(XBOX)Tucker D Dawg Posted February 20, 2018 Share Posted February 20, 2018 (edited) Exiting Plains - Entering Cetus - Inner Doors may still open to a black hole. (as client) Exiting Cetus - Entering Purgatory Hallway - Doors don't exist - Hallway is a black hole (as host - typically after the above happens and you leave squad, ) Joining Public Squad can still glitch the first bounty, resulting in bounty never progressing (ie. kill all the enemies, but they're all dead, but mission doesn't progress;or rescue prisoner but his objective area never appears; pretty much any mission type can glitch out) Sabotage Supplies - Occasionally the next enemy who is supposed to carrying the drop signal thing won't spawn. I believe its if you blow up the ship he should have flown in on before he jumps off. Completing a Stage, next stage is available, but heading in that direction brings up "Abandoning Objective" warning. Returning to completed stage area makes message go away, until you head to the next objective at which point it returns. You can just ignore the warning, and the next stage will start normally. Leaving Squad because first objective glitched may allow you to actually start the first stage, however occasionally two waypoint markers in opposite directions will appear for stage two. It appears you can choose either one. As client, can occasionally get stuck in purgatory hallway when starting next bounty. The host can get out and do the bounty but the doors for me never open and I'm just stuck in the hall. These are just the bugs I've had happen in the past two days. On average 1 out every 3 public missions is a complete waste of time due to bugs - mostly occurring right at the start but wasting about 5 minutes before you realize the first mission is a wash, then abort back to cetus or get stuck in host migrations, then try again. Solo tends to be more reliable, pre-made party is generally tolerable. * Joined public T2 bounty. Two caches remaining on 1st stage. We found the remaining two, got the reward, but the next bounty never started. Quit squad, and it put me in a new instance with Stage 1 as the active stage again. Edited February 20, 2018 by (XB1)Tucker D Dawg Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted February 20, 2018 Author Share Posted February 20, 2018 (edited) Might as well include my outstanding bug list as well as these are all still happening.. Updated to remove the Trials (annoying but not game-breaking) bugs since DE decided to just yank them instead. Particularly annoying (and long standing) bugs are Zenistar, Operator controls, Mining tool failure, and Lure Failures. The formerly "large" minimap overlay scaling is also terrible which came around 22.10.1 I think. More details on all of those below. PoE Archwing launchers deployed on grineer ramps can result in player getting stuck in the ramp Operator PoA/PoI is off (point of aim/point of impact) - Amps hit significantly below aim point Armoured Vault Bounty dialog gets confused. UPDATE: Video of her confused again (no failure at least) https://youtu.be/HTlSalVB9QE I picked it up and put it in Machine. Lotus said "They dropped the datamass" put datamass in machine lotus says "Good now defend.." then she said "They dropped the datamass" (for the second time). Eidolon lures occasionally fail to prevent Terralyst from teleporting - fully charged and linked. Eidolon lures occasionally fail to capture Terralyst - fully charged and linked, but he doesn't drop shards or the rest of the loot from the lures that should pop. Sometimes you get regular but not brilliant, somtimes you get nothing Fully charged and previously linking Lures fail to link to Terralyst resulting in lost Brilliant Shard because the Lures couldn't traverse the teleport distance before sunrise although we kill him succesfully (https://youtu.be/W-RnDXD7fxQ) Another fully charged, linked and previously working lure fails to stop him teleporting https://youtu.be/I_mk__61tYI (12/7/2017) Lures vanish before eidolon (Sunrise NEARS its not HERE - they should stay. Cost us a brilliant shard as we killed him but they had already vanished. https://youtu.be/OeNdsIw7ALo Brilliant shard hides in treetop https://youtu.be/nQuAyCET6CU - this is why we need more vacuum and better markers for shards/cores. Yet another lure failure - both lures clearly tethered. No brilliant shard. https://youtu.be/K6Mcup-e6v4 Eidolon lures stop functioning after Host migration (since i only do hunts in pre-made squads I know the host migration is always from host game crash not a rage quit). The lures are fully charged but end up with an effect similar to if they had been hit with Volts overcharge. you can have them follow, hold position, but they will not capture or tether a Terralyst and you have to get new ones. Throwing fishing spear while on Ivara dashwire takes 3+ seconds to actually fire whereas when standing on land it takes < 1 second Accepting an invite from someone who is on the plains, when I am in Cetus will result in the ship flying animation then me ending up back in the orbiter. Octavia's Metronome is blinding on the plains