wtfStop Posted February 22, 2018 Share Posted February 22, 2018 Why cant you fix the Sarpa!!?!??? Is that hard? Link to comment Share on other sites More sharing options...
FoxsongHD Posted February 22, 2018 Share Posted February 22, 2018 2 minutes ago, [DE]Megan said: Fixed Beam weapon Damage ramp up not happening per target. A stove doesn't lose all of the heat its created when you put a new pot on it. I'm not a scientist but I don't think a laser has to reheat every time it goes to a different surface either, please revert and keep it at a continuous damage ramp up instead of having it reset constantly. Imagine how terrible gorgon weapons would be if you gave them the same thing but with fire rate instead. Link to comment Share on other sites More sharing options...
Nazariy Posted February 22, 2018 Share Posted February 22, 2018 Increased the Beam weapon Damage ramp up time from 0.8 to 1 second. Fixed Beam weapon Damage ramp up not happening per target. Well, so much for the beam weapon buff. Time to throw my beams in the trash! Link to comment Share on other sites More sharing options...
Percy Posted February 22, 2018 Share Posted February 22, 2018 No universal Arcane slots? :( Link to comment Share on other sites More sharing options...
Shiichibukai Posted February 22, 2018 Share Posted February 22, 2018 Gerade eben schrieb MortalMortom: Remove starchart please. PoE is the only viable node. Damn, dont even know where to start with how wrong you are oO. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted February 22, 2018 Share Posted February 22, 2018 Just now, Chroia said: Yes. YES. YES! Holy crap, this hotfix is amazing. Am I dreaming right now? YES!! Maybe. Time will tell! Link to comment Share on other sites More sharing options...
SSI_Seraph Posted February 22, 2018 Share Posted February 22, 2018 Zephyr's tornadoes are still way too cluncky to use. Enemies are not held which would be better. Her 2 should make the tornadoes larger not taller. Ember really needs some love too for what she lost. Link to comment Share on other sites More sharing options...
Snydrex Posted February 22, 2018 Share Posted February 22, 2018 Just now, omasa123456 said: No fixes to AMD processors causing crashes when hosting pepeSad I thought that issue was fixed: On 2/21/2018 at 1:16 PM, maciejs said: Hey guys, so I *think* we "fixed" it. I put fixed in quotation marks as to be completely honest, still not sure what the issue was exactly. I spent past 2 days staring at various crash dumps and they didn't do too much sense to me. Seemed like some kind of a very violent stack corruption, but even then it wasn't very logical (values in memory/registers didn't 'fit'). We went through all the changes between the last 2 builds and could not find a culprit either. My only theory was the linker/compiler generated some subtle error somewhere and as much as I don't like it because it seems handwavy, I was out of rational explanations and in the words of Sherlock Holmes "Once you eliminate the impossible, whatever remains, no matter how improbable, must be the truth". That particular crash seemed to be limited to Ryzen CPUs, so whatever the faulty code was doing, it didn't seem to matter for Intels. In any case, as of 2018.02.21.13.07, this particular crash should be gone. If you're still having issues, please post a WAR number here. from https://forums.warframe.com/topic/922889-2162018-patch-causes-a-game-crash/ If it's not , I'll stand corrected, though. Link to comment Share on other sites More sharing options...
TheEternalJester Posted February 22, 2018 Share Posted February 22, 2018 Thanks for the Lure Changes, its really difficult for me to get good hits on Eidolons to help my Mote-using friends. Link to comment Share on other sites More sharing options...
SnuggleBuckets Posted February 22, 2018 Share Posted February 22, 2018 Please fix ignis (wraith) invisible fire beam when modifying heat to become blast damage. Also blast procs on single elemental beam weapons like Glaxion and Ignis do not proc properly regularly. And maybe consider reimplementing the forced toxin proc for embolist? (Blast proc also not working on that.) Link to comment Share on other sites More sharing options...
---Swaggi--- Posted February 22, 2018 Share Posted February 22, 2018 7 minutes ago, [DE]Megan said: Convectrix Alt Fire beams now continuously sweep back and forth. Dont know if i should like this... :/ Link to comment Share on other sites More sharing options...
