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Update 9.5: Operation Arid Fear


[DE]Rebecca
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idle poses are strange, very strange! I forma-ted four time my nyx, potatoed her and now she is so ugly in her new pose! A button to swap new or old poses will be great in arsenal, if it possible. now im just disapointed, spend hour of building for what? a little ugly thing... just need a button: standard pose => new one.         pleeease devs!!!

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Give us the Old New Ash Stance back! The Newest Stance for Ash looks boring and akward. Please change it back! Ash leans way too much backwards, and and his leags are too spread apart... He looks like a Stereotypical gay male waiting for his drink. (I don't want to seem rude in any way, but thats 1 of the first things that come into mind).

Edited by AxelAZ
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New Banshee and Nyx idle animations are ugly. Espeсially Banshee's, espeсially with a bow. Change it back please. Charging state HUD's feedback are terrible, interfere with the aiming.

 

P.S. I love new Rhino idle animation and IS look. 

Edited by S.W.O.R.D.
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idle poses are strange, very strange! I forma-ted four time my nyx, potatoed her and now she is so ugly in her new pose! A button to swap new or old poses will be great in arsenal, if it possible. now im just disapointed, spend hour of building for what? a little ugly thing... just need a button: standard pose => new one.         pleeease devs!!!

I totally agree with you. Nyx looks like she has catched the bullet or have problems with her health. Other frames idle stances look ugly too. I never asked for this. Please, devs give us at least option to choice between old and new idle poses. Or remove all these new horrible idle animation and poses at all.

 

PS: And please, make Ether Sword, Ether Daggers and Dual Ether to look as before this update. They are very bright and not translucent now.

Edited by AntLion
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Actually Starsiege: Tribes came out in 1998 and UT in 1999.

 

Unreal also had the ripper (the razorjack) too and it came out before tribes.  They're bouncing razors, why draw a comparison to the spin fusor?

Edited by Aggh
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Liking this so far! Including the derpy animations, haha <3

One thing I am not impressed with is needing to REBUILD rooms in the dojo to get the updated styles.

I would much prefer and strongly suggest, that each room have the option to update to the new styles - Instantly. It seems silly for people to have to destroy and WAIT many hours, regardless if resources are returned to the clan vault. 

Also not being able to remove the halls due to having too many members is also a bit silly!

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Mods image is now shown in mission rewards

Fixed Vauban's powers not working when stuck onto Frost's Snowglobe.

Thief’s Wit mod upgraded! With a high enough fusion, you will be able to see mods on the minimap.

Mod Transmutator – Combine 4 mods to produce 1 random mod. Combining mods of similar polarity, rarity, or compatibility will influence the result.

Added “Remove all” button to Mods screen.

<3 DE

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Jesus christ, why would you reverse the way mods sort in the list!?  Putting most recent (and currently equipped) at the bottom makes no sense--at least add an option to make the sort reverse again! (i.e., go back to its prior, logical way of accessing your mods)

 

this ... why are my installed mods suddenly at the bottom, this is unhelpful as well as illogical to say the least

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this ... why are my installed mods suddenly at the bottom, this is unhelpful as well as illogical to say the least

I don't know about the Recent/Equipped sorting, since I always switched back to something useful.

What I do know, though, is that I'm happy that whatever sorting I choose now sticks.

 

I'd be even more happy if I could choose one sorting per category: mostly so I can sort cores by rating, since all the rest is sorted by name.

 

And now, what would make me ecstatic : BRING BACK HAVING 8 MODS PER LINES PLEASE !!!

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I'd like to point out that Auras are now listed in the Warframe mods.  When someone accidentally fuses Energy Siphon while getting rid of Energy Vampires, they're not going to be very happy.

 

The Mod Transmutator is useless, trade 4 garbage mods and some credits for one garbage mod.  There needs to be some assurance that what you get will be at least as good as the 4 mods you used (using 4 uncommon rifle mods should not give me a common ability mod).