at night VIDEO: https://youtu.be/txIy46dCVzA Top Tier mining tool won't highlight ore/gems until switching to tenno and back. Often after completing a bounty on public, then returning to Cetus, leave squad - the chat window still shows all the members of the squad from the last mission. It will continue to show last members even upon returning to orbiter although no longer in squad. Tier 2 Bounty - capture the grineer agent. Completed stage 1&2, Went to stage 3, took out capture target, "captured" him and as soon as the animation (hand over him sucking him up) completed, it said bounty failed. Capture the Grineer agent - Failed the same way multiple times: took him down, but there was no way to pick him up. No prompt (press X for us xbox users) Standing over him as warframe or operator, leaving area and returning nothing worked - had to abort. Two people in squad, invite only, once was the 1st stage, the next time was the third stage. Operator After Transferring back to warframe from operator, the next button presses will behave as if you are activating warframe ability rather than melee/jump/etc so you can't jump, bullet jump, melee or anything until you transfer back to operator AGAIN, then back to warframe. This bug existed before PoE and continues. After transferring back to warframe from operator you can get stuck unable to melee, or use abilities (including transferring back to operator. Only death restores functionality QoL Can't hold RB to select multiple cores when trading sentient cores for standing to Quills. Have to keep hitting bumper button 100+ times. Which is bad enough but worse on XBox given the frailty of the bumper buttons to begin with. Please allow us to hold it down the way you can increment other similar quantity selection like donating resources to clan/selecting mods etc. Multiple Syndicate medallions Drahk Kubrow Fur Pattern doesn't work with other attachments and armor: Party hat glitches through head No armor sets work at all (they show up in preview only) Occasionally when selecting a different weapon or warframe in the arsenal, the visible selections are not scrolling with the actual selected item. So for example it might show the "A..." weapons like amprex, argonok etc.. on the left, but as I scroll up and down the actual selected weapon is down the list off the screen. Once I get the selected weapon into the visible area (by pressing up repeatedly until I'm actually selected on a visible item), the scrolling of the selection screen starts working properly. Weapons Zenistar will not be deployable (And will show zenistar in hand even if primary weapons is equipped and I can shoot my primary) zenistar kills dont count toward melee kills/damage dealt while in Tenno form Zenistar will occasionally show countdown timer indicating it is deployed when it is not - Generally happens if Zenistar is deployed, then go to operator, then return to Warframe however in this video you can see it shows it deploys on my first attempt, and the timer is there, but its not deployed. Second swing gets it out (Which actually should have pulled back 1st attempt) https://youtu.be/GoBpMvr9Des It actually disappears - https://youtu.be/ABViwdpJqygYou can see in video when first deployed it actually damages enemies on the stairs to the right of the defense terminal, When I leave the room and return and its gone although timer still shows its active. Second video cap https://youtu.be/qaT86gyq5Gostarted a few seconds later which overlaps first video shows me re-deploying it -- where if it were actually deployed as the HUD indicated, the action should have been to pull it back. (Should go without saying the only reason I left the room is to get that stupid convergence orb that shouldnt' even be a thing) Missions Map overlay on non-PoE missions is much smaller than it used to be. Too small. Assasinate the jackal - all legs destroyed but he refuses to drop down so can't shoot head. Forced to abort mission. Bug existed before PoE and still persists. Kuva missions on Mars Kuva Mars Capture: Kuva machine spawns 5m underground. Makes it very hard to see which way kuva is coming from since I couldn't see the braids. On the flip side, it makes capturing the kuva really easy since the kuva can't go through the ground to the kuva siphon and just collects above it. - General Vacuum gets stuck vacuuming with annoying clicking sound but the stuff just follows you around and you don't actually get it. Usually switching to operator and back can get it back. Occasionally unable to LB/RB between chat windows. All other controls work fine - can work around it by either doing a mission or going to relay or dojo. Happens on Plains or Orbiter. After Changing warframes in the arsenal, if you look at the abilities (RT on XB e.g.) you still see the abilities of the originally selected warframe. Exiting the arsenal and re-entering, or changing frames again does NOT fix the problem. http://xboxdvr.com/gamer/R3d P01nt/screenshot/8249884 (video courtesy of "@R3d P01nt") Edited March 1, 2018 by (XB1)Tucker D Dawg Link to comment Share on other sites More sharing options...
