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Coming Soon: Devstream #107!


[DE]Rebecca

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1. A recent WarframeInternational stream showed off some advanced Captura features. Any update on if/when we'll get access to those?

2. When will we be able to adjust our Syandana placement?

3. Any info on overhauling our dojo once the update for it drops, Re: breakdown timers/ resource refunds/ Barracks & Clan size, etc...

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Could we get the snowball skin for throwing weapons

Can we have a primary or secondary weapon similar to Heliocor that can scan on headshot kills.

Can we please see weapon dispositions by default instead of using 4 rivens lots to keep 1 veiled primary, secondary, shotgun and melee rivens. (Or can veiled rivens not count towards the riven limit)

Could we get a way to remove lenses on frames/weapons?

Can you add a visual difference between vaulted and non-vaulted relics. Could we also refine relics that are already refined (eg. add 50 traces to turn flawless into radiant)

Can we buy ayatans from maroo using endo as currency?

Could we change sortie rewards to a token system so we can actively work towards something we want?

Universal Vacuum

Can 3 hour login boosters last for 3 hours of in-game time instead of 3hrs real life time.

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When Umbra will be released?

When Khora will be released?

When damage 3.0 will be released? 

When the new titleset will be released? 

There too much hype and no real schedule, I hope people don't to start be annoyed with all those delays and change of strategy out of nowhere.

Plains of eidolon is out for months and We still have a lot of performance problems also now We are forced to make the unvault there and hunt eidolons there but how we can do that in a smooth way if there no real perfomance improvement? The map still have problems to load when you join it or when you leave cetus also the host migrations are imposible to deal, it just fail all the times at PoE.

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Clem clones would get a specific use as Steve teased about on stream post A Man of Few Words release, any news?

Custom Chat Channels were discussed some years ago when talking about UI revamps, so players could create and join chat channels created by them. No longer intended?

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What's the reason/ rationale behind the Amprex rework? Many players are concerned about the reduced range and decrease in crit-chance; why were these design decisions made? Will there be any consideration on leaving the crit as-is? Personally, even though it can't kill much, the orange and red crits "feel" nice.

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Hey dev team!

One of the main things that excites players in in PvE games is to play around with the state of the game world after they've completed the campaign, whether it's getting chased by the cops in GTA, building and destroying ridiculously efficient or lavish metropolis with city builder, or expanding your or surviving by becoming an outlaw in adventure games. I'd like to talk about such a concept for Warframe as a basis for a form of endgame that doesn't rely on gear grind, is by definition endless replayable, and ask the question of whether we'll ever see the game evolve to a point where every mission the player does has tangible(albeit small) effects on the game world. Have there ever been plans to expand the invasion system, give factions as a whole an AI and allow them to pursue their agendas on their own? What if the players through weeks of focused mission grinding Corpus missions, weeding out their ranks, stealing their intel and sabotaging their ships, the Grineer decide to take advantage and invade the Corpus in an attempt to shut down the production of new Bursa units, for instance? Yes, the current invasion system is a very primitive form of that, but it's currently limited to randomized invasions or nodes that are popular among the playerbase.

If players knew that every mission, regardless of how simple and easy, has a tangible impact on the power balance between the factions(as it's been established by the lore), it'd make the game as a whole feel like it's really an evolving world instead of just a few static nodes that occasionally host some special variants.

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5 years, already...

Alright, so, the Kuva Fortress. One of my favorite tileset. But there's hardly anything to do in there. The new "Assault" gamemode which came out with the Fortress is pretty nice, but there's no reason to replay it after completing the node. I only go there if there's a sortie mission happening there. So why not give us a reason to go there ? Like, kuva rewards - the fortress is called the KUVA Fortress but you can't get any there since there's no siphon mission or anything related to it beside the tileset. The enemies could drop small amounts of Kuva, endless mission could reward a SCALING amount of Kuva based on how many waves has been cleared, Spy mission could reward a fixed amount of Kuva just like the hardest bounty in Cetus. 

The Kuva Fortress is the last unlockable place in the Starchart you can unlock through the War Within quest, yet it feels like every other places in the starchart on the reward side.

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I have only two things to ask:

1) Is dual wielding single pistol & single melee still gonna be a thing? It was shown to be somewhat functional on a previous devstream and we got single pistol+glaives.

2) Any more amp parts? We got new Zaw parts with Operation Plague Star, is there any plans for more amp parts in the near future?

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Any plans on giving us an option to remove and relocate dojo rooms that are prerequisite for another room? This one irks me more than I can describe:
V961Ktt.png

  • Do you have any news on the kingpin system?
  • Any chance of ember getting overheat back now that you need to be closer to the enemies for WoF to work and ember isn't the most survivable girl out there?
  • ETA on the equinox augment?
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