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So About Nova...


Archwizard
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What is with all the people going on about nerfing her?

She's basically the only damage frame that remains potent after level 30. Any mission after that point just asks for players to use CC frames.

 

Personally, I enjoy my Nova primarily because I still feel like my hits matter like they did when I was leveling up my Mag or my Ember or my Volt back before Update 9. The update comes out and the only frames that are worth anything for damage are those with armor-ignore ults (here's looking at you, Rhino).

I've tried CC classes, survival classes, stealth classes, even Trinity- but after a long day I just really, really prefer pulling out my axes and straight-up killing doodz. I don't care about the kill-count (although when I get double the number of the rest of the group, it is kind of funny), I just care about pulverizing people with abilities that should rightfully pulverize them. So when Update 9 came out and made every other damage frame obsolete with the enemy armor buff, I naturally defaulted to Nova. Not just because I enjoy the way the lights dance off of the explosions she creates, but because Crush and World on Fire started to hit like soggy noodles.

 

"Spamming ultimates is no fun!" they say - the same arguments you make about Molecular Prime can be said about any frame with a #4. At least, those that aren't Trinity or Loki.

Except for those "she steals the kill on things I shot at" arguments, because kills totally matter or whatever.

It's not like I push 4 every time something moves or looks at me funny. I conserve MPrime for those swarm situations like anybody else does. Unless you mean you'd prefer to play swiss cheese rather than a space ninja surrounded by corpses.

 

"She takes away from the challenge of the game!" - She's a damage frame. Her niche is blowing stuff up.

You go to any other game and yeah, the guys that are supposed to deal damage do a Hek of a lot more damage than those that don't. Imagine that! And yet, somehow I get the feeling that if any other damage frame were working at their best, you'd still be making that same argument.

Besides, her damage really only is potent in situations where she's being swarmed, so it's a case of "hit the panic button before you die". She's rather marvelously squishy, especially since she doesn't have a survival skill like Link or Overheat or Electric Shield or Invisibility.

And can you please take your "Nightmare Mode Diablo III was too easy" attitude to a place where we aren't seared by your undying dissatisfaction?

 

"She makes my contribution feel like it doesn't matter!" - That's a fault of the insane armor-scaling of mobs and the damage frames that seriously need an update, not the newest frame in the game. Perhaps instead of going on about how she's too powerful, you could offer constructive criticism about the frames you play or the armor system's effect on them.

 

Anywho. Just wanted to put my thoughts out there, and offer some perspective from someone who's played both sides.

Edited by Archwizard
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The only real people who are ruining Nova's reputation are those who likes to play door heroes and spam their ulti at anything that moves. Yes, when they play like that they seem OP, but even if they use any other frame, they can also go all YOLO and seem extremely OP.
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 I have said this before, but I will say it here again.

 

 Nova's ultimate is actually tricky. Also, Nova herself is not a glass cannon... it is a paper cannon, she can't take any hits whatsoever.

 

 The trick of her ultimate is that it actually does no damage. It debuff the enemies with a death triggered debuff, which makes them explode. If the explosion is hard enough, it may kill another debuffed target and so on, making it a chain reaction that is highly devastating.

 

 Now, her ultimate is actually useless on a regular mission, as the explosions can be blocked by objects. You use it, and good luck hunting those primed enemies, and good luck at creating a chain reaction... You would be lucky if you manage to kill 3-4 enemies with an explosion after killing another one in a regular fashion.

 

 Her ultimate happens to shine (on my personally hated) endless defense missions, as they are all together, killing one, normally kills them all. What's the problem then? all ultimates should either kill or harm badly, and most of them do. The thing is that Nova's is not instant kill, it requires to be triggered, it is really shinny and eye catching, so it is much more noticeable.

 

 She is specialized for wiping out waves at defense mission as Frost is at defending it. Try making defense with no Frost against Corpus or Grineer. You wont get far. Nyx and Vauban played well might hold the line for a while, but the Frost is a must at the long run. I see no complains about it. Mention to nerf the Snow Globe and the entire world will freak out and you will get burned on a stake for even suggesting it. Hopefully this whine fest will pass soon.

Edited by HellEnforcer
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The only real people who are ruining Nova's reputation are those who likes to play door heroes and spam their ulti at anything that moves. Yes, when they play like that they seem OP, but even if they use any other frame, they can also go all YOLO and seem extremely OP.

You use YOLO, your post is invalid and cannot be taken seriously.

 

As for Nova, the most annoying thing about her is that she becomes boring to play with this kind of abilities. She is not rewarding nor challenging to play.

 

Whats the point in "press 4, extinguish all life" frames when even 2 years old kid can make good job just by pressing 4 randomly?

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A solution IMO is to add on some form of utility to each of the caster/damage frames ults to bring them up to par.

 

For example Saryn's ultimate could be changed to a giant release of noxious gas which ticks at the same rate but also reduces enemy armor, possibly into the negative amount if they stay long enough. This would come with changes to venom to make it usable in a normal situation.

