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Shrine of the Eidolon: Hotfix 22.13.3


[DE]Megan

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1 minute ago, Raspberri said:

Adarza and Smeeta no longer give operators buffs... next are Void Strike, Unairu Wisp, and Volt's Electric Shield. Goodbye, fun!

not even about fun.. goodbye time efficiency. its like "hey here tons of abilities to kill the boss"   "oh.. but no those good abilities. only the ones its immune to"

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The .5 ammo per shot just seems confusing, why not just double the ammo capacity? That way you don't have to quickmath how much ammo you actually have.

The Kavat changes in regards to the operator seem kinda ..... no bueno. If people are going to take their Kavats into combat they should reap the benefits of doing so. 

Still no indication that the whole Titania getting targeted by Anti Archwing weapons when in Razorwing on the Plains...... Unless I missed that fix? It needs to be fixed if it hasn't, a lvl 10 rando grineer with an AA round shouldn't be able to one shot a frame..... 

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You have a time limited "end game" content that you consider your baby and allways apply hotfix during it. Well done. Not want to alt+F4 and delete at all.

Kavats buff not apply to operator? Weren`t you complaining some time ago that sentinels are the most used and you will adress that? Keep vaccinating your game with nerfs and it will die.

How is Kuva Fortress going? Did that map go well? Guess we will see it constantly in Dev Stream, while "testing" things and not in the Void where you have all enemy factions and pss, psss The main Game Story line is based on.

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14 minutes ago, [DE]Megan said:
  • Lowered particle burst, opacity and particle count on numerous Gantulyst and Hydrolyst abilities in an attempt to alleviate performance issues and reduce visual clutter.
  • Lowered particle burst for Vomvalyst charge up attacks to alleviate performance issues.

if these changes reduce the visual insanity I will be so happy! Fingers crossed :) Thanks DE...

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My 1st question is: why can't the operators be buffed in the 1st place?

2nd why would you do that? Just why? It was so much fun and it was a miracle to just warp with the operator once the smeeta gave that buff and for how long? 10 seconds. Really, that bothered you THAT much? Who moaned about this?

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Thanks for the fixes. Beam weapons really needed a rework asap due to how worthless all of them (except ignis wraith with ember) were. On a side note, can you buff PoE archwings? They're horrible worthless and pathetic in comparison to how strong and tanky they are in space and even underwater (worse mobilty.....). Make them to where we don't lose the entire thing after one bullet and make it to where we can reuse the same one if we drop down to the ground. Have it last 30s or maybe a full minute to despawn and we have to use a new one.

 

Stop pushing content into PoE as well: too much content = quicker burnout for players due to no variation of material to play in other areas of the game. Currently the only things people play are Dark Sectors (Akkad, Hieracon), Xini, Kala-Azar and Hydron alongside PoE. Please fix PoE as well. Nobody likes playing the same trash over and over again without anything new to do. I just got Sigma & Octanis, which is fun tbh, but you haven't released anything new for mastery purposes in over a month and a half. Who cares about Khora, have 2 people fix her and the rest give us more fun stuff to play with :/

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