WhereIsMyHorseFrame Posted February 18, 2018 Share Posted February 18, 2018 (edited) I thought this would make a nice frame. Auxilium: A Support Tank that has abilities that are affected by energy color (like Chroma) Health 200 (Max 600), Shield 25 (Max 75), Armor 750, Energy 150 (Max 225) Passive: When 20 damage is taken by Auxilium, he drops a supply pack that differs in buffs when picked up. (Can only be picked up by teammates) Armor is a flat bonus increase of 25 armor that lasts for 10 seconds and it stacks up to 4x,(Stacks with other armor increases from his abilities). Shield fills up 3% of the player's shield, and gives 5% max over shields when the player has max shield. Health slowly fills up 10% of the player's max health through 20 seconds. (Doesn't stack) Ammo fills up 5% of another players magazine of the gun the player is holding Abilities Adaptive Shield (50 Energy) Auxilium creates a shield that sucks and absorbs bullets into itself Width of Magnetic field: 2/3/4/5m (Range) Duration: 4/8/12/16 seconds (Duration) Pulse Length: 3/6/9/12m (Range) Red: Damage is absorbed into the shield to be converted into a pulse that increases armor with 2/4/6/8% of the damage being converted to the armor boost Blue: Damage is absorbed into the shield and released in a pulse to restore shields with 5/10/15/20% of the damage being converted to shield. Green: Damage is absorbed into the shield and released in a pulse to restore shields with 3/6/12/15% of the damage being converted to health. White/Black: All ammo shot into the shield is converted to Ammo. Every 20 shots is converted into an ammo box with either be 40 Rifle Ammo, 60 Pistol Ammo, 20 Sniper Ammo, 15 Bow Ammo, 30 Shotgun Ammo (Depending on the weapon the player holds when picking up the ammo.) (Strength, Efficiency) Imprison (75 Energy) Auxilium captures enemies with a shrinking bubble Width of Field (Initially): 2/3/4/8m (Range) Field Decay: 5%/Second (Duration) Damage/Second: 100/150/200/250 (Strength) Red: Enemies are dealt Blast damage with a 80% status chance Blue: Enemies are dealt Magnetic damage while other enemies within 1/1/2/2 outside are sucked into the bubble, with a 20% status chance Green: Enemies are dealt Corrosive damage with a 30% status chance, and the base % for Field Decay is reduced to 4% each second White/Black: Enemies are dealt 25% Impact, 25% Slash, 25% Puncture, and 25% Cold, while the bubble also slows enemies inside Rampart (10 Energy) Auxillium channels energy to deploy a turret (Affected by Rifle Mods) Channeling: 5 Energy/Sec Duration: 3 Seconds/Sec Channeled Health: 1000/2000/3000/4000 Tier 1 (Before 5 Seconds channeled into Fortification) Stats: Damage: 10/20/30/40 (25% Impact, 25% Puncture, 50% Slash) Crit Chance: 10% Crit Multiplier: 1.5x Status Chance: 30% Fire Rate: 10 Mag Size: 100 Reload Speed: 0.8 Tier 2 (After 5 Seconds channeled into Fortification) Stats: Damage: 25/50/75/100 (30% Impact, 30% Puncture, 40% Slash) Crit Chance: 30% Crit Multiplier: 2.5x Status Chance 40% Fire Rate: 4.17 Mag Size: 40 Reload Speed: 0.8 Tier 3 (After 10 Seconds channeled into Fortification) Stats: Damage: 50/100/150/200 (30% Impact, 35% Puncture, 35% Slash) Crit Chance: 50% Crit Multiplier: 3x Status Chance: 35% Fire Rate: 3 Magazine Size: 20 Reload Speed: 0.8 Red: Each Tier of turret gains a front shield attached to the gun (So where ever the turrets looks at the shield will follow) which a base health of 1000/1200/1600/2000 and gains 200 health for every seconds channeled (Strength) Blue: Turrets track enemies on the mini-map, and have a 5% chance to put an enemy to sleep (Range) Green: Turrets gain 400/600/800/1000 health and regenerate 5% of the damage they deal in health. (Strength) White/Black: Turrets gain invisibility and are suppressed for 50% of the duration (None) Fortify (10 Energy) Auxilium channels energy to give a boost to teammates' survival Channeling Cost: 10 Energy/Second (Efficiency) Range: Affinity Range Red: Gives each player a 2nd layer of armor with 50/100/150/300 health every second channeled (Strength) Blue: Give each player 50/150/200/300 shield and will override the overshield maximum (Strength) Green: Give each player an increase in maximum health of 20/30/40/60 health each second channeled and lasts for 1/2/3/4 seconds for each second channeled (Duration,Strength) White/Black: Player are given a Ammo Regeneration boost allowing them to regenerate 1/2/3/4% of their ammo pool lasting for 2 seconds for each second channeled into Fortify(Strength, Duration) Edited February 18, 2018 by WhereIsMyHorseFrame Pressed 'Enter' a bit too much Link to comment Share on other sites More sharing options...
(PSN)Frost_Nephilim Posted February 22, 2018 Share Posted February 22, 2018 Hmmmm Link to comment Share on other sites More sharing options...
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