This change to her ult allows her to stay on as a damage frame, while also putting her on the map for high level defense missions.

 

For Mag, first make her ult do MORE damage to heavily armored targets, while doing less to lightly armored ones. She is using magnetic force to do it, so it makes some sense, right? However after she crushes them and everything takes whateverthebutts damage, a percentage of the damage is transferred into a shield for her teammates. The shield would not regenerate after it had been broken, and it not gain bonuses from the player's armor value. 

 

For Banshee make her ult scale a better with continuity and stretch, so that her ultimate can happen for long periods of time over vast distances. Basically so she could stun a defense map of targets for like 10+ seconds while her teammates wreck them.

 

For ember and volt I'm not sure what could be added. Maybe a reflect damage shield added to her allies from ember's ult? or something similar

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Whether you like her or not, she pretty much invalidates a big chunk of the other frames' offensive capabilities in a usage-per-time manner in the current build metagame.

 

Why would I take Ash, Volt or Mag or Calibro when I can take a much more efficient option, particularly if I don't plan on staying for late levels.

Edited by -Kittens-
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While it isn't precisely on topic (although I agree entirely that Nova needs no nerfing), I have to say that this thread made me happy to a certain degree since it reminded me of what I genuinely love about Warframe - namely three things. The first of those, and one you mentioned here, is simply the ability to engage in wholesale destruction of huge numbers of enemies. Games frequently dislike permitting me to do this, and that Warframe allows it is a big point in its favor with me.

 

The other two for those who are interested, are the sensation of speed (both in terms of literally fast movement, and being able to accomplish goals faster than intended), and loot (although the blandness of this loot system is somewhat disappointing - in truth I preferred the original mod system in some ways).

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What is with all the people going on about nerfing her?

She's basically the only damage frame that remains potent after level 30. Any mission after that point just asks for players to use CC frames.

 

Nope there is one more, and "she" is more potent than Nova after level 200. In fact, she remains potent even at levels when firing acrid on sonar'd + m.prime'd target only scratches them.

 

 

For example Saryn's ultimate could be changed to a giant release of noxious gas which ticks at the same rate but also reduces enemy armor, possibly into the negative amount if they stay long enough. This would come with changes to venom to make it usable in a normal situation.

This change to her ult allows her to stay on as a damage frame, while also putting her on the map for high level defense missions.

 

No.

 

Pls play the game more. When you start going into groups who know what they are doing and aim for wave 100 or more, then you will realize why Saryn doesnt need a buff.

Edited by rksk16it
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In fact, she remains potent even at levels when firing acrid on sonar'd + m.prime'd target only scratches them.

 

 

Pls play the game more. 

So is it a bad time to point out that MPrime overwrites Sonar and prevents reapplication, or...

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So is it a bad time to point out that MPrime overwrites Sonar and prevents reapplication, or...

 

Didnt know that, but it doesnt really matter.. even if it doesnt overwrite... saryn still does more (against 200+ lvl)...

 

actually, if it doesnt overwrite, it will be like 12 times more dmg (assuming sonar with focus)... saryn does WAY MORE than 12 times of acrid ...

Edited by rksk16it
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Sure, Molecular Prime is cool and all... but it's really not the best way to use her. MP costs 100 energy and causes a chain reaction on death, yes, but she has another ability that is much more effective, requires better preparation from the user and costs half as much : Anti-Matter Drop.

 

It one shots most bosses and cleans up rooms even more efficiently than Molecular Prime (since it can take out even high level heavy enemies in a single use).

 

Really, once you get around learning to use Anti-Matter Drop, you have an ability that's many times more useful than Molecular Prime and can be used twice as much.

Edited by Wiegraf
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You use YOLO, your post is invalid and cannot be taken seriously.

 

As for Nova, the most annoying thing about her is that she becomes boring to play with this kind of abilities. She is not rewarding nor challenging to play.

 

Whats the point in "press 4, extinguish all life" frames when even 2 years old kid can make good job just by pressing 4 randomly?

You're using an excessive hyperbole, and cannot be taken seriously. 

 

but as a general point, this game has *always* had the "press 4 to win" problem. 

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Sure, Molecular Prime is cool and all... but it's really not the best way to use her. MP costs 100 energy and causes a chain reaction on death, yes, but she has another ability that is much more effective, requires better preparation from the user and costs half as much : Anti-Matter Drop.

 

It one shots most bosses and cleans up rooms even more efficiently than Molecular Prime (since it can take out even high level heavy enemies in a single use).

 

Really, once you get around learning to use Anti-Matter Drop, you have an ability that's many times more useful than Molecular Prime and can be used twice as much.

are you also considering sonar as a one-shot on bosses? lol.

 

anti-matter drop alone will NOT one-shot any bosses.

and using an ability and three full clips of ammo is NOT a one-shot.

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