Teitaka Posted February 20, 2018 Share Posted February 20, 2018 Changing Flux rifle to a mostly Puncture based weapon from Slash :/ ruined on of my old favourite weapons :( Link to comment Share on other sites More sharing options...
DustyFlash Posted February 20, 2018 Share Posted February 20, 2018 What about operator AMP-Beams and Void Beam? Link to comment Share on other sites More sharing options...
-Scythee- Posted February 20, 2018 Share Posted February 20, 2018 Will you guys be updating riven dispositions after you've implemented all of the changes? Link to comment Share on other sites More sharing options...
phoenix1992 Posted February 20, 2018 Share Posted February 20, 2018 Still waiting for them melee changes. Link to comment Share on other sites More sharing options...
BansheePrime Posted February 20, 2018 Share Posted February 20, 2018 6 minutes ago, Rekalty said: This thread seems rushed, you didn't even list the current stats of the weapons? I mean I'm happy to do your job for you, but it just seems like something you would have added before posting this. Someone clearly did not read. 16 minutes ago, [DE]Rebecca said: With such a huge change in behavior, comparing new stats with old is like apples to oranges so they are presented on their own below from our designer: Link to comment Share on other sites More sharing options...
Vargras Posted February 20, 2018 Share Posted February 20, 2018 1 minute ago, Scaleguard said: Opticor getting no changes? It's not a beam weapon, so no. Link to comment Share on other sites More sharing options...
Seannowxxl Posted February 20, 2018 Share Posted February 20, 2018 Cycron buff looks really good :) Link to comment Share on other sites More sharing options...
(XBOX)Erudite Prime Posted February 20, 2018 Share Posted February 20, 2018 I feel like pin-point accuracy isn't a very big deal when range is so limited Link to comment Share on other sites More sharing options...
Stalker-Umbra Posted February 20, 2018 Share Posted February 20, 2018 Okay but here's the question I have. What are the new values for Crit multiplier going to be? Edit: Mostly asking for the Nukor, just to see if it's still going to be the gimmick gun it was before. Link to comment Share on other sites More sharing options...
Omega Posted February 20, 2018 Share Posted February 20, 2018 Slightly difficult seeing how the weapons have improved unless you know the stats currently - old to new values would be helpful Mechanics are changing so I'm not even sure if these are buffs or nerfs haha Link to comment Share on other sites More sharing options...
DaftTechno Posted February 20, 2018 Share Posted February 20, 2018 Amprex damage up from 7 to 24, and crit damage up by 0.2, but fire rate down from 20 to 12, crit chance down from 50% to 32%, range down from 18m to 14m. So overall a major nerf IMO. Link to comment Share on other sites More sharing options...
Fulmir Posted February 20, 2018 Share Posted February 20, 2018 Two questions: Question: Is the Status Chance calculation being revisited at all for Beam Weapons with this update? Question: How should we interpret that damage number. You say it's not per-second anymore but what unit of time is the damage dealt over now? Link to comment Share on other sites More sharing options...
Demoonic Posted February 20, 2018 Share Posted February 20, 2018 My thoughts on this: Not Umbra, but cool regardless! Link to comment Share on other sites More sharing options...
SporkMaster5000 Posted February 20, 2018 Share Posted February 20, 2018 I am super dubious about the synapse and amprex's massive drop in crit chance. Their whole gimmick was being all crits all the time. I'm willing to give the rework a try but I do not have high hopes. Also why is the synapse becoming corrosive? I'm not against it, but that's an odd overhaul. Link to comment Share on other sites More sharing options...
o.0- Posted February 20, 2018 Share Posted February 20, 2018 Lets see whats we got. Link to comment Share on other sites More sharing options...
Jarriaga Posted February 20, 2018 Share Posted February 20, 2018 Hi there @[DE]Rebecca! Thanks for the update. Quick question: Does this mean the Artax remains as it is since there's no mention of it? Thanks! Link to comment Share on other sites More sharing options...
UvBenServed Posted February 20, 2018 Share Posted February 20, 2018 Any changes to panthera's alt fire? Link to comment Share on other sites More sharing options...
Vargras Posted February 20, 2018 Share Posted February 20, 2018 1 minute ago, UvBenServed said: Any changes to panthera's alt fire? Not a beam weapon. Link to comment Share on other sites More sharing options...
Lakyus Posted February 20, 2018 Share Posted February 20, 2018 Don't forget that we have other Beams in the game as well! Operator Void Beam/Mote Amp/Lohrin. Panthera's Alt Fire. Chroma's 1. Artax. There may be a few others, but that's all I can remember. Thanks DE! Link to comment Share on other sites More sharing options...
Lakyus Posted February 20, 2018 Share Posted February 20, 2018 Just now, Vargras said: Not a beam weapon. Actually it is. Link to comment Share on other sites More sharing options...
Vargras Posted February 20, 2018 Share Posted February 20, 2018 Just now, Karmaworks said: Actually it is. It really isn't. Alt-fire alone does not a beam weapon make. Link to comment Share on other sites More sharing options...
AXCrusnik Posted February 20, 2018 Share Posted February 20, 2018 No ones gonna use glaxion even reworked if you don't remove the ridiculous amount of sway when you use it. Link to comment Share on other sites More sharing options...
Lakyus Posted February 20, 2018 Share Posted February 20, 2018 1 minute ago, Vargras said: It really isn't. Alt-fire alone does not a beam weapon make. It does. Just look at the Ammo consumption rate. It's the same as a beam weapon. Not to mention its range is limited as well. Link to comment Share on other sites More sharing options...
Kracken Posted February 20, 2018 Share Posted February 20, 2018 @[DE]Rebecca what this chances introduces to the Status "per second" feature that beam weapons are struggling with it ? Link to comment Share on other sites More sharing options...
TARINunit9 Posted February 20, 2018 Share Posted February 20, 2018 1 minute ago, Vargras said: It really isn't. Alt-fire alone does not a beam weapon make. If the Ignis is coded as a beam weaopn, the Panthera's alt-fire is definitely using beam weapon code too Link to comment Share on other sites More sharing options...
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