[DE]Grzegorz Posted February 22, 2018 Share Posted February 22, 2018 6 minutes ago, TrigrH said: Embolist has had its magazine size reduced from 100 to 33. (No mention of this in the change notes last patch) bug? Redtext inbound: The notes were subject to change and even despite the nerf it's still a much better weapon now. Link to comment Share on other sites More sharing options...
ElAdRi15 Posted February 22, 2018 Share Posted February 22, 2018 Me habeis hecho perder 1M de creditos por el Hotfix Link to comment Share on other sites More sharing options...
-S-O-Karizma Posted February 22, 2018 Share Posted February 22, 2018 I want the Arcane Slot changes so bad! Pleaaaaaaase, ive been waiting for so long! Link to comment Share on other sites More sharing options...
Fire2box Posted February 22, 2018 Share Posted February 22, 2018 5 minutes ago, phoenix1992 said: No ember fixes :( but she still kills low level missions solo and does nothing for sortie 2-3. It's fiiiiiine /s Link to comment Share on other sites More sharing options...
Dini Posted February 22, 2018 Share Posted February 22, 2018 Some interesting changes here. Link to comment Share on other sites More sharing options...
NullSaint Posted February 22, 2018 Share Posted February 22, 2018 Quote Increased the Beam weapon Damage ramp up time from 0.8 to 1 second. Fixed Beam weapon Damage ramp up not happening per target. Wait..what? So a beam weapon will take longer to ramp up, but then once it ramps up, it will have to do it again if you swing to another target? Surely I'm misunderstanding something? Link to comment Share on other sites More sharing options...
Katto_Prime Posted February 22, 2018 Share Posted February 22, 2018 An update that came out during the day in the plains?? What is this madness????????? Link to comment Share on other sites More sharing options...
Xnidior Posted February 22, 2018 Share Posted February 22, 2018 im still wondering if those sunglasses prime will be released soon for a more confortable gantunyst & hydrolyst fight, my eyes are literally bleeding right now Link to comment Share on other sites More sharing options...
ChaosPhoenix16 Posted February 22, 2018 Share Posted February 22, 2018 meme Link to comment Share on other sites More sharing options...
Kainosh Posted February 22, 2018 Share Posted February 22, 2018 39 минут назад, [DE]Megan сказал: Convectrix Alt Fire beams now continuously sweep back and forth. Thanx. [edit] Increase sweep speed. And it should be affected by firerate mods. Otherwise there is no point. Can as well just move it around manually. With mouse. It must be rapid to be fun. Link to comment Share on other sites More sharing options...
VoxGray Posted February 22, 2018 Share Posted February 22, 2018 Still nothing about the Atmos Mask? I feel like you're deliberately stifling me. Stifling, I say! Link to comment Share on other sites More sharing options...
[DE]Danielle Posted February 22, 2018 Share Posted February 22, 2018 3 minutes ago, omasa123456 said: No fixes to AMD processors causing crashes when hosting pepeSad https://forums.warframe.com/topic/922889-2162018-patch-causes-a-game-crash/?page=2&tab=comments#comment-9524532 :) Link to comment Share on other sites More sharing options...
Jim22 Posted February 22, 2018 Share Posted February 22, 2018 Already nerfing bema weapons amprex is now trash since it arcs :( Link to comment Share on other sites More sharing options...
Wes8670 Posted February 22, 2018 Share Posted February 22, 2018 More Panthera notes than I've seen in a long while, and fixed the alt fire up a bit next day which is always nice. At least there is confirmation on the Sarpa being looked into, unlike the Panthera punch through or giving secondaries with alt fires the disarming purity effect on their alt fires... but I mean the weapon's serviceable compared to what can happen to the Sarpa so I'll live. Thank you for the beam weapon changes and fixes its been a blast so far. -Edit- After a little bit more time...and even a little thought (shocking I know) the ramp up per enemy doesn't really make sense, especially since it will switch so often in a pack of rapidly moving enemies, if it were weaponside it'd be fine, longer you hold the more you do to a certain point as it should be however I have to wonder at what point does, say, a sawblade go from doing its full damage against one target while fully active for more than a second and then because of a shift of target- said sawblade decides it doesn't want to do full damage until another second is up despite never having let go of the alt fire? A ramped up weapon should continuously keep max ramped damage per amount of time the trigger is held, not based on the enemies and who shuffles in the way. Just my 3 cents. Link to comment Share on other sites More sharing options...
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