(XBOX)R3d P01nt Posted February 20, 2018 Share Posted February 20, 2018 6 hours ago, (Xbox One)Tucker D Dawg said: Zenistar will occasionally show countdown timer indicating it is deployed when it is not I think there is also a bug where the countdown timer doesn't work properly when in operator form. I don't have video of it, but often I'll find that the disk will end prematurely according to the timer if I've spent any time in my operator while it was deployed. I don't think it's ending early though, I think the timer doesn't count down while in operator form. I'll try and test it later today. Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted February 20, 2018 Author Share Posted February 20, 2018 56 minutes ago, (Xbox One)R3d P01nt said: I think there is also a bug where the countdown timer doesn't work properly when in operator form. I don't have video of it, but often I'll find that the disk will end prematurely according to the timer if I've spent any time in my operator while it was deployed. I don't think it's ending early though, I think the timer doesn't count down while in operator form. I'll try and test it later today. Yes - I've definitely also seen where the timer is out of sync with the disc. The one I posted about, as in one of the videos, you can see I was not in my tenno at all - but I've frequently seen it get out of sync when using tenno. It doesn't seem to get out of sync for the full time one is in tenno however, the most I've seen it off by from that is about 10 seconds, frequently seen it off by 3-5 second. The convergence focus orb timer can also get out of sync in the same manner where the actual timer expires and you are presented with the focus gained summary before the HUD timer was complete. Maybe some combination of tenno + void mode or something. Perhaps similar to where it doesn't give you Melee Kill credit for zenistar disk kills while in tenno (or at least certain forms of tenno) Link to comment Share on other sites More sharing options...
(PSN)Khaleg Posted February 20, 2018 Share Posted February 20, 2018 If you do not mind, I include here those that I have found too: Interface Warframe habilities in armory are shown only for the first warframe selected or for the last Warframe used in the latest mission. If you select other Warframe and show the habilities, the habilities of the anterior Warframe are shown. Controls It is not possible to use L1 (PS4) with Titania to go up while in Razorwing and High Speed mode (sprint active) It is not possible movement while crouching if srpint is active Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted February 20, 2018 Author Share Posted February 20, 2018 I noticed that bug with the Abilities in the Arsenal and switching frames yesterday. Also more public bounty bugs: * Joined public T2 bounty. Two caches remaining on 1st stage. We found the remaining two, got the reward, but the next bounty never started. Quit squad, and it put me in a new instance with Stage 1 as the active stage again. Link to comment Share on other sites More sharing options...
(XBOX)R3d P01nt Posted February 21, 2018 Share Posted February 21, 2018 17 hours ago, (PS4)Khaleg said: Interface Warframe habilities in armory are shown only for the first warframe selected or for the last Warframe used in the latest mission. If you select other Warframe and show the habilities, the habilities of the anterior Warframe are shown. 14 hours ago, (Xbox One)Tucker D Dawg said: I noticed that bug with the Abilities in the Arsenal and switching frames yesterday. I actually posted a video on that to these forums if you'd like to reference it: Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted February 21, 2018 Author Share Posted February 21, 2018 updated with PoE chat bug/arsenal abilities view bug Link to comment Share on other sites More sharing options...
