AlinaBee Posted February 20, 2018 Share Posted February 20, 2018 Unless you are making the mechanics something amazing those look like NERFS numerically WHATS GOING ON? Link to comment Share on other sites More sharing options...
Helmed Posted February 20, 2018 Share Posted February 20, 2018 1 minute ago, DecadeX said: In the block of text before all the weapon changes, Rebecca talks about how they plan on making beam weapons act more how they used to before they were nerfed to reduce lag. Back then status/sec didn't exist and they got procs all the time. For the record she did also say that there has been enough optimization since then that they aren't worried about it lagging out PCs anymore. That does sound promising, i wish there was more clarification or a devstream to show the changes Link to comment Share on other sites More sharing options...
DecadeX Posted February 20, 2018 Share Posted February 20, 2018 2 minutes ago, sixmille said: Honestly I don't see them becoming any better with such marginal buffs. What beam weapons need is a complete functionality overhaul, because right now it's just not working well within the game's environment. The status per second thing really kills them. Then doubling ammo capacity isn't going to change anything, most weapons go through bullets much faster than that, and due to the overall low dps, they need a lot more fire to kill stuff. All I see this doing is bringing beam weapons to the level of the soma (prime), and no one is using it (at least successfully) in any sort of endgame content past lvl 40. So, meh. They said in the block of text above the stat changes that that mechanical change is happening. I need you to read my dude. Link to comment Share on other sites More sharing options...
(XBOX)RedDragonSwords Posted February 20, 2018 Share Posted February 20, 2018 2 hours ago, Scaleguard said: Opticor getting no changes? Opticor's a laser cannon, not a beam weapon. However, it's had one change. Mastery Rank requirement went from 6 to 14. Link to comment Share on other sites More sharing options...
MiracleHats Posted February 20, 2018 Share Posted February 20, 2018 The Synapse will be one mastery rank higher than the Amprex and is portrayed as single target DPS vs the Amprex being better group DPS. These notes seem to trash that. While having shorter range and a single element damage type, the Amprex will still have higher damage when crits are factored in and that's ignoring the chaining that occurs. Just looking at it on paper, I'm hard pressed to find a reason to pick up the lesser used weapon over the godtier meta-weapon and since the base beam changes will impact both equally I don't have very high hopes as is. Can the Synapse be improved further please? EDIT: I've overlooked that the amprex is having its fire rate massively reduced. I am okay with this. Link to comment Share on other sites More sharing options...
CorerMaximus Posted February 20, 2018 Share Posted February 20, 2018 Welp- I'm concerned about the Amprex crit nerf, albeit I see the other stat buff. Part of what I loved about the amprex, even as a newer player when I got it was that the orange crits "felt" good; and now as someone with a dual crit riven for it- seeing the red crits feel amazing, although it can't kill much on the higher levels. If possible- I'd love to see the crit nerf changed to something like 40-45% for the synapse and angstrum so even newer players can get them to orange crit. Just my two cents here. Edit- and what's with the range nerf on the Amprex? If I'm remembering right- the Amprex shot upto 20ish m; I expected a buff on this end as beam weapons are unviable on the plains and even most maps because it can't hit things beyond a certain point; having ruinous extension was a must on the amprex- but now, it seems like it's going the way of Serration where it becomes a core component of its builds. Link to comment Share on other sites More sharing options...
Guest Posted February 20, 2018 Share Posted February 20, 2018 6 minutes ago, DecadeX said: It's guaranteed Cold, and it's supposed to only do Cold. It is explictly intended to do nothing else well, and that's why it was removed from the Riven drop poll. Also it doesn't just proc cold it keeps cold indefinitely as long as it's on an enemy. It's a forced cold proc, meaning you can change the damage type and the proc will still occur, independent of the status chance though still affected by status duration mods. That means you can run viral and it will occasionally proc both viral and cold from the same hit, just like hunter munitions can force a crit corrosive proc to also proc slash. Saying it should only do that one job doesn't mean you can't make it better at doing that one job. You could make it proc cold on enemies who are farther away, or on more enemies at once. You could even give it a chance to do another job really poorly on occasion. Either way, the weapon will still be limited by its base stats, which are garbage. Putting a riven on it isn't going to turn it into an automated Synapse that flies around your head murdering everything around you. Eliminating it from the riven pool on the basis that "it's not supposed to deal damage" just tells everyone that whoever made that decision or supports it has no clue how rivens work or what they're actually able to do for weapons. Link to comment Share on other sites More sharing options...
Brosephelon Posted February 20, 2018 Share Posted February 20, 2018 To whom it may concern; Please make the Glaxion MR20+ required and give it stats to match based off your new dps tied to MR calculations. Sincerely, someone who really wants a strong freeze ray Link to comment Share on other sites More sharing options...
Vheom Posted February 20, 2018 Share Posted February 20, 2018 Ignis Wraith without innate punch-through? You guys out to nerf everything fire related or something? At least boost its other stats to be on the same mr has the Amprex. Has it stands I see no reason to use it over the amprex. Link to comment Share on other sites More sharing options...