 

People don't like the new idles, I concur.

 

I have to believe the Ether blade is bugged, no designer in their right mind would think this looks better than the old one.

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That's a really nice update you have there, folks.

The weapons custom animation is great. The improved mod system is great too.

And the idles are really, unbelievably awesome. I don't know what the people are talking about, but the idea and the realization of it are truly deserves the praise Yes, they could've done them a little bit better - for example, they haven't done an idle for excalibur, and some of them are still looks incomplete, BUT. They'll soon fix it all, I'm pretty sure. Stop whining like a little girls and try to look at it from a positive side. Standing still is not always a good option, especially for a game.

 

 

So, keep it up, DE, and please, do not remove the idles.

Wat ????  look at ash idle animation ( looks like a virgin not like a ninja ) look at banshee ( vomiting pose ) , ember ( ready to poo /constipated > pose )  // Man i think you are constipated all the time thats why you like these animations, i feel sorry for ya.take care 

Edited by HuskyBanks
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YEAHHHHHH GREAT WORK..!!!!

 

 

 

 

Update 9.5: Operation Arid Fear!  

 

ADDITIONS:

  • New Grineer Settlement. Hiding here are new enemy types waiting to be battled, blueprints for weapons, and more… Complete Operation Arid Storm to unlock its secrets!
  • https://forums.warframe.com/index.php?/topic/92493-operation-arid-fear/

    OgTLBAN.jpg
     
  • New weapon: Grineer-issued Twin Gremlins! Blueprint available on the hidden Grineer Settlements…



     
  • New weapon: Miter, a sawblade gun of death! Blueprint available on the hidden Grineer Settlements…
  • New Bladestorm animations for Infested Ancients and Chargers.
  • Stealth Finishers for Infested Ancients.
  • New weapon skins bundle: Desert Camouflage patterns for Grineer firearms
  • Mod Transmutator – Combine 4 mods to produce 1 random mod. Combining mods of similar polarity, rarity, or compatibility will influence the result.
  • New custom Warframe idle animations.
  • New RNG fixes – Enemy and Level specific drops for more efficient hunting!
  • Added “Remove all” button to Mods screen.

 

  • Dojo Construction Upgrade Phase 1: “On the Grid”

5 Halls, Power Room, and all connector pieces updated to fit new grid system for improved layout options.
Older versions of these rooms are no longer available for creation but remain if you own them.
Older versions of these rooms will not fit the new grid system.
Older versions can be destroyed for a  full 100% refund allowing you to reconstruct with the new versions. All Platinum used to rush rooms is included in the Clan Vault.
New versions fit a grid system that will eventually allow you to loop pieces with more than one entryway.
New versions look better!
All other room pieces not listed have updates in progress to fit the grid where necessary.
Rooms that have not been updated retain their functionality,
Rooms that have only one entrance are largely unaffected by the grid change (because they can’t be looped anyway)

Older version of the Clan Hall can be converted to the new Clan Hall instantly with no cost, if it is the only room in the Dojo (destroy all other rooms first). You must remove all Decorations in the Hall before converting.

 

CHANGES:

