Flackenstien Posted August 10, 2013 Share Posted August 10, 2013 (edited) It would be nice if there was a way for the host of Void missions to stop the timer (or atleast slow it down). The Void is chock full of secret rooms, and obstacle courses, but you don't always have time to explore them due to people rushing to the evac, starting the timer. (Not everyone has friends to play with who won't rush to the end.) Edited August 10, 2013 by Flackenstien Link to comment Share on other sites More sharing options...
AlienTetris Posted August 10, 2013 Share Posted August 10, 2013 if your butt hurt about missing out on the void i have plenty of keys buddy :c Link to comment Share on other sites More sharing options...
Flackenstien Posted August 10, 2013 Author Share Posted August 10, 2013 (edited) I'm not, it's just something that makes sense. Some people, like me, like to explore the Void and its crazy parkour loot rooms, while other people only care about the completion reward. The host should be able to decide what way they want to spend their Void keys. Edited August 10, 2013 by Flackenstien Link to comment Share on other sites More sharing options...
Kinperor Posted August 10, 2013 Share Posted August 10, 2013 (edited) Well honestly you could just discuss with the other players or have more standards in who you bring with you. For instance, with some of my clanlings, I have some individuals who I need to keep a tight leash on and frequently force the cell to regroup. I don't enjoy doing it most of the time, but really, if I'm hosting I'm laying my rules. Going fast like that is not bad, but I want to visit everywhere and I will visit everywhere dam it. In general though I just try to go with slower clanlings or at least some that gets the message. Cause on the flip side, if hosts can stop the timer, then some trolling can ensue. To be fair, with that issue it's hard to not mention trolling on either side (people can rush to the end on purpose or host can stop the timer for lulz). Edited August 10, 2013 by Kinperor Link to comment Share on other sites More sharing options...
Flackenstien Posted August 10, 2013 Author Share Posted August 10, 2013 (edited) Not everyone has clanmates to play with, and strangers online don't listen to you. On the side of trolling, the host would probably be limited to stopping it once or twice, but with a 30-60 second delay before the timer can be started again. That way a trolling host couldn't keep people permanently trapped in the Void, but an adventurous one would have a few more minuets to finish the loot room he's in the middle of adventuring. Edited August 10, 2013 by Flackenstien Link to comment Share on other sites More sharing options...
Kinperor Posted August 10, 2013 Share Posted August 10, 2013 Well, I get your points, but I don't think, personally, that we need a mechanic for that purpose. Is it that hard to find cells that doesn't rush through? What about solo'ing, isn't that an option if you're just going to slow down everyone? Link to comment Share on other sites More sharing options...
Flackenstien Posted August 10, 2013 Author Share Posted August 10, 2013 (edited) If I'm going into the Void, I might aswell let people mooch off my keys. I'm sure they're happy about being let in. (Edited OP a little bit, it sounded like I was saying that it HAS to be in, but It was more of a suggestion.) Edited August 10, 2013 by Flackenstien Link to comment Share on other sites More sharing options...
Kinperor Posted August 10, 2013 Share Posted August 10, 2013 For one thing, you really have no obligation to bring people. For another thing, if they are grateful they should consider respecting your pace. It's the bare minimum really. Any tier II can be solo'd pretty easily and without anyone and they can be found relatively painlessly on a good defense map. Link to comment Share on other sites More sharing options...
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