ZzVinniezZ Posted February 20, 2018 Share Posted February 20, 2018 problem with convextric is that, it almost alternative version of Phage, highly suggest this weapon firing mechanism be changed to Flustuc Archwing rifle to suit the design of the gun Link to comment Share on other sites More sharing options...
MunsuLight Posted February 20, 2018 Share Posted February 20, 2018 Overall it sounds like a overall nerf .. They seems much more clunky to use.. and the range thing.. Do you know that melee weapon would be able to hit farther than these beam weapons ? I would like to test them beforehand though.. Link to comment Share on other sites More sharing options...
KubrowTamer Posted February 20, 2018 Share Posted February 20, 2018 For anyone who only looked at the stats. Please A. Read before commenting. B. Look up how beam weapons used to work. Link to comment Share on other sites More sharing options...
(PSN)Dervicus Posted February 20, 2018 Share Posted February 20, 2018 2 hours ago, AXCrusnik said: No ones gonna use glaxion even reworked if you don't remove the ridiculous amount of sway when you use it. They already did though, iirc. Link to comment Share on other sites More sharing options...
CRCGamer Posted February 20, 2018 Share Posted February 20, 2018 Honestly the range nerfs are going to hurt a lot across the weapon type more than anything else. Glaxion from a glance loses ~6% DPS but gains some amount of ammo efficiency. Amprex gets a +92% base damage per second after accounting for fire rate reduction, but loses 4 meters range. For a chaining beam weapon range is everything. The Quanta weapons get between 9% and 40% increased DPS on primary fire but enormous reductions to ammo efficiency. Both Ignis weapons take enormous range reductions... though the Ignis Wraith enters the territory of being actually better built as crit. Link to comment Share on other sites More sharing options...
Miser_able Posted February 20, 2018 Share Posted February 20, 2018 Why doesn't it list the old stats to show how much it changed? Link to comment Share on other sites More sharing options...
AlinaBee Posted February 20, 2018 Share Posted February 20, 2018 here is some math on Glaxion for example - the number changes are a NERF to already very underpowered weapon (you can use blank weapon template to measure DPS of the changes) Link to comment Share on other sites More sharing options...
Shifted Posted February 20, 2018 Share Posted February 20, 2018 If you're reworking all the weapons, why don't you rework ammo drops? If not remove them completely in favor of unlimited ammo (for simplicity and performance sake) then at least make it so it's percentage based. 20 bullets means two different things when comparing a grakata to a latron. Link to comment Share on other sites More sharing options...
ReDRoS Posted February 20, 2018 Share Posted February 20, 2018 I'm just in shock and do not understand why ( Link to comment Share on other sites More sharing options...
Kurambik Posted February 20, 2018 Share Posted February 20, 2018 Not to complain, but compared to how thorough the first workshops were, this just feels too vague. Can you please include before-after comparisons at least it's too hectic to go back and forth Link to comment Share on other sites More sharing options...
Percy Posted February 20, 2018 Share Posted February 20, 2018 All I see is a bunch of nerfs? Wtf? Everything is being nerfed like the Synoid Gammacor was long ago. RIP ammo consumption and range. Rip Amprex, rip ignis, rip quanta, rip all beam weapons, they are even more useless now. Link to comment Share on other sites More sharing options...
Percy Posted February 20, 2018 Share Posted February 20, 2018 [Remove] Link to comment Share on other sites More sharing options...
PrivateRiem Posted February 20, 2018 Share Posted February 20, 2018 2 hours ago, [DE]Rebecca said: Phage Mastery Rank 11 Damage 30 Viral Fire Rate 12 Status Chance 31% Critical Chance 19% Magazine 170/680 Capacity 25m Range Please, is the interaction between the Phage and Multishot fixed? Currently, the number of beams has a cap but it isn't listed anywhere and severely hurts build variety. Has the cap been removed? Will I ever live my dream of seeing the Phage be a crit-based monster? (Additionally, are we EVER getting back Volt's special interaction with beam weapons shot through his shields?) Link to comment Share on other sites More sharing options...
Crimson_S Posted February 20, 2018 Share Posted February 20, 2018 No change to the Panthera Alt fire? Link to comment Share on other sites More sharing options...
AlinaBee Posted February 20, 2018 Share Posted February 20, 2018 here is some math on Glaxion for example - the number changes are a NERF to already very underpowered weapon And the 0.8s delay before reaching peak damage makes it even worse than paper numbers! (you can use blank weapon template to measure DPS of the changes) Link to comment Share on other sites More sharing options...
Crimson_S Posted February 20, 2018 Share Posted February 20, 2018 2 minutes ago, AlinaBee said: here is some math on Glaxion for example - the number changes are a NERF to already very underpowered weapon And the 0.8s delay before reaching peak damage makes it even worse than paper numbers! (you can use blank weapon template to measure DPS of the changes) Well this also dosent say if the damage system is moving from the "per tick" or no, if it is it should be a buff. Link to comment Share on other sites More sharing options...
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