  • Add charging state feedback on HUD.
  • Thief’s Wit mod upgraded! With a high enough fusion, you will be able to see mods on the minimap.
  • By request, chance of diorama background on login.
  • Corruptors can now be sold: Alpha/Beta for 100 credits each, Stable for 50 credits each.
  • Infested and Ancients no longer drop Corruptors.
  • Aura card UI changed to a grid system.
  • Added custom reload animations for Dera, Supra, Lanka, Ogris, Lex, and Kraken.
  • Added custom recoil animations for Latron Prime, and Lato.
  • Added custom reload sounds for Strun, Dera, Supra, Gorgon, Ignis, Grakata, Acrid, Kraken, Hek, and Lex.
  • Updated stealth finisher sounds for Axe, Dual Sword, Sword, and Staff weapon types.
  • Prevent being able to revive enemy capture target while he is being affected by Nyx's mind control.
  • Revised Rhino’s Iron Skin texture as requested.
  • Hikou fx trail now uses energy color.
  • FX tweaks to Ignis
  • Ongoing Art and sound improvements on some Clan Dojo connector pieces and halls.
  • Raptor projectile explosion FX toned down.
  • Replaced existing Japanese font with new font in effort to clean up positioning and size of characters.
  • Cleaned up some Clan Dojo obstacle course audio.
  • Added animation and sounds for Ash’s Bladestorm ability vs. Ancients
  • Clan Stats are hidden in Profile unless you are in a clan or have a clan invite.
  • All Objectives in Endless Defense now scale to the mission's enemy level - higher end defense should now be slightly more tolerable for solo play or squads without Frost. Does not scale with additional enemy scaling per wave.

 

 

FIXES:

  • Fixed Reactor FX not replicating on client.
  • Fixed missing skybox issues in Grineer Galleon.
  • Fixed HUD breaking when reviving capture target affected with Nyx's mind control.
  • Fixed HUD breaking when reviving rescue hostage.
  • Fixed streaming settings on some gun textures.
  • Fixed some missing art issues in Grineer Galleon.
  • Fixed some object collision in Grineer Caves
  • Fixed issue with Ash Bladestorm where the Ash’s arm may be stuck in his shoulder.
  • Fixed issue where Ash would become invincible after using Bladestorm on clients.
  • Fixed Vauban's powers not working when stuck onto Frost's Snowglobe.
  • Fixed bad cases with Vauban’s Tesla, Bounce, and Bastille that would occur when the instigator player would die/respawn/leave the game.
  • Fixed issue where mini map moves incorrectly depending on player's direction.
  • Fixed potential problems that may arise if a player is visiting another clan's Dojo.
  • Fixed shield hit FX not appearing on certain weapons.
  • Fixed Alt helmets that were applying visual FX twice when a clan emblem projector is equipped.
  • Fixed Saryn’s Moult ability FX not showing on client.
  • Fixed Akimbo pistols to act like akimbo pistols when carrying datamass.
  • Fixed enemies severing when they shouldn’t.
  • Fixed enemy AI throwing grenades in strange directions when players are moving.
  • Fixed most issues relating to “cannot use power in air” bug.
  • Fixed the Hikou throwings stars so that they only have 1 flashlight beam pointing in the correct direction.
  • Fixed heavy impact mod from activating after being teleported.
  • Fixed Camera controls melee direction setting will always default to On when logging in.
  • Fixed non-Warlords being unable to kick clan members
  • Fixed Lotus transmissions incorrectly calling out ships when on planets
  • Fixed Osprey explosion sounds
  • Fix for Nova's Wormhole being used on enemies and sending them to a far away place
  • Fix for Dera not updating with custom colours in the arsenal.
  • Fix for not being able  to attack immediately after a jump attack or slide slash with Cleavers/Zoren weapon.

 

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Didn't think the Settlement event would launch so soon.

 

The new font is nice (has some size & allignment issues atm). Removing the page numbers & going for continuous scroll is also nice. Mod Transmutation is a great idea, but feels like a credit sink (not that I don't have enough credits to spare. lol).

 

The new Idle animations are a little hit & miss. Trinity's is growning on me, Saryn's is perfect, Ash's? Not so much (reminds me of Zoolander with the way he snaps his head over his shoulder). The rest appear to have just exaggerated postures overall.

 

Would eventually like to see saveable Mod Profiles for quickswapping between weapons & frames, and custom colours for the Acrid's poison. :3

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The new font is nice (has some size & allignment issues atm). Removing the page numbers & going for continuous scroll is also nice. Mod Transmutation is a great idea, but feels like a credit sink (not that I don't have enough credits to spare. lol).

 

Honestly I preffered the old font. This new one is sharper, but it looks terrible on the damage numbers. 

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