a qol change. Everything is a QoL change these days Link to comment Share on other sites More sharing options...
peterc3 Posted February 17, 2018 Share Posted February 17, 2018 23 hours ago, AcceptYourDeath said: Everything is a QoL change these days Ummm... my idea for adding 5000 base damage to the Tigris P is totally a QoL change. Link to comment Share on other sites More sharing options...
(PSN)MrNishi Posted February 18, 2018 Share Posted February 18, 2018 (edited) Automated Blocking Damage Mitigation could be a weapon class specific thing: Sword & Shield comes to mind along with Fist/Sparring/Claws as these melee weapons are already on the hands/arms to block and are not really holstered. Edited February 18, 2018 by (PS4)MrNishi Link to comment Share on other sites More sharing options...
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