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Shrine of the Eidolon: Hotfix 22.13.2


[DE]Megan

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Shrine of the Eidolon: Hotfix 22.13.2

Changes:

  • Teralyst, Gantulyst and Hydrolyst now all drop Arcanes! 
    • All 3 Teralysts have a 100% chance of dropping an Arcane.
    • The variety of Arcanes have been spread out across all 3 variants and weighted according to the rarity of the Arcane and difficulty of the Teralyst variant. 
    • How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance.
  • Reduced controller cursor speed in Advanced Plains Map by half.
  • The Warframe Launcher will now prompt when it detects that you could do with some optimizing.
  • Changed a metal material of the Sarva Harness to fix missing accent tint.
  • Removed an unreleased cosmetic that could be seen but was not actually in Inventories.
  • Updated Arcane Resistance to read Toxin instead of Electricity and updated its icon to match the effect.
  • Updated and fixed some Sarpa firing sounds.
  • Improved the clarity of the small Chat text option.
  • Adjusted the Diva Polearm Skin energy color and Octavia Diva Skin default tint to better match the Steam Workshop images.

Fixes:

  • Fixed Ember’s Fire Blast not providing additional Heat damage to Clients who shoot through the flame ring.
  • Fixed Nidus’ Ravenous Infested carpet not dissipating for Clients after a Host migration occurs. 
  • Fixed Operators being able to use Antiserum Injectors even though UI shows they have none.
  • Fixed appearing invisible in the Relay/Cetus Arsenal.
  • Fixed Companions duplicating when in the Relay/Cetus Arsenal. 
  • Fixed a Host script error that occurred if a Client died and revived while Spearfishing.
  • More fixes towards Operators having distorted facial textures when interacting with a Pet.
  • Fixed incorrect Fonts in the Cetus cinematic when you enter for the first time.
  • Fixed the TennoGen icon appearing the wrong color in the Arsenal. 
  • Fixed context action text drawing on top of the player's Warframe in the Orbiter.
  • Fixed broken text on the Invasion screen.
  • Fixed cases of uncapitalized text discrepancies. 
  • Fixed a crash that could occur in the Liset loading mission screen.
     
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Shrine of the Eidolon: Hotfix 22.13.2

 

    • How you choose to defeat the Teralyst variants also attributes to the Arcane type/chance

 

Can we get some more info on this? Being completely in the dark about what causes what kinda sucks.  **It is kinda obvious that it means "capture vs simply taking down" but some confirmation would be welcomed information to pass along without the need for players to be left in the dark and wondering what they have to do.

 

Can we get a change to how the lures act? Having them hover literally inches from a frame stops us from being able to move and shoot effectively.

 

ALSO, can we get a change to lures so they do not disappear before the Eidolon does at dawn?

 

ALSO ALSO can we get a change to lures so that once they link to a broken limb they stay attatched and stop following the player? This would need them to also not stay in place when theres some huge damage hitting them like that Gantulyst laser coming up from the ground.

 

Also, you guys are still not adding vaulted relics into regular missions? What is with this plan to cram everything possible into the Plains? You guys are crowbarring so much in there that massive burnout is inevitable. PLEASE spread the vaulted relics somewhere else.

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would it be possible to make zephyr's airwalk stop when you hit a wall? that way you dont spend a few seconds just charging into a wall or ceiling unable to move. you could also have leftover duration translate to more floaty time? am going to make a suggestion post on this as well

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