(PSN)thekarlone Posted February 19, 2018 Share Posted February 19, 2018 I know the new ‘Dark Sectors’ are still in early development and you have show us just a small glimpse, very little about the new mode. However, I’ve made my list of early feedback based on what you have shown, the original concept, other community suggestions or petitions and some of my own ideas of what it can be, or just some of them. Note: all numbers are orientative as an example that may be changed. STRUCTURE Phase 1: Players must complete a series of sectors (dungeons) with different and harder challenges in each sector with enemy scaling, during 20 minutes. If players complete at least 10 sectors, they qualify for the next phase. Phase 2: Players must defeat a Warframe Specter at level 120-150. Each week, a different Warframe will be the specter boss, each one giving different rewards related to that Warframe. e.g. a random augment mod for the week's Warframe + an unique cosmetic for that same Warframe (first time completion). If the Specter is defeated, players qualify for the third phase. Phase 3: Players continue going deeper with the rifts in more sectors and higher levels (endless), but respawns are disabled. There will be minibosses every 5 rounds. Once all players die, the mission ends. REWARDS Rewards need to be interesting enough to engage players in this new mode, and add enough replayability. Different rewards can be obtained in each phase (different reward pools), depending on players performance and a bit of randomness. Clan rewards: In addition to rewards earned directly in the mission, players will be awarded by their clan’s performance. There can be two reward types, it can be one, the other or both. By quality: All the clan members that have participated in the Dark Sectors that week at least once, will get an extra reward depending on the Clan's score. (Gold: Top 5%, Silver Top 15%, Bronze: Top 30%, Terracotta: Rest).By quantity: Every time a clan member completes a Dark Sector mission, the player receives a participation token. If a clan gets x tokens (multiplied by the clan tier, e.g. 3 tokens = 3-9-30-90-300), every member with a Token will receive an extra reward. SECTORS VARIETY Main objective: Players must get all beacons in order to open the next portal. Other objectives possible. Obtaining keys: Some sectors will spawn enemies that drop a key. It’s allowed to carry only one key per player at the same time. While carring a Key, players cannot use their primary weapon, but they can drop the key and grab it again later. Keys are used to open the four vaults that spawn in the boss sector and contain extra loot. Challenge: Besides the main objective, players can complete an extra objective. e.g. kill x enemies, find a hidden cache, protect an objective, hack consoles, etc. Players must decide if they take the risk of completing this extra objective. Successfully completing the challenge will grant the team a buff for the next sector. e.g. countdown timer freeze (for x sec), extra damage/shields/health, modifier annulator, extra points (for the clan ranking)... Link to comment Share on other sites More sharing options...
BiancaRoughfin Posted February 19, 2018 Share Posted February 19, 2018 How about we wait first for it to come out, give it a test drive then start suggesting stuff? Link to comment Share on other sites More sharing options...
Captain Posted February 19, 2018 Share Posted February 19, 2018 12 minutes ago, BiancaRoughfin said: How about we wait first for it to come out, give it a test drive then start suggesting stuff? What if they never come? Link to comment Share on other sites More sharing options...
(PSN)CannaWhoopazz13 Posted February 19, 2018 Share Posted February 19, 2018 16 minutes ago, BiancaRoughfin said: How about we wait first for it to come out, give it a test drive then start suggesting stuff? Because it's easier for DE to implement these ideas this early in development? Once it comes out, it's hard to made fundamental changes to the mission, which is what a lot of these suggestions are. If you're going to give a suggestion, it's best to do so before the project is done, or else you're giving feedback. Link to comment Share on other sites More sharing options...
peterc3 Posted February 19, 2018 Share Posted February 19, 2018 The OP has suggested something fairly mechanic heavy compared to what we were shown and what was said about what wasn't shown. 2 hours ago, (PS4)CannaWhoopazz13 said: Because it's easier for DE to implement these ideas this early in development? Once it comes out, it's hard to made fundamental changes to the mission, which is what a lot of these suggestions are. If you're going to give a suggestion, it's best to do so before the project is done, or else you're giving feedback. This is almost entirely different from what was discussed/shown. It's not flavor change, it isn't suggestions for challenges, it's using the introduction of a new game mode to shoehorn your own new gamemode into the discussion. What does the OP's suggestion have to do with the "Dark Sector" mode shown on the stream? 2 hours ago, --Q--Captain said: What if they never come? Then why would a suggestion make sense? If the previewed content doesn't come, the OPs suggestion never would either, especially given how complex it is compared to what was shown/discussed. Link to comment Share on other sites More sharing options...
(PSN)thekarlone Posted February 19, 2018 Author Share Posted February 19, 2018 My only intention with this thread is to open a debate with other ideas of the community. Then DE will show us their version and own ideas, and we will give more feedback based on that. Link to comment Share on other sites More sharing options...
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