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Synoid Gammacor: Visual beam bug


Technomole
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So it seems that being knocked down while zooming in and firing the Synoid Gammacor causes the beams to remain visible even when not firing. The beams are "locked" to the last point you were firing at and remain locked to that point regardless of where you turn and only move once you have started and stopped firing again.

It's hard to explain so I took a quick recording of it. I didn't record the actual knockdown, just the beam bug afterwards.

https://imgur.com/D4gjMQi

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