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[DE]Megan

Shrine of the Eidolon: Hotfix 22.13.4

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I am getting a bug now when I try to link a Riven Mod in chat that previously was "with a bow while undetected" the game crashes. DE plz?

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9 minutes ago, [DE]Megan said:

Invasion Changes:
With the precedent already set from Fissure missions for rewarding per normal endless cycle, Invasions felt strenuous due to their lengthy mission completion requirements. Considering there are other “faster” mission types available to get your reward and get out, it was time to cut back a bit on the way 'endless' variants work within the system. As a result, the following mission completion requirements have been scaled back: 

  • Defense from 10 waves to 5 waves
  • Survival from 10 minutes to 5 minutes
  • Interception from 2 rounds to 1 round
  • Excavation from 1000 Cryotic to 500 Cryotic


 

Awwwwwww yessssss, thank you!

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9 minutes ago, [DE]Megan said:

Fixed Beam weapon Damage ramp up not happening per target.

Wait What? well guess im glad i haven't spent alot of forma instantly on them now to see how bad that effects them. 

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10 minutes ago, [DE]Megan said:

Fixed Beam weapon Damage ramp up not happening per target.

That... That's horrible...

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Good thing I didn't nor I intend to try 'buffed' beam weapons. 1 second per enemy to get to the full potential? Hah.

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8 minutes ago, DarkDullahan-Prime said:

Please make it so eidolon lures do NOT despawn until the eidolon teralyst/variants actually despawn themselves, this is beyond frustrating having your capture be ruined due to scripted despawn as soon as Onkko says something.

AMEN BROTHER

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De pls add a separate toggle sprint for arcwing , cuse i love the toggle sprint for frames and opreators but for arcwing it really bad and would be really nice have an option to disables toggle sprint for arcwing but not the normal frames

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12 minutes ago, [DE]Megan said:
  • Increased the Beam weapon Damage ramp up time from 0.8 to 1 second.
  • Fixed Beam weapon Damage ramp up not happening per target.

Aaaaand they're back in the garbage bins...

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1 minute ago, Teitaka said:

No fix for invisible flamethrowers?
 

No, they fixed it. Per-target ramp up means you can just stop using them. Boom, issue fixed. 

Edited by Ham_Grenabe
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2 minutes ago, Entarri said:

Awwwwwww yessssss, thank you!

of course I was in a 10 min survival for catalyst when it deploys lol

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@[DE]Megan, can you please stop capitalizing things that aren't proper nouns in the patch notes? "Ammo," "damage," "beam" etc do not need to be capitalized and it's annoying having to fix them all when I transcribe the patch notes to my Discord updates channel. Thanks!

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12 minutes ago, [DE]Megan said:

Fixed Beam weapon Damage ramp up not happening per target.

so , beam weapons are useless again.

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10 hours ago, [DE]Megan said:

Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc).

Does this imply that Arcane Precision now works on Mesa's Peacemaker?
(if it proc's before you enter Peacemaker, since you can't Headshot with Peacemaker)


Also, the Invasion changes are GREATLY appreciated!!
giphy.gif

edit

I saw over on Reddit that Arcane Velocity works now, proccing during peacemaker so I'd assume that Precision also works (if you proc it beforehand)

Edited by Farris
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Changed Archwing Pursuit rewards to be one static drop table instead of rotations that never really functioned.

Thanks so much :D . But what about Kepler ? will it drop 3 rewards for 3 ships instead of one in next update?

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2 minutes ago, SasoDuck said:

@[DE]Megan, can you please stop capitalizing things that aren't proper nouns in the patch notes? "Ammo," "damage," "beam" etc do not need to be capitalized and it's annoying having to fix them all when I transcribe the patch notes to my Discord updates channel. Thanks!

Of all the whiny nonsense I've seen in patch notes threads, this has got to be the whiniest.

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