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Dev Workshop: Beam Weapons Revisited!


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6 minutes ago, Rekalty said:

This thread seems rushed, you didn't even list the current stats of the weapons? I mean I'm happy to do your job for you, but it just seems like something you would have added before posting this.

Someone clearly did not read.

16 minutes ago, [DE]Rebecca said:

With such a huge change in behavior, comparing new stats with old is like apples to oranges so they are presented on their own below from our designer:

 

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Okay but here's the question I have.

 

What are the new values for Crit multiplier going to be?
Edit: Mostly asking for the Nukor, just to see if it's still going to be the gimmick gun it was before.

Edited by Stalker-Umbra
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Slightly difficult seeing how the weapons have improved unless you know the stats currently - old to new values would be helpful 

Mechanics are changing so I'm not even sure if these are buffs or nerfs haha

Edited by VengefulMaelstrom
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Two questions:

Question: Is the Status Chance calculation being revisited at all for Beam Weapons with this update?

Question: How should we interpret that damage number. You say it's not per-second anymore but what unit of time is the damage dealt over now?

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I am super dubious about the synapse and amprex's massive drop in crit chance.  Their whole gimmick was being all crits all the time.  I'm willing to give the rework a try but I do not have high hopes.  Also why is the synapse becoming corrosive?  I'm not against it, but that's an odd overhaul.

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Don't forget that we have other Beams in the game as well!

  • Operator Void Beam/Mote Amp/Lohrin.
  • Panthera's Alt Fire.
  • Chroma's 1.
  • Artax.

There may be a few others, but that's all I can remember.

Thanks DE!

Edited by Karmaworks
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1 minute ago, Vargras said:

It really isn't. Alt-fire alone does not a beam weapon make.

It does. Just look at the Ammo consumption rate. It's the same as a beam weapon. Not to mention its range is limited as well.

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