(XBOX)ExoSin Posted February 22, 2018 Share Posted February 22, 2018 On 2/20/2018 at 4:45 AM, (Xbox One)R3d P01nt said: I think there is also a bug where the countdown timer doesn't work properly when in operator form. I don't have video of it, but often I'll find that the disk will end prematurely according to the timer if I've spent any time in my operator while it was deployed. I don't think it's ending early though, I think the timer doesn't count down while in operator form. I'll try and test it later today. I think this happens for any type of timer that is supposed to be visible in both forms. I noticed a 20+ second desync in various Smeeta buffs too, to the point where the doubler will run out on my frame but still exist on my operator. Sadly, the buff doesn't actually work on the operator when it's in this state. Only the buff duration from the warframe's point of view ever seems to matter. Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted February 23, 2018 Author Share Posted February 23, 2018 video of gates black hole - both entering plains and trying to head from cetus to plains. Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted February 24, 2018 Author Share Posted February 24, 2018 Bounty matchmaking/starting is still so pathetically broken Today's experiences: Private 2 person invite only: Ran 2 bounties successfully, next bounty the other player (host) approached the stage 1 area before the cetus gates opened for me. was rescue prisoner. He killed guards, hacked collar, and then the prisoner teleported to me right when the doors opened for me. And there he stayed. He wouldn't follow either of us. The other player was a loki so we switch teleported him a bit, and he still wouldn't budge. Had to quit- which we did by re-entering cetus gates. Selected bounty again - this time host waited for me to fully load onto plains. Stage one was a drone escort.. we go to the yellow circle and- no drone spawned. This time we aborted to Orbiter. And turned off the game. A bit later, short on the vaulted relics I decided (stupidly and against my better judgement) to try a few public bounties. Public mission (attempts - all attempts were at lowest level ghoul bounty) 1st attempt - joined group just starting stage 1. It never started although the red objective circle was there. Everyone had to quit 2nd attempt - joined group in progress. After going to tenno, I could no longer reload my weapons, or use any abilities - including going to tenno. I got myself downed, someone revived me - no luck. got myself killed hoping that would reset it but couldn't press x to revive. Had to abort. 3rd attempt - yay! success - because I ended up being host and no one joined 4th attempt - joined group in progress but outer doors wouldn't open to plains. Inner doors wouldn't open to Cetus. Had to quit back to orbiter and start all over again. 5th attempt - joined group in progress but outer doors wouldn't open to plains. Inner doors wouldn't open to Cetus. Interestingly, squad chat had 7 people in it. Had to quit back to orbiter and start all over again. 6th attempt - joined group in progress, saw one player leave squad before outer doors opened for me, then another left before outer doors opened for me, then host left before outer doors opened for me. Host migrated - and I was stuck in hallway. Again. Had to quit back to orbiter. and start all over again. 7th attempt - joined group in progress - stage 1 - clear burial grounds. Host quits after 1st of 3 areas cleared. Migrated bounty stage reset. Cleared 2 areas, half way through last area with 5 enemies remaining, the new host quit. Migrated again. Killed last 3 enemies, got reward from 1st stage, but stage 2 never appeared. The one other remaining player and I had to return to cetus. 8th attempt - continuation from above - the other player quit after I selected the bounty. knowing I was host from the above mission, I proceeded out the gates confident at least I couldn't get host migrated. Konzu gives his ghoul speech, doors to plains open and.... No bounty starts. So close to 2 hours wasted for only 3 successful lowest tier bounties. Started this post pissed at the game - but now just pissed at myself for being so stupid. My long standing (since PoE was released a buggy mess) was to stay away from public matchmaking. Stupidly I went back on that, and tried the same thing over and over expecting different results. Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted February 24, 2018 Author Share Posted February 24, 2018 Another failed host migration - Lowest level ghoul bounty. We were 70% through stage 4 defending injector. Host gets disconnected. Host migrates and 3 of us remain - injector resumes at 30% Injector completes -with all three of us standing right next to it -but rather than giving us a reward, lotus tells us we moved to far away and she is calling it off. WTF. Another waste of time. Link to comment Share on other sites More sharing options...
(PSN)Khaleg Posted February 26, 2018 Share Posted February 26, 2018 Hello, Please add this too General: At Cetus, while using the arsenal, the 3D representation of the Warframe is not visible. There is no other way to fix it that returning to your orbiter. This is random and happens with high frequency at Cetus. Thank you. Kind regards Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted February 26, 2018 Author Share Posted February 26, 2018 DE fix your bounties... Two supply drop missions failed in a row because the enemies stop spawning and the beacon never appears. zero enemies anywhere in yellow circle or even any nearby camps. Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted February 28, 2018 Author Share Posted February 28, 2018 Tier 2 Bounty - capture the grineer agent. Completed stage 1&2, Went to stage 3, took out capture target, "captured" him and as soon as the animation (hand over him sucking him up) completed, it said bounty failed. Link to comment Share on other sites More sharing options...
(XBOX)Tucker D Dawg Posted March 1, 2018 Author Share Posted March 1, 2018 Capture the Grineer agent - Failed the same way multiple times: took him down, but there was no way to pick him up. Standing over him as warframe or operator, leaving area and returning nothing worked had to abort. Two people in squad, invite only, once was the 1st stage, the next time was the third stage. Link to comment Share on other sites More sharing options...
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