dotValkyrie Posted February 22, 2018 Share Posted February 22, 2018 I am getting a bug now when I try to link a Riven Mod in chat that previously was "with a bow while undetected" the game crashes. DE plz? Link to comment Share on other sites More sharing options...
Seadramon. Posted February 22, 2018 Share Posted February 22, 2018 9 minutes ago, [DE]Megan said: Invasion Changes: With the precedent already set from Fissure missions for rewarding per normal endless cycle, Invasions felt strenuous due to their lengthy mission completion requirements. Considering there are other “faster” mission types available to get your reward and get out, it was time to cut back a bit on the way 'endless' variants work within the system. As a result, the following mission completion requirements have been scaled back: Defense from 10 waves to 5 waves Survival from 10 minutes to 5 minutes Interception from 2 rounds to 1 round Excavation from 1000 Cryotic to 500 Cryotic Awwwwwww yessssss, thank you! Link to comment Share on other sites More sharing options...
DualGrace Posted February 22, 2018 Share Posted February 22, 2018 9 minutes ago, [DE]Megan said: Fixed Beam weapon Damage ramp up not happening per target. Wait What? well guess im glad i haven't spent alot of forma instantly on them now to see how bad that effects them. Link to comment Share on other sites More sharing options...
Helmed Posted February 22, 2018 Share Posted February 22, 2018 well that didnt take long for beam weapons to get nerfed lol! Link to comment Share on other sites More sharing options...
DrinkingRock Posted February 22, 2018 Share Posted February 22, 2018 10 minutes ago, [DE]Megan said: Fixed Beam weapon Damage ramp up not happening per target. That... That's horrible... Link to comment Share on other sites More sharing options...
--BIG--Doug-Desu Posted February 22, 2018 Share Posted February 22, 2018 MORDEKAISER ES NUMERO UNO Link to comment Share on other sites More sharing options...
ZAXNIGHTMARE Posted February 22, 2018 Share Posted February 22, 2018 sweet updates Link to comment Share on other sites More sharing options...
UjaAca Posted February 22, 2018 Share Posted February 22, 2018 Good thing I didn't nor I intend to try 'buffed' beam weapons. 1 second per enemy to get to the full potential? Hah. Link to comment Share on other sites More sharing options...
MarioMillionsJr Posted February 22, 2018 Share Posted February 22, 2018 Is there any fix for sacrificing shards in the lake? We're unable to sacrifice shards after capturing Eidolon Teralyst. @[DE]Megan It happen sometimes every night at plains of eidolon. Link to comment Share on other sites More sharing options...
N-e-c-r-o Posted February 22, 2018 Share Posted February 22, 2018 8 minutes ago, DarkDullahan-Prime said: Please make it so eidolon lures do NOT despawn until the eidolon teralyst/variants actually despawn themselves, this is beyond frustrating having your capture be ruined due to scripted despawn as soon as Onkko says something. AMEN BROTHER Link to comment Share on other sites More sharing options...
_STAR_L0RD_ Posted February 22, 2018 Share Posted February 22, 2018 De pls add a separate toggle sprint for arcwing , cuse i love the toggle sprint for frames and opreators but for arcwing it really bad and would be really nice have an option to disables toggle sprint for arcwing but not the normal frames Link to comment Share on other sites More sharing options...
Teitaka Posted February 22, 2018 Share Posted February 22, 2018 No fix for invisible flamethrowers? Link to comment Share on other sites More sharing options...
Azamagon Posted February 22, 2018 Share Posted February 22, 2018 12 minutes ago, [DE]Megan said: Increased the Beam weapon Damage ramp up time from 0.8 to 1 second. Fixed Beam weapon Damage ramp up not happening per target. Aaaaand they're back in the garbage bins... Link to comment Share on other sites More sharing options...
Zendadaist Posted February 22, 2018 Share Posted February 22, 2018 Beam ramp up per target hit rather than per trigger hold makes absolutely no sense... Link to comment Share on other sites More sharing options...
LordSzalko Posted February 22, 2018 Share Posted February 22, 2018 Ex-Wife absolutely taking down. Link to comment Share on other sites More sharing options...
Ham_Grenabe Posted February 22, 2018 Share Posted February 22, 2018 1 minute ago, Teitaka said: No fix for invisible flamethrowers? No, they fixed it. Per-target ramp up means you can just stop using them. Boom, issue fixed. Link to comment Share on other sites More sharing options...
Fire2box Posted February 22, 2018 Share Posted February 22, 2018 2 minutes ago, Entarri said: Awwwwwww yessssss, thank you! of course I was in a 10 min survival for catalyst when it deploys lol Link to comment Share on other sites More sharing options...
DrewEcho Posted February 22, 2018 Share Posted February 22, 2018 Kindly fix Ember? What's up with Embolist's mag size? Link to comment Share on other sites More sharing options...
SasoDuck Posted February 22, 2018 Share Posted February 22, 2018 @[DE]Megan, can you please stop capitalizing things that aren't proper nouns in the patch notes? "Ammo," "damage," "beam" etc do not need to be capitalized and it's annoying having to fix them all when I transcribe the patch notes to my Discord updates channel. Thanks! Link to comment Share on other sites More sharing options...
WolfTitan Posted February 22, 2018 Share Posted February 22, 2018 5 days of raids left. What a shame. Link to comment Share on other sites More sharing options...
SunBlade_ger Posted February 22, 2018 Share Posted February 22, 2018 12 minutes ago, [DE]Megan said: Fixed Beam weapon Damage ramp up not happening per target. so , beam weapons are useless again. Link to comment Share on other sites More sharing options...
Farris Posted February 22, 2018 Share Posted February 22, 2018 10 hours ago, [DE]Megan said: Fixed Arcanes working inconsistently on Exalted Abilities (Excalibur’s Exalted Blade, etc) or Weapon Abilities (Titania’s Razorwing, etc). Does this imply that Arcane Precision now works on Mesa's Peacemaker?(if it proc's before you enter Peacemaker, since you can't Headshot with Peacemaker) Also, the Invasion changes are GREATLY appreciated!!edit I saw over on Reddit that Arcane Velocity works now, proccing during peacemaker so I'd assume that Precision also works (if you proc it beforehand) Link to comment Share on other sites More sharing options...
unrealityCatalyst Posted February 22, 2018 Share Posted February 22, 2018 Still no fix for kills made with Mirage's Hall of Mirrors copies not counting/awarding affinity/building stacks as per: Link to comment Share on other sites More sharing options...
CopyCatLane Posted February 22, 2018 Share Posted February 22, 2018 Changed Archwing Pursuit rewards to be one static drop table instead of rotations that never really functioned. Thanks so much :D . But what about Kepler ? will it drop 3 rewards for 3 ships instead of one in next update? Link to comment Share on other sites More sharing options...
Luzzu Posted February 22, 2018 Share Posted February 22, 2018 2 minutes ago, SasoDuck said: @[DE]Megan, can you please stop capitalizing things that aren't proper nouns in the patch notes? "Ammo," "damage," "beam" etc do not need to be capitalized and it's annoying having to fix them all when I transcribe the patch notes to my Discord updates channel. Thanks! Of all the whiny nonsense I've seen in patch notes threads, this has got to be the whiniest. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.